It will hopefully play correctly with more than 1 player.
Language
English
Level Range
Certain classes (e.g. monk, druid) will find it harder than others.
Races
Any
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
20
Max # Players
01
Min # Players
01
Min Character Level
18
Content Rating
Teen
Alignments
Any
Description
The Citadel v1.4 For the last four hours you have trudged along an increasingly muddy road. The rain is unremitting and night has fallen. To your delight, the flicker of light, from what appears to be a building, can be seen through the towering trees. You hope that a respite from this awful weather can be found within. A challenging adventure intended for high-level characters (18-20) - it should hopefully work with a party of characters. Strategy and tactics will be required - simply running headfirst into encounters is likely to only result in death (certain classes, e.g. monk, druid, will find the going more troublesome than others, but still doable). Lots of new monsters, including some rather non-standard henchmen await your arrival. Version 1.4 - the PCs will be given a special staff to help with the final battle (esp for multi-player).
Posted by ra0313 at 2012-07-29 06:18:36 Voted 9.00 on 07/29/12
After reading the comments I decided to give this module a go. I was playing a Lvl 12/8 Sorcerer/Red Dragon Discple. Even with the help provided, the first few fights seemed overwhelming. I was frustrated, and nearly gave up. Then I got ticked and decided to get more creative with my tactics, using the story line to my advantage. The challenge was very enjoyable., Very little in the way of roleplaying, but the story is engaging enough. Nice job on the module, I really enjoyed it after getting into it. Thanks for the hard work!
Posted by Delf at 2011-10-02 17:44:47 Voted 8.50 on 10/02/11
This module is good at doing the main thing it is trying to: Running mid-to-high level characters through a grueling gauntlet of combat challenges that will have them using all their abilities and tactics to survive. If you are looking for a hack & slash module that can really challenge you, this could be it. If you are looking for anything other than that, this probably isn't it.
Posted by edosan at 2010-05-02 14:26:34 Voted 5.00 on 05/02/10
I don't understand why this it listed "medium" hack and slash. Very hard, very combat-heavy.
Posted by SushiCW at 2008-10-08 17:50:22 Voted 7.00 on 10/08/08
Fairly well put together overall, but frankly, I didn't find it to be much fun. I came in with a Fighter 1/Sorcerer 19. For this particular character, combat was just plain tedious: many of the enemies were immune to most of my spells, so I had to spam just the one or two spells that would actually work. The dialog is a bit choppy and has some annoying errors, like lack of punctuation. The story itself is reasonably interesting, although the player's role in it is a bit unconvincing.
Playing it with a Fighter-2/Sorcerer-17 (just went 18 last night) at the moment. Fights are challenging, but quite manageable with my array of spells - mostly defenses plus the best of each level's offensive spells - but every now and then a lucky shot killed me a few times (failed will saves vs. death spells, repeated stun/paralyse/knockdown etc.). At the summoning of Malfarius, I launched a handful of Greater Missile Storms at him and he died after half a minute of battle or so. :) Then I stood there and couldn't get away (read the older comments for this bug). Now I have arrived at the upper floor. More from me when I've finished the module...
Posted by Razide0506 at 2007-07-16 08:01:26 Voted 8.00 on 07/16/07
This was a fun, challenging module that demonstrates that a hack-n-slash module doesn't have to be mindless. Although there really isn't much in the way of roleplaying, I liked the setting and the premise, and I liked that the story provided a motivation for all the combat. I also like the addition of the unusual, summonable henchmen, the custom items, the ally-summoning wands, and the very cool final battle.
I played the module with a Figther 6/Rogue 4/COT 9 kitted out with a selection of fairly powerful magic items, and it was a tough game, although that's partially my fault: for some reason, after recieving my first task from Seradrine(sp?), I didn't think to look around for merchants. Also, I got the idea in my head that the recall rune was a one-shot, and so I didn't use it until I had to. As such, I made the game much harder for myself, but even aside from that, it was still a tough module. Like the description says, mindlessly charging into battle will get you killed, and I found that I had to fight strategically and use all the tricks and tools at my disposal to survive (fortunately, my UMD skill from my rogue levels let me use some high-level spell scrolls, particularly Greater Spell Mantle and a lot of summoning spells).
The biggest drawback to the module was that, in some places, it was a bit too tough, actually. I encountered some golems and wizards that I could barely scratch, which made me wonder why the wizards of the Citadel didn't just send them in to do my job. As such, the module was occasionally frustrating. Aside from that, I also noticed a number of spelling errors (including the name of the module itself).
Overall, I had fun playing, and I'll probably play this again in the future, as I'd like to see how it plays with a spellcaster.
Posted by Astero at 2007-07-12 17:02:37 Voted 8.50 on 07/12/07
Nice hack and slash mod. Quite difficult for my 18 level fighter. You need to be resourceful, rushing into battles, feeling confident for your abilities will probably mean your doom. Summoned creatures are a big help.
