Six-Realms 3, Return to Whittershins is the final part of the trilogy the Six-Realms. The module is designed for one character of 13th-14th level or a party of 3-6 level 10th-11th level characters. Return to Whittershins can be played as a stand alone but is best played after playing 'Six-Realms 1, Whittershins' and 'Six-Realms 2, South Therford'. In this module you must return to Whittershins to save the town from invading giants. Make your way back to Whittershins and find out what is going on. Good luck. I am working on a sequel even thought the story arc is completed in Return to Whittershins. There is always bad guys in the Six-Realms that need to be taken down. The prequel Six-Realms 0, The Road to Whittershins is now available for download. I have made an update with a few minor tweaks and a weaker Master to fight. Don't worry he's still tough. )
Posted by Steve_Savicki at 2007-02-18 18:49:04 Voted 2.00 on 02/18/07
Up to the dwarven area was perfect. Then, all you needed was (a +20 weapon) to bash the door down and enter the portal.
The gnome city was just so unlinear and not even mentioned. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by dumbwinter at 2006-01-31 01:25:26 Voted 10.00 on 01/31/06
good!
Posted by Anonymous ( 80.177.xxx.xxx ) at 2005-12-26 15:15:00
Another one who can't find the secret door in the gnome city. Any clues?
Posted by Belanos at 2005-08-10 09:30:49 Voted 6.00 on 08/10/05
I haven't actually played it yet, but with 4 mods to the series, with rumours of a fifth, and up to 25 hours of gameplay, it's an ambitious enough project to at least make it into the Hall of Fame. So here's an "E for effort" score that gives this mod the last vote that's needed.
Well, got through the entire mines after hours of fighting with my Rogue/Shadowd/Wiz., only to find the dwarves are dead. I noticed early on that when I went thru the mines to scout them all out and find where the dwarves were located, and I looted the chests in the General's room, he activated, went over and bashed down the dwarves door, and killed all of them...on my repeat effort after reloading, I made sure I did not "activate" the General in any way. Once again, he must have gone in and killed the dwarves. Despite the fact the message from the Dwarven King says, "and free any that are still alive", he won't recognize the Quest as completed because they are none alive and none to free? I won't start all over through the mines again and try to free them, it took too long and frankly I am paranoid he will simply kill them before I get there. When I did speak with the Dwarven prisoners the first time, they said they were leaving and "knew the way", which got them instantly killed as they opened the door to leave.
Is there someway to go on with the module? Let me know. I thoroughly enjoyed clearing out this place, it was a real challenge for my character, but too daunting to try a second time(and time consuming) to possibly get the same result....
sorry about my last post, i just remember,
one other question though,
i was just going to get the key to the portal room and my reward for killing the master but i never got it,
can someone help me, is this a bug? I really want that reward.
Hi
I have completed the game (i think)
Fun to play, one question though, when the master is dead is the game over then? For i can find no where to go after that, the way back to the dwarf king is closed so i can not go there, i know of no other place to go either.
Posted by Anonymous ( ..xxx.xxx ) at 2004-05-22 16:21:00
Anyone have any solutions to the secret door? Wondering if it is a bug in some versions? I have a higher search skill than required.
Why doesn't the dopey gnome with me just reveal the bloody thing. :)
Posted by Anonymous ( ..xxx.xxx ) at 2004-05-22 09:56:00