REVIEW ABSTRACT: Arriving near the township of Graveron at the behest of an old friend, the player is drawn into a complex tale of murder, mystery and deceit, where good detective skills and an ability to deduce the truth are as important as a quick trigger finger. The author of this module has crafted a finely told tale and a believable setting to place it in. It's very large, but well paced, a triumph of design. More than anything, this is a feat of imagination, and I have no trouble placing this module near the top of my metaphorical favourites list. Like a fine Taccordian wine aged ten years, 'The Graveron Seduction' will appeal to anyone with a taste for the finer things in life.
**Ver1.2** 1 Ghz+ CPU Recommended or reduce resolution and color quality, as necessary. NOTE that due to age of some critical scripts and continued Bioware updates, some non-essential NPCs may 'fade' during waypoint movement; this does not impact gameplay.
Posted by Vivienne at 2012-05-19 12:26:51 Voted 9.75 on 05/19/12
Really nice and engaging story! I agree with werelynx2 above about all that he/she said but given the age of this module, something was to be expected and I still think the story makes up for a lot of shortcomings!!
Posted by Steve_Savicki at 2012-04-23 06:02:02 Voted 6.00 on 04/23/12
Story was great. However, probably due to outdated scripting, I had to use the "Chooser" to get to locations. The orc key didn't work to get into the cave below. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by werelynx2 at 2011-01-15 09:55:21 Voted 6.75 on 01/15/11
- Some areas were too large
- Conversation with Shani Davisor is one shot only(I*bleep* even threaten him argh!)
- Citiziens of Graveron look alike(especially women)
- No music:(
- One guard turned hostile in the south part of the Graveron without any reason(might be connected to some henchman faction issues)
- corpse system is laggy and is not always used(hotu corpses are better!)
- no sequel! why? I want sequel! _________________________ Thanks Rolo:)
Posted by calsailx at 2010-03-25 05:02:36 Voted 9.25 on 03/25/10
(Mild Spoilers:) I have killed Dani Fastfinger instead of using the Truth Lice. (How) can I continue? _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud
Posted by weremensh at 2007-11-29 07:20:06 Voted 9.50 on 11/29/07
A good, solid module; but one of the quest triggers kept refusing to fire after the task was completed, so some of the later elements had to be stumbled on in order to finish.
Posted by Steve_Savicki at 2007-11-21 13:35:30 Voted 6.00 on 04/23/12
So the content is sexually mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by qirien at 2007-06-13 13:08:20 Voted 8.25 on 06/13/07
We enjoyed the story -- it was good how we really didn't know who was going to be our enemy until the end. But we were really frustrated by a few of the huge, sparse, map-pinless maps, and sometimes it seemed like our journal didn't talk much about the main plot. I could tell there was a lot of great scripting for NPCs wandering around -- that part felt really realistic. Also, it was sometimes confusing which quests were for the entire party, and which everyone in the party had to get individually. Thanks for the mod!
Steve, I'm guessing the module is rated "Mature" for an optional "wench guild" quest and a few other crude remarks. _________________________ Time Becomes a Loop - short, story-driven time travel mod!
Hints are located in the TEXT file on this page. They should help you solve any problems and are duplicate hints from the "dead" link.
Posted by Steve_Savicki at 2006-07-22 10:21:36 Voted 6.00 on 04/23/12
Hi, why's the module rated mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by thasic at 2006-07-06 16:47:29 Voted 9.00 on 07/06/06
Very good module. The story was unique, the dialogue was interesting, the experience and magic items were fairly given. I look forward to the next installment. _________________________ Failure is not an option
I am enjoying this module very much, but I am getting frustrated now b/c I am stuck.
*****************************
SPOILER COMMENTS BELOW
How do I get to Shroud Island? Neither of the ship captains say they are ready to sale yet. I have confronted Emerika. The constable does not want to know anything, but if I have gotten a snitch within the Wench's Guild (which I am stuck on that front too!) The link supplied above is no longer available, and the text hints supplied with the module are no help with these factors. What am I missing? Can someone help a frustrated barbarian figure his way out of this mess? Thanks in advance.
