Strife in Grimbone The aid of worthy adventurers has been sought by Baron Truestone in investigating reports of supernatural activities in the outlying settlement of Grimbone. This apparently simple mission thrusts the players into a complex and dangerous adventure where events of the distant past have led to a present of danger, intrigue and supernatural terror. This large adventure has been extensively revised for SOU with new areas, new plots, a new cutscene and new scripted placeables such as secret objects. The secret door system has been updated. Scripted rules include henchmen, death and dying as in 3rd Edition Adventure series, poisoned locks, underwater and drowning, secret doors, spot rolls for rangers and others and extensive use of other skills. Extra music from Icewind Dale by Jeremy Soule is added as a hak pak. A DM's guide is included that will serve as a walkthrough. V1.4 fixes various bugs.
Well i just finished this module. It was not bad but i fear i would not call it a classic either. The story was quite interesting but my enjoyment was somewhat dampened by the execution. The module felt somewhat unpolished and had other minor but annoying problems. Some of the areas (forest especially) were far too big and empty. I found the experience of going through those forests very tedious. There were some bugs such as being unable to loot the thieves guild and the man whose wife was killed by a vampire not giving me the brooch he claimed he would. Still despite some problems i finished the module and had fun with it. Nice job
Posted by Dr_Sungh at on07/12/04
This was great! Varied and intricate plot with layers of intrigue, and a whole back-story for the "evolution" of the humanoid races! But hack/slash not neglected either. Good balance for starting characters (not if alone!) up to level 4.
Posted by myzithra at on07/11/04
The story and scripting are great, but there are basic issues that prevent the score from being higher.
Posted by Author at 2004-07-0212:53:00
Spoilers for SwordiKain, Ghost Quest If this is the Grimbone Ghost, it attacks all foreigners, but if you defeat the Beast Men etc and meet the ghost again it thanks you and no longer attacks - the curse is lifted since strangers have proved themselves to be friends of Grimbone 3rd Council member: There are two aspects. One is finding his journal in the top floor of the main town hall building. The other starts with a programmed event at night where a demi-vampyr kidnaps a woman; you follow them to a house basement through a secret door and into a secret tunnnel to a crypt where you discover the body of the 3rd council member and his story. Hope that helps John
Posted by Author at 2004-06-1905:01:00
Dear J'Dai, Whatever you wish. I did quite a lot of playtesting in multiplayer and mainly had in mind 4 starting PCs when creating the module. Hope you don't think it's rubbish! I would be interested in making corrections as a result of constructive criticism. John
Posted by swordikain at on06/18/04
This was a great module! good job on the story line and the encounters. I particularly liked how you set up alot of the encounters. I was unable to solve the ghost quest and the third council members quest. could you email me what i did wrong? Thanks for taking the time to build this. It was truly alot of fun. "Hail Eris! All Hail Kallisti!"
Posted by kelticpete at on06/18/04
great mod. reading the spoilers showed me that I missed alot, but I still had fun. _________________________ "normally, both your *sses would be dead as f*cking fried chicken, but you happen to pull this sh*t while I'm in a transitional period so I don't wanna kill you.." jules from pulp fiction
Posted by myzithra at on07/11/04
By the way, you make the point (in your interview) that 'Strife in Grimbone' was made "for a single 1st to 4th level PC or small party..." I did not get that impression from the game download site. Do you want me to review it in both formats (SP and MP)? - J'DaiAKA - J'Dai Voisin :)
Posted by Author at 2004-06-0110:26:00
Dear J'Dai, Thanks for deciding to play it. I hope it's OK. I don't think anyone has looked at this module since last summer! Yes, I would definitely update it if bugs/simple enhancements were pointed out, as I feel minor bugs that I didn't anticipate can still spoil people's gaming experiences. John
Posted by myzithra at on07/11/04
I have selected you module for review. Typically I like to contact the module author via email, but you've not posted one here. In any event, I will post any porblems or issues we encounter. - J'Dai AKA - J'Dai Voisin :)