Strife in Grimbone The aid of worthy adventurers has been sought by Baron Truestone in investigating reports of supernatural activities in the outlying settlement of Grimbone. This apparently simple mission thrusts the players into a complex and dangerous adventure where events of the distant past have led to a present of danger, intrigue and supernatural terror. This large adventure has been extensively revised for SOU with new areas, new plots, a new cutscene and new scripted placeables such as secret objects. The secret door system has been updated. Scripted rules include henchmen, death and dying as in 3rd Edition Adventure series, poisoned locks, underwater and drowning, secret doors, spot rolls for rangers and others and extensive use of other skills. Extra music from Icewind Dale by Jeremy Soule is added as a hak pak. A DM's guide is included that will serve as a walkthrough. V1.4 fixes various bugs.
Good adventure with some good scripting, many subquest and some humour. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
I uploaded version 1.4 last night, one version with the extra music, one without, as requested. It fixes the door from the forest to the crypt, and the potatoes bug, among other changes. Thanks for your forbearance.
Posted by John at 2003-08-0910:07:00
I am sorry. I just seem to be creating as many bugs as I am solving. Please don't anyone bother to play until I come back after playtesting again. I will download two versions, one without the extra music for those who already have it or do not want it.
Posted by SleepingDog at 2003-08-0902:22:00
John, I downloaded the latest version last night and tried it this morning. Still can't get into the crypt on the eastern edge of Dimleaf. The key opens the gate but can't get any further. regards
Posted by furnaski at 2003-08-0806:21:00
It's a good mod, but too buggy for. Anyway I didn't have a problem with the forest. It wasn't the most exciting area I've been in, but at least it was original. SPOILERS BUG 1: grocery quest. I have all the six non-rotten potato sack, but I can't tell it to the grocery man. Probably because I came back from the farm with three sack, put them on the ground in town, and only later came back again with the remaining three sack (going around with six was too much). BUG 2: broken area transition in the tree to get into the crypt. I triggered the trap, I opened the door with the key, but the area transition doesn't work for me. I've version 1.1, but you do not say to have changed it. So I clic on the area transition and nothing happen, my character come inside the tree and just stand there. I tried for a few minutes, I changed areas, I reloaded. No results. Random encounters: since you are usually fighting very weak gnolls, it is a bit surprising and also unjustificated to be ambushed by so many specialized monster (I was in the farm area when it happened). Randon encounter should be easier than fixed encounter not so much tougher. Anyway this is a personal opinion and I will simply not take the change to meet the random guys anymore. SPOILER END Please, really, when you will upload a new version can you make a separate upload for the mod file? I don't wanna to download again the music that is perfectly working. Bye