I felt like walking in the dark at the beginning of the module cause I didn't have any guidance from my journal. When fighting the drow clerics and the princess I grew tired of their constant healing. This fight seemed like it would never end. And generally, toning down the difficulty wouldn't be such a bad idea. The final battle was a pleasant variant from the usual "hero who saves the day on his own" routine. I basically watched the two main foes killing each other and finished the last one standing with the help of the summoned mages and golems. A complain though, I missed a grand prize for all of my trouble :), granted, it wasn't supported by the plot but you could had given one upon killing the princess or Kandgaxx.
But I overall enjoyed the module. Enemies actually knew how to fight, the story, although not ground-breaking was interesting enough. Too bad there's no sequel, I want to hunt down that double-crossing wizard :).
It says single player but I believe this would work best if played multi player.
Posted by Shin Okada at 2007-05-12 04:04:25 Voted 7.75 on 05/12/07
I enjoyed this mod very much. This is basically a Hack'n Slash mod. But combats are nice challenge for my Bard 12/Fighter 4/Blackguard 3. By using summoned henchmen, summond guards & (usual) summoned monsters, then using rune of recall, interesting approach could be taken. Invisibility spells also work well in some of the sub quests. I hope to see the sequel.
Posted by Anonymous ( 66.30.xxx.xxx ) at 2006-06-01 15:56:24
Just hack and slash without anything really interesting. Yes, the monsters are hard, but that's it. I found it boring.
Posted by Digex at 2006-02-02 16:14:14 Voted 8.50 on 02/02/06
A very frustrating module at the beginning. However, after figuring out the right approach with my Wizard, the module became quite satisfying. My ability to play my Wizard has greatly increased as a result.
Posted by lumfan at 2005-12-25 22:53:34 Voted 8.50 on 12/25/05
I liked the unique storyline a lot, very compelling. Some new interesting monsters and designs that were inovative. However, I should have played it on hard, it was too easy for a 13 Fighter/18 Wizard. Need a sequel.
I can't believe i spent 20 minutes killing Malifarian only to be rewarded with a broken plot.
Posted by Sarin at 2005-09-03 10:03:47 Voted 5.00 on 09/03/05
Had to abandon the module because there was no obvious area transition out of the first area of the citadel.
Posted by Mirgalen at 2005-08-30 22:49:31 Voted 4.00 on 08/30/05
Gave this a last try with three level 21 characters. We did OK more or less but could not find the key to finish the first level. Started to mess up with the guardians (opening containers) and it was the end of it.
Posted by Mirgalen at 2005-08-30 22:46:53 Voted 4.00 on 08/30/05
This not is not good at all. It should be rated hack and slash heavy and roleplaying light (none). Go around, fight the same uber monsters over and over. Not fun at all.
Posted by Steve_Savicki at 2005-08-29 13:30:43 Voted 1.25 on 08/29/05
I didn't like the way it ended. All that hard work only to find out you ended up trapped in a world to die. The only replay value to this mod would be to purchase the high powered stuff at the stores. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Mirgalen at 2005-07-25 05:34:47 Voted 4.00 on 08/30/05
Just a few more comments.
I tried this module again with my tough 18th level fighter (with a rogue, a cleric and one portal summon all 18th level) and I gave up after the whole team got wiped out three times.
Using hit and run do work to some extent as well as trying to involve whatever NPC is on your side. What work a lot less is that you are trying to find a way up/down/out and you may do things with uncertain outcome like trying to save a mage (who died anyway) who may be able to help or checking some desks or chests not to steal gold that you do not need but to find clues only to be attacked by uber golems that will stunned your char to death so to speak. Also you have these uber drows clerics casting whatever spell that can stun (not power word that's a mage spell and it only works if you have less than 150 HP).
My character being immortal I did hit the respawn button twice (that's 1800 XP removed btw) but really there is no point is there? One would need to be immune to stun/paralysis and whatever else. Like I said before it is not about being or playing smart or about a module with smart or creative monsters using terrain features to give you a hard time it is IMHO only about uber PC played by powergamers trying to beat uber monsters.
I would give it a score around 4 if I had to vote.
Posted by Mirgalen at 2005-06-05 10:24:06 Voted 4.00 on 08/30/05
This module is not tough, it is just ridiculous and designed for uber characters only.
If you are enable to sneak in the fitst room to get a key you need you will face three or four similar creatures. The last two are unbeatable they have permanent damage reduction, haste, concealment, regeneration and resistance to a few things. These are permanent BTW (they cannot be dispelled). They seems to be able to move like monks too making it impossible to use hit and run approach.
In this type of modules it is neither strategy nor tactic that you need but a charcater that can take a lot of damages (e.g. damage reduction) and at the same time do a great deal of damage to beat the monsters damage reduction + regeneration.
Posted by Anonymous ( 24.201.xxx.xxx ) at 2005-04-10 18:52:00
Before starting this module I read most of the comments, trying to skip the spoilers. A lot of them clearly stated how hard this mostly Hack/Slash module was. I thought, yeah right... Well they were right! I have a Rogue 9/Assassin 9 with some customs items and i got my +blocked+ kicked hard! Sometimes it was frustrating but when I got the twist of it I really like this module. Custom items bought here and there in the module really helped. The storyline was quite immersive. No bug at all. BTW it took way more than 2 - 3 hours to finish but nevertheless it was great. Thanks.
Posted by Scot ( 4.12.xxx.xxx ) at 2005-03-27 00:07:00
OK, this is a hard mod but not imposible. I think I found a bug though. I was able to kill (shoot, i can't remember his name - he's the two-headed bone golume) after he is first summoned and attackes all the mages and guards. But after that the portal stone doesn't work. Can this be fixed or did I break the plot?
Thanks.
Posted by Scot ( 4.12.xxx.xxx ) at 2005-03-17 23:19:00
Semi-spoilers.....
Damn, hardest I would say. I'm a level 23 sorc / 6 Ranger and getting mu a$$ kicked around every corner. I hate Drow... Holy +blocked+! Not just one high level drow (mage, cleric, etc), two or three!!!? I will need a 2 million gun salute for how many times I am going to die.... Or maybe I should play Monty Python and "run away, run away!!". And they respawn too.... start play taps boys and girls...
Maybe this will help me develop some new strategies.
Posted by Zandor ( 80.2.xxx.xxx ) at 2004-12-11 09:33:00
Ok, having written the previous post, I take that back. Finished now, Kandgaxx dead once I pulled in the superb Arch Lich. Loved the ending, ripe for a sequel I'd say ;-)
Probably hardest mod I've played and well worth the time.
Excellent.
Posted by Anonymous ( 80.2.xxx.xxx ) at 2004-12-07 16:15:00
Well, wtg. I'm as far as Kandgaxx with my 20 Fighter, strength optimised, with an attack rating of 35+ and wearing the Citadel armour with the True Seeing bonus. For this one he's using the Hammer of Thunderbolts (+5 enchant - i'll repeat, +5 enchant - 75% daze and 1d6 electric dmg)
I can hardly hit him.
When I do, it's a scratch. My henchmen (Lich, Citadel Defenders etc etc) all depart for the heavens very quickly. So it's just me wailing away swiping at thin air, whilst constantly attempting to move away from the perpetual swords thrusting up towards my nethers - until eventually I'm flattened every time by his 260+ dmg negative energy spell. Oh, he's at barely injured, if I'm lucky.
Dunno what mod the rest of you who've written as if it's merely mildly challenging have been playing, but it's clearly not this one.
Ridiculous.
Posted by Darter02 at 2004-12-06 09:37:02 Voted 5.75 on 12/06/04
Holy smokes� if you want to have epic battles against impossible odds in a solo game then this is IT! I tired this with a Ranger/Fighter/ Rough (7/7/7) who had ample magic items to help him through. Basically I found myself having to sneak invisibly through a few area as they were just too crazy (the first BIG brew-ha-ha for instance, damn, that was nutz) It�s a potion gulping experience with lots of hack-n-slash but not much more than that.
Posted by erthule at 2004-11-02 01:49:47 Voted 8.75 on 11/02/04
Posted by Anonymous ( 24.1.xxx.xxx ) at 2004-10-08 17:55:00
SPOILERS!
Malacath, not that you're checking posts for responses anymore, but yes, you broke the plot. The teleportation stone is coded to only teleport you out of the summoning chamber if Malfarius is there. The response of not being activated yet is misleading. The intent was that you would observe the summoning and then desperately flee on M's arrival. Apparently the author never intended you to fight M at that point, at least not enough to defeat him. If you have a saved game to back up to, load it and use the teleportation stone as soon as Malfarius appears, and everything should be OK from there.
Posted by Anonymous ( 24.1.xxx.xxx ) at 2004-10-08 17:54:00
SPOILERS!
Malacath, not that you're checking posts for responses anymore, but yes, you broke the plot. The teleportation stone is coded to only teleport you out of the summoning chamber if Malfarius is there. The response of not being activated yet is misleading. The intent was that you would observe the summoning and then desperately flee on M's arrival. Apparently the author never intended you to fight M at that point, at least not enough to defeat him. If you have a saved game to back up to, load it and use the teleportation stone as soon as Malfarius appears, and everything should be OK from there.
Posted by DaZZle at 2004-08-26 16:13:12 Voted 4.00 on 08/26/04
VERY HARD module. I played it with a shadow dancer / asassin. Some fights are simply impossible. Most creatures have 20+ damage resistance which makes it impossible to hit them if you can't give 20+ dmg on a hit, or have high lvl magic.
The module is promissing and I rather enjoyed until I quit (after getting killed 10 time by the same monsters), but I can't give a good mark for a module a quit halfway...
Posted by Malacath ( 80.139.xxx.xxx ) at 2004-08-09 02:37:00
Great module, although I seem to be stuck.
SPOILER ahead:
After the sequence in the grand summoning chamber, I managed to kill Malfarius with your average hit-and-run tactic. And now I can't use the teleportation stone, "it's not activated yet".
Did I break the plot somehow with killing Malfarius at the first meeting? Needless to say that he killed every single NPC, am I stuck because the guy who gave the stone to me died?
Posted by mean_liar at 2004-08-01 17:58:32 Voted 9.00 on 08/01/04
A fine mod. I certainly didn't appreciate the ending, if only because there is no sequel.