A'Tuin, the great Star Turtle, carries Discworld upon its back on its cosmic journey across the boundless Universe. It is the only creature in the Universe that knows exactly where it is going. Upon its back stand Berilia, Tubul, Great T'Phon, and Jerakeen, the four giant elephants upon whose shoulders the Disc of the World rests. Welcome to my pale interpretation of the Discworld of English author Terry Pratchett. The city of Ankh-Morpork contains the Patrician's Palace, the Unseen University, and many other off-beat locales. You start inside of the Watch House (a sort of Police Station) of the Shades district of Ankh-Morpork. The module includes 54 quests ranging from the ridiculous to the extremely difficult. A schematic of the layout of relative positions of the surface Areas of the module is included in this zip file. A list of the quests presented in the module is also included in this zip file. Poke around a bit. See what you can scare up. I hope you enjoy yourself.
Great module! Although not perfect. Encounters scale a little funny, very difficult for lower leveled characters. Higher level encounters kill normal guards. Easily. Otherwise, you did a great job with the city; actual named streets! Whoa! =) - I liked how the played character(s) are known already in town. That was neat, too. "Who goes there?" "You know who I am!" "Oh, hey
Posted by darth_borehd at on11/27/04
It's about time somebody did a Discworld module. I really enjoyed the setting, characters, and dialogue. The quests could be a little more interesting and I think the opponents that keep spawning constantly are far too tough. My level 10 Wizard/level 5 Rogue had a lot of trouble just walking around town without dying.
Posted by JesusJones at 2004-09-2307:51:00
From the start I was looking forward to that first ale in the Mended Drum - and as we stepped in the door the first fight kicked off - Woah! We're IN the books man! The city is huge, it's got the characters and humour of the books (blood pies for Count Drinksalot?) and I just read that Death's House is there somewhere too? I'm going back in there now! The journal only seemed to list 4 jobs at a time for 6 of us in multiplayer, but there was plenty to do. Nice work! It's the only Mod I've regularly gone back to.
Posted by JesusJones at 2004-09-2307:50:00
From the start I was looking forward to that first ale in the mended drum - and as we stepped in the door the first fight kicked off - Woah! We're IN the books man! The city is huge, it's got the characters and humour of the books (blood pies for Count Drinksalot?) and I just read that Death's House is there somewhere too? I'm going back in there now! The journal only seemed to list 4 jobs at a time for 6 of us in multiplayer, but there was plenty to do. Nice work!
Posted by Darren_Blake at 2004-08-1010:12:00
Yeah, the MUDs pretty sweet but if you want something for NWN rather than text-based then head over to Link Thats the homepage of the NWN-Discworld project. If you want to help create the newest (and final) version or if you just want to see what its all about head on over to the forums at that address and take a look. If you want more info on the NWN-Discworld project drop me a mail at mcmill02@msn.com ;)The Wind On Fire. A new experience for Neverwinter Nights, for beta testing contact me. Discworld PW, check under the roleplay section of gamespy.
Posted by Jonolith_Irenicus at 2004-08-0415:06:00
I can't belive that someone has finally done this. Thank you !
Posted by Darren_Blake at 2004-04-0714:41:00
Discworld went up PW as scheduled and if you would like more information please visit Link Wind On Fire. A new experience for Neverwinter Nights, for beta testing contact me. Discworld PW, check under the roleplay section of gamespy.
Posted by lebowski at on03/23/04
Flat and cold adaptation. Absolutely not for SP. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by Airbin at 2004-03-0509:52:00
Liked this module vey much. A lot of interaction with NPC and very funny dialogue. However there's a bug. I have no idea what triggered it but all the enemies in the game became friendly characters i.e. can't attack them but they can't converse either. Any possible reason?
Posted by Darren at 2004-02-2903:43:00
Hi there. If you liked this mod you should come and check out the Discworld server. We are (Hopefully) going persistant tonight (29/02/04) at 7 o'clock GMT. If you like Discworld is should be well worth the time.