Ar�Aialon, the greatest city of the known world and the capital of an Empire in a world known as Aiar.
Gameplay Length
3 - 5
Number Players
This campaign is designed for single player only.
Language
English
Level Range
Using a character from Aiar A0 - Youth is highly recommended.
Races
Human or half-elf.
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Light
Classes
Designed for rogues and rogue multiclasses.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
02
Max # Players
01
Min # Players
01
Min Character Level
02
Content Rating
Teen
Alignments
Mostly neutral.
Description
Aiar A1 - Chaos continues the story that started in Aiar A0 - Youth.
It has been almost five years since you joined the Silvercloaks. Those years have been full of hard work. You could never have imagined Savath requiring you to know this much about the world.
Now that time is almost past. Today was the Founding Day, an imperial holiday celebrated for the founding of the Empire 770 years ago. You have just returned to Ar'Aialon from a farm near the city where you've lived most of the past five years. Savath has asked you to visit his house at Clerk's Street the following morning. But now you're sleeping...
Hi there, I am stuck with the arrow puzzle : I cannot have three arrows pointing in the same direction, there are only two of them, whatever I do !! A little help would be very appreciated.
***SPOILERS**** For the arrows puzzle i agree it's fairly difficulat to understand, but opnce you get it it's easy, ever used one of those puzzles where you have all the little squares and one blank space? and you shift the squres around to get a picture... That's what it is. And you need the corner 3 to be pointing in the corner that they're in to open that door eg. 123 456 789 124 must all be pointing up-left for that door to open. And if, say 1, 2 were both already ponigth that way, but 4 was blank and the middle had it, then you would walk over 4 and onto the middle and the arrow would go into the correct spot and voila. ***SPOILERS****
Posted by tyranyfire at 2004-08-1908:27:00
I'm really sorry to hear that you won't be completeing the module Alone. I enjoyed it and thought the puzzles highly creative and challenging. Completing the second one for me was only difficult at the mansion...but once I figured out that puzzle and found all 4 rooms..It was so thrilling! I hope you do eventually finish Alone eventually. Looking forward to being stumped somemore hehe. If you ever do post it please e-mail me at firehamer123@yahoo.com
Posted by tyranyfire at 2004-08-1908:27:00
I'm really sorry to hear that you won't be completeing the module Alone. I enjoyed it and thought the puzzles highly creative and challenging. Completing the second one for me was only difficult at the mansion...but once I figured out that puzzle and found all 4 rooms..It was so thrilling! I hope you do eventually finish Alone eventually. Looking forward to being stumped somemore hehe. If you ever do post it please e-mail me at firehamer123@yahoo.com
Posted by TimHobbit at 15:04:00 Voted10.00
If I remember correctly (it has been several months, since I played this mod) you have to move onto the arrows to make them line-up. Pulling the chain only resets them."In a hole in the ground, there lived a Hobbit."
Posted by Anonymous at 2004-07-1822:14:00
I really like playing this mod, except for the fact that the puzzles are often a little over the top. Especially the Fireweed Mansion one, with the arrows. Even using the spoilers, I cannot figure out this puzzle. The spoilers mention at least three arrows pointing in the same direction, and if three arrows ever did I would be able to open at least one of the doors. But at most only two ever point the same way. Four directions, eight arrows. Every time I pull the chain the arrows move around, but never change. Is there really any way for me to get past this puzzle, or do I just need to abandon the mod?
Posted by Anonymous at 2004-07-1506:27:00
I would argue that CODI is larger and grander than DLA, and the PRC is by far the best thing that has happened to NWN, but that's just me. Still mad because I couldn't finish this mod, which seemed really cool, but is broke (dude outside on beach always sees me, and ports on top of me so the workaround doesn't work).
Posted by spacerat at 2004-07-0112:14:00
I'll believe that when they release a fully funtional module.