If you are a magic user, find a familiar that can hold its own in a fight. If you are a Ranger or Druid, try talking to the animals you encounter.
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
10
Max # Players
03
Min # Players
01
Min Character Level
08
Content Rating
Teen
Description
Description: You have come to Eshpurta to answer the call of Barsus Bryne, captain of the western army of Amn. The commander of an important military stronghold has vanished with all his men and Amn needs answers. Your task is to find Lieutenant Tallanvor and his men. Rescue them if possible but above all determine if a new threat to Amn has materialized. Quests: The main quest is the search for Tallanvor but there are numerous side quests and over 40 areas to explore. Remember, not every foe is easily defeated and some can be dealt with non-violently. Of course, if you wish to kill them, good for you! Setting: The Forgotten Realms. Nation of Amn. All locations and some of the NPC's were taken right out of the 'Forgotton Realms Campaign Setting' Book by Greenwood, Reynolds, Williams, and Heinsoo. Excellent source book! Watch out for a cameo by an NPC from 'Shadows of Amn' by Bioware! This was designed for single player but there should be no multiplayer problems.
I'm playing this old module with a Druid7/Fighter2/Shifter1, under version 1.67, and didn't encounter any bug so far. Many, many typos though...
Posted by Mirgalen at on01/31/06
I found this module very good for a vintage one. Had no problem except a couple of lamps floating in the sky and a nasty summoned water elemental I could not defeat thanks to new drowning rules. The story is original I wish I could continue South with the Bard ;-)
Posted by Mirgalen at on01/31/06
I found this module very good for a vintage one. Had no problem except a couple of lamps floating in the sky and a nasty summoned water elemental I could not defeat thanks to new drowning rules. The story is original I wish I could continue South with the Bard ;-)
Posted by Green at on09/21/05
Fun mod, great story, and well planned! Only thing I didn't like was some of the groupings of monsters, ie worgs near lions etc...wouldn't they eat other before the PC got near them?
Posted by frankie at on04/06/05
Pretty good module, lots of options. Some of the dialogue was over-dramatic.
Posted by Amywien at on03/16/05
Good mod, sidequests tied neatly into the story and setting and few, if any, bugs. The end was a bit ... different, an anti-climax rarely seen in games.
Posted by El_hombre at on02/02/05
Good mod, a bit too linear, particularly in the latter parts. Very fun overall, though.
Posted by Anonymous at 2005-01-2619:34:00
A nice and tidy little module with a pretty good backstory. It could, however, benefit from a bit of elaboration. For example, the "this door is barred from the other side" message gets a bit tiresome. The end seems a bit abrupt. But good, solid work over all.
Posted by D at 2005-01-1202:09:00
That is funny Frankie! When I was putting this module together I had set up transition triggers to test most of the important game areas right in the center of Eshpurta in front of the temple. I was testing the Balagos conversation to make sure the right sequence would make him hostile. When he became hostile I ran through the transition back to the city. Well... he followed me! That was fun to watch because he made a mess out of the city.
Posted by D at 2005-01-1202:09:00
That is funny Frankie! When I was putting this module together I had set up transition triggers to test most of the important game areas right in the center of Eshpurta in front of the temple. I was testing the Balagos conversation to make sure the right sequence would make him hostile. When he became hostile I ran through the transition back to the city. Well... he followed me! That was fun to watch because he made a mess out of the city.