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NWN MODULES

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Title  Tallanvor's Pride
Author  D Jordan
Submitted / Updated  08-14-2002 / 01-01-2010
Category  City Adventure
Expansions  Works on all versions
Setting  Forgotten Realms
Gameplay Length  5 hours minimum.
Number Players  1-3
Language  English
Level Range  For multiplayer levels 6-7 will suffice to start.
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Heavy
Classes  If you are a magic user, find a familiar that can hold its own in a fight. If you are a Ranger or Druid, try talking to the animals you encounter.
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  10
Max # Players  03
Min # Players  01
Min Character Level  08
Content Rating  Teen
Description
Description: You have come to Eshpurta to answer the call of Barsus Bryne, captain of the western army of Amn. The commander of an important military stronghold has vanished with all his men and Amn needs answers. Your task is to find Lieutenant Tallanvor and his men. Rescue them if possible but above all determine if a new threat to Amn has materialized. Quests: The main quest is the search for Tallanvor but there are numerous side quests and over 40 areas to explore. Remember, not every foe is easily defeated and some can be dealt with non-violently. Of course, if you wish to kill them, good for you! Setting: The Forgotten Realms. Nation of Amn. All locations and some of the NPC's were taken right out of the 'Forgotton Realms Campaign Setting' Book by Greenwood, Reynolds, Williams, and Heinsoo. Excellent source book! Watch out for a cameo by an NPC from 'Shadows of Amn' by Bioware! This was designed for single player but there should be no multiplayer problems.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Zed the Cheese7.88Engrossing Story and superbly designed areas.Some conversations gave you little more response then 'OK' or 'Continue'

Files

NameTypeSizeDownloads
TallanvorsPride.zipTallanvorsPride.zip
Submitted: 08-14-2002 / Last Updated: 09-10-2002
zip741.93Kb10705
--
SCORE OUT OF 10
8.53
114 votes
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Comments (27):

1 2 3

Posted by frankie at on04/06/05
Just wanted to mention a hilarious moment I had in this module. There's a building in the city that contains a pair of large monsters (name starts with M). I went there at too low a level and had to run away. One of the M's was right behind me, and it managed to follow me through the door and rampage the city streets! I ran off to one side and pulled out my bow. It squashed a little boy, killed a city guard, and was beating on a merchant before I put enough arrows into it. After resting I tried to do the same with its twin but I couldn't get the timing right, had to kill it the hard way. BTW, nice module. Some of the dialogue towards the end was too melodramatic for my taste, but overall worth playing.

Posted by Jonesy14 at on12/08/04
Great overall story, but it's a bit linear and the combat isn't as compelling or strategic as it could be. Excellent mod overall.

Posted by D at 2004-11-1311:38:00    
Hi Zamboni and Pmiller, I appreciate your comments. Not much progress lately. I've been tied up with a big project at work and then my wife bought me Knights of the Old Republic and it had me hooked. I did not think I'd like it but it is fantastic. I trashed one of my henchmen in my new project and created a new one based in large part on Jolee Bindo. Anyway, I'm making a big push to finish before Feb When KOTR 2 comes out I'll be useless for at least a month.

Posted by zamboni at 22:30:00    Voted7.00
Hi D. Jordan, just wanted to cheer you on with that set of modules you're working on. I really enjoyed the overall plot structure of this mod (maybe a little linear and hack'n'slashy in its particulars, but a very engaging hook to encourage players to complete the story-- reminded me a bit of Moby Dick). Anyhow, I'm really looking forward to your next project!

Posted by pmiller at on10/24/04
Enjoyed the module. Did not encounter any major problems or bugs. However in the caves to go down the mine shaft with the ropes, the transition did not want to work easily. Took me a few minutes and a reload of a quicksave to finally get it to take, but it did work in the end. I have both expansions and patched to 1.64. There was no problem with the end transition back to the city. *** SPOILERS *** I played it solo with a 8th level Ftr(4)/Brd(1)/RDD(3) and gained 2 levels of RDD and am just 500 XP shy of 11th level now. Overall I thought the module was too easy on the combat side. The only battles I had any trouble with were the Drow mage in the sewers and the two Minogon in Andros's house the first time facing them. For the Drow I was thinking I would just quickly kill the spiders first then whack the mage. Once the mage got going, it wasn't that easy. I was busy trying to beat through the damage resistance of the Stoneskin Spell and the summoned Greater Water Elemental she brought into the fight ended up combining to eventually bring me down before I could finish taking her out, close run. Second time, just ran past the spiders and knocked her down, it was smooth sailing after that. The Minogon got me dazed and I never recovered before they wittled me down to nothing. Second time I bought a potion of Clarity then it wasn't much of a problem. In the later half of the module, with the Mithral Splint Mail, +3 Ring of Protection, and a +3 Natural AC Amulet I was sitting at an AC of 30 wielding a +1 greatsword. I hardly took any damage after that. Most bad guys couldn't touch me outside of a 20 on the die roll. Loot was pretty good, but out of proportion to the strength of the bad guys. Quest XP could have been reduced as well, because I really did not need the boost, as the end did not have a final boss to really take down. This is a good module for anyone wishing to take an existing character and play a short/medium length module before moving on. If they have decent items and a strong melee character build, I would recommend starting at either 6/7th level for the right challenge, however with the XP progression they will still probably not be challenged at the end unless they want to try their luck against the Dragon. However that sounds like suicide to any characters short of level 13-15. Happy adventuring and I look forward to the final version of your next project.

Posted by pmiller at on10/24/04
Enjoyed playing this module. Definitely worthwhile.

Posted by D at 2004-10-1313:49:00    
Okay, I thing because the transition out was conditional based on a local variable set in conversation. If you had spoken to Balagos, you tranited to the city, if not back to the canyon. Neither works but the conversation still works fine so the game can be finished. After the meeting with Balagos the game simply sends you back to Eshpurta and you have the final conversation with Bryne. I believe this kind of conditional script was broken by SOU. Anyway, fixing it is a low priority because, to put it plainly this mod is old. Old and to bring it up to a level commesurate with my ability today would require a complete rewrite. That would take too much time for something no one is going to download again anyway. I am still working on my current project and have been for almost 2 years. It is a 3 module campaign in the scope of SOU. I am writing all 3 mods at once and will put them up as one download. I am proud of it and my playtesters have loved it so far.

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