Posted by coreyh2 at 2006-05-31 21:17:03 Voted 9.00 on 05/31/06
I enjoyed this module quite a bit. Very cool NPCs.
Posted by Kshatriya at 2006-05-29 12:37:02 Voted 6.00 on 05/29/06
Dull and slow, with a rigid plot and mechanical interaction with NPCs, who deliver their lines and then become inert, leading to busted quests and dead ends. No idea why this is rated Heavy Roleplay.
Posted by Anonymous ( 24.118.xxx.xxx ) at 2006-05-26 22:30:21
Ok I am serious geting stuck, I can for the life of me even locate where the wench guide is. The fact NPC don't repeat infomation breaks about every sensible RPG rule.
I'm about this close (-) to killing Dani Fastfingers for the key she has because she WON'T talk to my character.
Posted by schedim at 2006-05-11 03:47:32 Voted 9.00 on 05/11/06
Excellent story, with twists n' turns all the way.
Posted by BlueSunBoy at 2006-01-13 22:44:02 Voted 10.00 on 01/13/06
An excellent module with a great story and interesting quests. Not a hack and slash experience.
Posted by djc52 at 2005-11-14 20:13:32 Voted 9.75 on 11/14/05
well thought out, really enjoyable, good plot whens the next one due. iam waiting
Posted by vonZipper at 2005-09-24 08:52:23 Voted 8.50 on 09/24/05
Very good, but plot could be tightened a bit.
Posted by Steve_Savicki at 2005-09-21 14:12:52 Voted 6.00 on 04/23/12
Hi, why is this module rated mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
The page says this mod has been updated on 7-19-2005. What has been updated? _________________________ One feels inclined to say that the idea that man should be "happy" is not included in the plan of "creation". - Sigmund Freud
Posted by lapin-pousseur at 2005-08-27 03:04:58 Voted 9.50 on 08/27/05
Excelent, good RP due to the freedom link to the non linear storie, the best mod i have played, i am waiting for the next part ...
Posted by Sirideain ( 68.159.xxx.xxx ) at 2005-07-08 00:28:37
Enjoying this mod a great deal so far... however I can't seem to find the location Mistmantle. Is it in town or in the wilderness?
Posted by Anonymous ( 84.144.xxx.xxx ) at 2005-07-07 08:51:41
Very nice mod. Escecially the weight, the author laid on role playing liked i.
Posted by kelticpete at 2005-05-23 14:31:28 Voted 9.75 on 05/23/05
well, I have played graveron and it is an interesting mod.
when I saw how detailed the cant was, I spent time memorizing words. too bad it was just flavor, eh.
I liked the NPCs. the ending was good.
_________________________ "normally, both your *sses would be dead as f*cking fried chicken, but you happen to pull this sh*t while I'm in a transitional period so I don't wanna kill you.." jules from pulp fiction
Posted by kelticpete at 2005-05-23 09:31:32 Voted 9.75 on 05/23/05
question.
I am trying to decipher what alexandra the fairy says, and I tried the substituing other letters but somehow I am screwing up what should be simple. any help? anyone? post here or email me at [email protected]
_________________________ "normally, both your *sses would be dead as f*cking fried chicken, but you happen to pull this sh*t while I'm in a transitional period so I don't wanna kill you.." jules from pulp fiction
Posted by LeBlaque ( ..xxx.xxx ) at 2005-03-15 19:02:00
The website linked above has a full page dedicated to tips and hints. I would suggest reading that to answer any questions you may have.
Regards,
LeBlaque
Posted by nir200 ( 85.250.xxx.xxx ) at 2005-03-15 07:35:00
Nice module, though I appear to be stuck...spoilers ahead...
Am I supposed to open the door at the rogues hideout? I have the key I got from the half-orc, but the door seems to be locked. I already visited LeBlaque house but have no idea as to what do now...any tips?