Six-Realms 3, Return to Whittershins is the final part of the trilogy the Six-Realms. The module is designed for one character of 13th-14th level or a party of 3-6 level 10th-11th level characters. Return to Whittershins can be played as a stand alone but is best played after playing 'Six-Realms 1, Whittershins' and 'Six-Realms 2, South Therford'. In this module you must return to Whittershins to save the town from invading giants. Make your way back to Whittershins and find out what is going on. Good luck. I am working on a sequel even thought the story arc is completed in Return to Whittershins. There is always bad guys in the Six-Realms that need to be taken down. The prequel Six-Realms 0, The Road to Whittershins is now available for download. I have made an update with a few minor tweaks and a weaker Master to fight. Don't worry he's still tough. )
I'm another one who can't find the darn secret door and I have a search skill of 18... Could you help me out please?
Posted by lebowski at on03/23/04
Piece of cake before the uber-boss. Mog rules. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods