Subterra: the underground city, the city of shadows and magic. Subterra is an underground city that is also a refuge from the unending winter that has plagued this world. The surface is dark and bitterly cold, and many fear the world is dying. Having found the ManaStone and dispelled the manaquakes persisting in the inner city, you now face the knowledge that the demon princess, Vuldana, is plotting against Subterra...
Posted by Mirgalen at 2009-11-20 20:24:07 Voted 1.50 on 11/20/09
Steve is correct, I somehow I gave to much credit to this. This is a RPG not a console game!
Let's see module level 4-7, so in order to talk to V you need to fight stuff like half-fiend, vrock and demons. Else one would need to pickpocket her heart or something.
Posted by Steve_Savicki at 2009-02-12 04:21:31 Voted 1.50 on 02/12/09
The dire rats sounding like demons and the hidden warrens music was great, but this is just a boring individual quest runaround.
I haven't liked this series, but congrats for getting the hall of fame. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Mirgalen at 2009-01-22 17:58:04 Voted 1.50 on 11/20/09
Not as bad as "Vuldana's Plot" but not better than "Manastone". They are a number of good vintage modules posted on the vault this one however is not one of them.
I managed to complete most of the quests and explore quite a bit of the city (including several sewers sections) and the caves. Yet, I got stuck at the rebel camp and gave up. The option to join the rebels seems useless if you are stuck in the base and cannot report back. It seems that the player(s) have no choice but to fight the rebels to advance the main plot. Given the dialogue option it did not make much sense for my CE character to start a fight with the rebels.
Bugs/Oddities
1. Peacekeepers are back
2. Combat Balance: Chicken SuperHero (Str 30!) or Drow Mages lvl 5+ x4
3. Yashuo conversation/quest broken
Posted by jbaudrand at 2009-01-02 14:57:31 Voted 10.00 on 01/02/09
Miranda:giving a note for a behaviour instead of judging the quality of the module itself... What's your opinion about this (and yourself)?
---
Very good module in MP. In normal time, I would have gave you 9.00. But you deserve more than a 4.50. So here's 10.00!
Happy new year 2009!!!
_________________________ You want an intro for your mod? Link
Contact us: Link
Posted by Miranda1969 at 2008-08-30 13:53:33 Voted 4.50 on 08/30/08
Voting for your one module is not a nice thing to do !
Posted by Shargast at 2007-12-29 11:03:24 Voted 10.00 on 12/29/07
I like the continuing storyline. It runs great by itself and adds to the wealth that precedes it!
Goos work!!
Best
Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth
Posted by cateye at 2004-09-11 01:19:21 Voted 9.50 on 09/11/04
My favourite mod in this series so far. Offers interesting sidequests in a unique memorable environment. Two thumbs up!
Posted by Prator the legendary ( 70.17.xxx.xxx ) at 2004-08-01 10:38:00
oh yeah, and another thing... What about the orc invasion? I went to get help (unnecessarily) and reported back to the priestess but the quest isn't over. What'd I miss? am I expected to charge off to the west where they appear to have come from?
Posted by Prator the legendary ( 70.17.xxx.xxx ) at 2004-08-01 10:34:00
You know, I never did find yashuo's plant. Are you sure that the alley nw of the market square is the right place? I combed the area (even the sewers which I was specifically told were already searched) and found nothing. By the way, do henchman provide any sidequests or plotlines to follow? I need to know because ordinarily I wouldn't try to take any with me (they die too much).
Posted by stealth at 2004-07-30 16:54:00 Voted 10.00 on 04/08/04
Ghostfinger: The modules are standalone; however, they are part of the overall Subterra storyline.
Prator the Legendary: Mischief at the Docks would go before Dark Tidings; however, it is more of a demonstration module and is quite small.
Posted by Prator the Legendary ( 70.17.xxx.xxx ) at 2004-07-30 11:03:00
okay... fine. but where does "mischief at the docks" go?
Posted by Shilkanni at 2004-07-18 13:42:36 Voted 8.25 on 07/18/04
Interesting and Impressive city, probably a great template for a DM'ed game. I played without a DM (multiplayer) and the lack of direction was obvious.
Posted by Fvguy72 at 2004-07-17 16:59:16 Voted 9.00 on 07/17/04
Ok this was probably mentioned before but whats the order i should play your subterra modules in? Like are they stand alone or a series? Thanks
Posted by stealth at 2004-04-21 09:39:00 Voted 10.00 on 04/08/04
By the way, thanks for your comments, Shilkanni. It's always appreciated when people take the time to post feedback. This module, however, will not be updated again because development work has moved on to other projects and making an update would force the module to require HotU.
Posted by stealth at 2004-04-21 09:30:00 Voted 10.00 on 04/08/04
Actually, you can play all the way through the entire module in single player with a brand new PC. I've done it myself several times with a variety of different PC classes. You can even get the mana nexus map with a new PC and without a DM. The module is meant to be complicated, however, and it has never been intended to be a single-player experience.
Posted by Kaelidan at 2004-04-20 07:03:44 Voted 8.00 on 04/20/04
Posted by Shilkanni at 2004-04-19 03:44:00 Voted 8.25 on 07/18/04
I was aware that the module is designed for a DM and I did include that admission in my post, our problems are a direct result of ignoring several of the recommendations.
However, on this page it says 'Occasional DM needed' and in the readme it says:
"A DM's presence is not essential, but strongly suggested."
...and furthermore...
"It is suggested that you use a character from the previous Subterra modules. This will familiarize you to Subterra, but is not necessary, as any PC will do."
I honestly felt like a DM is essential, due to all the problems we encountered, the module is clearly designed for there to be some DM guidance, and that's why I gave my feedback.
Basically, if someone else reads this page they should know that they can't really expect to play it single player or multiplayer without very likely having to cheat. Also, I thought the mod authors might want to know that it is -close- to working as a single player or unDM'ed module, in chase they want to address the minor issues I experianced.
***SPOILERS***
For Example:
- Hand out the mana nexus map if no player has it
- Have the journal suggest Dragonclaw needs to be put down
- Perhaps include a description on the dialog with the coffin stating that you cannot figure out how to get inside but could try smashing it.
***EndSpoil***
Posted by Shilkanni at 2004-04-19 03:16:00 Voted 8.25 on 07/18/04
I was aware that the module is designed for a DM and I did include that admission in my post, our problems are a direct result of ignoring several of the recommendations.
However, on this page it says 'Occasional DM needed' and in the readme it says:
"A DM's presence is not essential, but strongly suggested."
...and furthermore...
"It is suggested that you use a character from the previous Subterra modules. This will familiarize you to Subterra, but is not necessary, as any PC will do."
I honestly felt like a DM is essential, due to all the problems we encountered, the module is clearly designed for there to be some DM guidance, and that's why I gave my feedback.
Basically, if someone else reads this page they should know that they can't really expect to play it single player or multiplayer without very likely having to cheat. Also, I thought the mod authors might want to know that it is -close- to working as a single player or unDM'ed module, in chase they want to address the minor issues I experianced.
***SPOILERS***
For Example:
- Hand out the mana nexus map if no player has it
- Have the journal suggest Dragonclaw needs to be put down
- Perhaps include a description on the dialog with the coffin stating that you cannot figure out how to get inside but could try smashing it.
***EndSpoil***
Posted by stealth at 2004-04-08 10:56:03 Voted 10.00 on 04/08/04
Posted by stealth at 2004-04-03 15:09:00 Voted 10.00 on 04/08/04
There is an interactive quest journal for the DM available in this module. It is located in the same location as the DMFI wands. It should help the DM through the basics of the various plots.
Posted by wendt at 2004-03-26 18:09:49 Voted 9.00 on 03/26/04
Very impressive city constructed here.
Posted by fiend53 at 2004-03-22 04:39:53 Voted 10.00 on 03/22/04
Great!
Posted by stepen_starfox at 2004-03-17 00:42:00 Voted 8.00 on 02/28/04
Shilkanni, it says somewhere in the players comments that this series is made to be DM:ed. I can really see that you'd have problems trying to run it in a group w/o a DM. By the same token, I had some problems trying to run it solo in order to learn the ropes for my play group. But once it got underway in DM:ed multiplayer, it seems to work alot better.
Of course, a woalkthrough for the DM would be great - I sometimes get lost in the plot, especially since it was quite some time since I actually played the mody myself, so I don't remember every detail.----
Asia Heaven member
Posted by kieranquin at 2004-03-12 12:55:01 Voted 9.00 on 03/12/04
_________________________ KQ/rjh
Posted by white_paladin at 2004-02-28 20:47:12 Voted 8.00 on 02/28/04