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NWN MODULES

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Title  The Journey Unknown
Author  Kent Radke
Submitted / Updated  10-21-2003 / 04-01-2008
Category  Forest Adventure
Expansions  SOU-1.32
Setting  Forgotten Realms
Gameplay Length  2 to 4
Language  English
Races  any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  09
Max # Players  01
Min # Players  01
Min Character Level  08
Content Rating  Mature
Alignments  any
Description
Welcome to the unknown. You can expect evil, darkness, thunder, lightning, rain, blood, weird locations, challenging puzzles, horror, mystery, powerful adversaries, undead, dark magic, traps and a strange story. So, what are you waiting for - journey into the unknown. If you like survival horror type adventures, then give this a try. I began by trying to capture the feel of the CHILL roleplaying game by Pacesetter, but with a D&D slant. There are several roleplaying opportunities and more than one ending. For people that like to explore there is a secret area - see if you can find it. Have fun and please vote.

Files

NameTypeSizeDownloads
Kent_Radke03The_Journey_Unknown.txtKent_Radke03The_Journey_Unknown.txt
Submitted: 10-21-2003 / Last Updated: 02-03-2004
txt7.64Kb3445
--
jrnyunknown1.15.exejrnyunknown1.15.exe
Submitted: 10-21-2003 / Last Updated: 02-03-2004
exe4.3Mb3745
--
SCORE OUT OF 10
8.97
35 votes
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Comments (28):

1 2 3

Posted by Supermike at on12/14/04
Really fun to play, tough puzzles and a good story line. I never would have thought of typing words to solve the riddles so thanks for the readme file.

Posted by Happy_crusader at 2004-10-0320:17:00    
Thanks for the great feedback Klaus. In time I may go back and rework a few things in "The Journey Unknown" but right now I am beta testing my latest module "Passages Thru The Lost Dimension". This new mod is huge and time consuming to test. I am determined to get it released soon.

Posted by Klaus at 2004-10-0314:32:00    
Okay, I´m through! Best module I ever downloaded, although the riddles were a bit too difficult for me - without a glimpse at the readme it would´ve taken days. Name of the City to close the portal: No chance. Three things a vampire needs: I tried darkness, shadow, etc. - perhaps you can should take differt but close enough answers as right. Now I´ll be of voting 10/10!

Posted by Klaus at 2004-10-0311:36:00    
"Is it the children of the night?" Mo is funny like hell! I encountered a problem: The impaled dead are merly spears without any dead, so I had to take a look with the toolset to find out were I was supposed to go.

Posted by kmc at on08/24/04
_________________________ KMc

Posted by THG at on07/21/04
This module had some great things going for it, as well as some things that really frustrated me. On the one hand it had a dark, spooky atmosphere, challenging battles, and tough puzzles - all good. But then some of the battles were too challenging, especially when you don't at first realize that the respawning monsters are never-ending. Thus, my pet golem got surrounded first thing and destroyed. Also, fighting level-draining monsters is no fun if you can't restore, and if you don't know if restoration will be available in the near future. Also, the never-ending respawning knives become a nuisance when I was trying to investigate the house and figure out how to solve the puzzles. Strangely enough, the final vampire wouldn't move from his spot, and once he exhausted his spells he just stood there and let me kill him. I really like the idea of a horror module, and this one did a good job invoking a disturbing mood, but various game play issues, and a lack of NPC or henchman interaction detracted from the overall experience. There was enough good here, though, to make me look forward to your next module.

Posted by Happy_crusader at 2004-07-1923:19:00    
Hi Mirgalen, thanks for playing. The modules "The Journey North" and "The Journey Unknown" are completely unrelated. There titles are similar to reflect they were made by the same author - me. They are separate standalone adventures that differ considerably in content, structure and pacing. The Level drain stuff you were asking about is a NWN bug I believe. In D&D 3rd edition you gain a -1 penalty to attack, save, skills, ability checks, and effective level for each level drained. When your level drained equals your hit dice you die. *** SPOILERS **** The best way to get hints to getting thru the house is to look in the readme file that comes with the mod. The latest version has both a hints section and a complete walk thru. There are a total of three restoration potions - 1 in the cellar in a chest (also a cool item that blocks level drain), one in the chapel (in alter, **note you can rest in the chapel and its safe here** ) off the ground floor and one in a chest on the 2nd floor. Hope this helps, Kent

Posted by Mirgalen at 2004-07-1917:29:00    
I was looking for a module for my barbarian (lvl 8). Made a search a found "The Journey North (v1.21)". I always check what other mods the author made and found this one. I am not sure if the two modules are related so is this one a re-make of the other one? Anyway I gave this one a try. I was expecting an outdoor adventure like something for rangers, barbarians or druids instead my character found himself in a very familiar settings (I completed "surviving horror" with the same character). I am looking for a way to get to the 2nd floor w/o being killed by some ladies. I found something odd, perhaps a NWN bug. In this module you may loose a level or more. I am however not sure why you would have negative saving throws and negative skill points after that. Yet you can go down to lvl 1 and retain full HP and BAB. Is this the way level drain works with the 3rd edition? There is one potion of restoration somewhere in the module, can I find more or is there a (divine?) way to regain levels?

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