Welcome to the unknown. You can expect evil, darkness, thunder, lightning, rain, blood, weird locations, challenging puzzles, horror, mystery, powerful adversaries, undead, dark magic, traps and a strange story. So, what are you waiting for - journey into the unknown. If you like survival horror type adventures, then give this a try. I began by trying to capture the feel of the CHILL roleplaying game by Pacesetter, but with a D&D slant. There are several roleplaying opportunities and more than one ending. For people that like to explore there is a secret area - see if you can find it. Have fun and please vote.
I tried this module two years ago and perhaps I was still a rookie. I tried it again and got stuck in the exact same spot. I have to agree with Amywien and THG here. The story looks great and so is the atmosphere, Yet, unless there is some way to tell the player not to explore some areas (like the basement) sooner or later one will be in trouble and die (this time one lady followed my character to the chapel and slowly took his life away). One could bring a character immune to ability/level drain but that would IMHO defeat the purpose of the module. Also, one should be able to make it (with an average character) without checking the walkthough over and over. I don't think it is possible without a fair amount of luck. Just my two cents.
Posted by RadishAnarcane at 2005-11-2513:42:09
Addendum: Seems there's more to the walkthrough and the puzzle than I thought. Probably not broken. Silly me.
Posted by shastah at 2005-09-1104:58:15
This was awsome!!! little part about statues was confusing involving how you type words to them but i got it!!!!
Posted by shastah at 2005-09-1104:58:14
This was awsome!!! little part about statues was confusing involving how you type words to them but i got it!!!!
Posted by shastah at 2005-09-1104:56:52
This was awsome!!! little part about statues was confusing involving how you type words to them but i got it!!!!
Posted by Amywien at on03/23/05
Should be categorized heavy on the hack & slash and character level should be upped to where an amulet of health can be worn. As it is, the amount of high dc negative energy attacks (and the resulting level drains) occur to frequently to make combat interesting. The trigger/scripted area transition (from forest to mansion) does not work well, which is frustrating. Ambience is excellent, for the part I've played. Maybe I'll try again one day, with a higher level character.
Posted by Amywien at on03/23/05
Assume you start with 15/85 (standard CG on creation) then according to the readme you score max xp for alignment if by the end of the module alignment is within 11-19/81-89. To stay within these bounds you'd have to play neutral/neutral. Unless the readme deviates from the actual implementation in the module.
Posted by gg at 2005-03-1923:11:00
...no that is 'not' what it means. It means you only get max exp if you role-play your align closely (as determined by the module).
Posted by Amywien at 2005-03-0314:17:00
Mhh, a comment about the award for alignment play. In the readme you state: ---------------------------------------------------------- - Alignment play is rewarded at the end of the mod. When you first begin the mod your alignment score is captured. If your Good/Evil and Law/Chaos does not deviate by more than 4 points by the end of the mod, you get max XP bonus. Check your journel at the end of the mod to see how you did. ---------------------------------------------------------- This essentially means that the maximum reward is only received when one plays their charactar neutral/neutral!
Posted by Grunt_the_Vegetarian at 2005-02-1502:13:00
Hm...it's been a while. I remember the CHILL pen&paper. Guys like you make the classics be remembered. Thanks."As the edge of midnight falls the warrior stands alone - visions of the fighting past - a thousand tales untold." _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."