Module for leveling up to crossover from SoU to HoU but can be played as any other module. Need SoU and HoU
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Classes
Any
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
13
Max # Players
01
Min # Players
01
Min Character Level
11
Content Rating
Teen
Alignments
Any - though Worshipers of Shar have additonal Options
Description
The choice between falling to your death amidst the ruins of a resurrected Netherese city or jumping blindly into the Shadowplane� well, at least you had a chance in the shadows. You�ve been there a long time now, the shadows drawing deep into you, so cold in the darkness that you�ve ceased to remember warmth or light. And then you�re rescued� Travel back to the time of the Netheril Empire! Explore the ruins of the first city that fell and discover what brought it down. Come face to face with one of the greatest unsolved mysteries of Faerun as you fight your way through the sands Anauroch, mind flayers in the caverns of the Underdark and the rotting dead and shambling mounds of Moander. Updated to work with HoU - mainly updated 2das in hak to play nice. Ver 1.16 Leave ratings at: http://nwvault.ign.com/Files/modules/data/1068343551484.shtml
Hello, i'm stuck with the riddles. I have found four of them, but i can't find the second riddle which says : "it has a golden head, it has a golden tail, but it hasn't a body". What is the answer ? _________________________ Hinault
Posted by Steve_Savicki at 2009-01-03 19:38:55 Voted 7.00 on 01/03/09
Not CEP compatible (these days, it's a must for those who create custom characters)
The Sun Temple quest script broke after retrieving the amulet.
Too linear hack and slash. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
ConjurerDragon> they are called Download Pages here. And in answer to your question: Not necessarily. It DEPENDS on the author and what they are looking for. But I do agree that having three pages for this seems a bit wonky! _________________________ We are all born ignorant, but one must work to remain ignorant.
Hope someone reads this... i'm totally stuck in the crypt of cartoga...i can neither complete the sphinx quest, nor the stone lips quest... i have a lot of problems with those riddles and it drives me nuts... i just don't now how to get the stone lipps to "talk"... may be it's because i'm not a native english speaker or becaus i just hate riddles... if you don't wan't to spoil, just pm me the answer... :-)
I've had a lot of fun with this module and it is well developed, but something's been frustrating of late. I'm trying to complete the "Shadows and Light" quest assigned by the mummy in the Temple of Lights. My only problem is that I can't seem to find the relic they need in the Temple of the Unseen. I'm looking in the palace too but it doesn't appear to be there. Where is it?
Posted by Drexar_Heulbric at 2006-03-20 05:29:15 Voted 8.25 on 03/20/06
Completed the module; started with lvl 10 fighter and gained three levels; could be more enjoyable without repetitive fighting (some maps worse than others); I found the scripting to be buggy in areas (henchmen in particular); and bodies should decay. Thanks for making it. Cheers.
Posted by Lanessar at 2006-03-08 20:10:50 Voted 9.50 on 03/08/06
Good mod, well made. I thought there could have been more done with it length-wise, but definately worth a play. _________________________ Lan's Placeable Groups v1.5
Posted by Kal Choedan at 2006-03-08 17:09:23 Voted 10.00 on 03/08/06
Awesome mod. Best of the "linking" mods I've played. Combined this with the "Sands of Fate" series for post-Hou, and you have a damn near perfect 1-40 play experience. Superb.
Can't wait to see how your Planescape stuff turns out, PM!
Posted by Kal Choedan ( 80.3.xxx.xxx ) at 2006-03-08 17:06:00
Awesome mod. Best of the "linking" mods I've played. Combined this with the "Sands of Fate" series for post-Hou, and you have a damn near perfect 1-40 play experience. Superb.
Posted by Jahannan at 2006-03-05 05:40:54 Voted 8.25 on 03/05/06
Seems to be a reasonable module so far, but I have a few issues with it:
- Make the bodies decay! The game is NOT designed for bodies that don't decay, and your module makes that painfully obvious.
- General scripting stuff. I don't have anything in particular to complain about there, but I guess it'd be nice if I didn't run into minor scripting bugs every few steps.
- Battle scale. I'm finding it's *way* too difficult, and monsters that are rated "effortless" are killing me. In addition, a lot of the time there are monsters which are clearly more powerful than others, and yet grant significantly less XP reward for killing. I'm just going to crank down the difficulty and see if that fixes anything for the moment, but I'd still like to see it if the mod was a lot more inline with SoU's difficulty level.
Posted by TomxJ at 2006-02-24 11:28:34 Voted 8.50 on 02/24/06
Ok I played through this in one sitting right after my character jumped through the shadow portal.
I really enjoyed it, I felt it was a great link from SotU to HotU, the plot continuation with the reaper relic was a nice touch. The puzzles were very good, I loved the riddles in the crypt especially, although I think the way you have to interact with the statues should be made clearer.
There are a few gripes, the being my character suddenly became very*bleep*y, sarcastic and nilistic. To be honest I play my characters like that anyway, so i found it realitvely amusing, but I still think more dialogue options wouldn't have hurt. I'm playing a sorcerer/red dragon disciple, and I found the module very over powering in the begining, those kobolds just kept flooring me almost to the point where I gave up. I got around this by taking the troll as a henchman (who despite having very little to say was a solid henchman), which meant I had to ditch deekin, which wasn't so bad since I never used him in SotU anyway. (I just pretended he never came with me... :p).
The only glareingly obvious bugs I could remember were right at the end. first off, When The troll said he was going, he stayed with me; and second, I dropped the relic of the reaper as my inventory was full up and thus couldn't escape the final battle room! I solved the problem by consoleing it in, but I would have been grateful of a little time between talking to whats his face and being teleported to fight the big bad.
I like the idea of re-makeing yourself right at the end btw, and why when I attacked you could I not hit you eh? :p
oh and I finished the module level 16, which is just a tad over powered for the begining of hoards.
I'm in the palace, and I can't figure out what, exactly is supposed to go in the trunk so I can free the elder elemental. I found an "odd coin", but that didn't seem to do it. Any suggestions?
Posted by Anonymous ( 67.181.xxx.xxx ) at 2005-12-05 23:43:08
Just finished playing through the mod and have to say very good job, especialy given the time restraints when you orginaly made it. I liked the continued story feel from SOU (especialy story line stuff with Dekin.) Few fun suprises and some interesting combat/custom type creatures.
Few things I noticed that seemed like bugs that wouldn't be too hard to fix.. sometimes when talking to someone i.e. the dark and light temple priests if you missed something in the conversation you couldnt get them to repeat it. Like it was a 1 shot deal only. Also nothing was in the journal about what you where supposed to do for the quests realy. In fact I'd say the journal updates and info was very lacking most the time. Sometimes after coming back from a saved game trying to remember what I was doing was very hard.
Oh a realy big bug I found was the guy you steal the amulet from. If you just talk to him about it then try to steal it and mess up and then try again if you get it you can start the conversation again and steal the same item from him. I managed to steal the item several times that way before just moving on. At least the item was plot so couldn't be sold for money.
Another, in the room with the book keeper I had to try using (actualy I tried picking the lock each time not just opening) the door multiple times before he would stand up and come talk to me. 1st time nothing... 2nd time he stood up 3rd time nothing 4th time finaly started walking over. Anyone having a problem getting out of there may want to just keep using the door.
In the dark temple holy of holies room when you pick a torch up off the ground it auto swaps the item out and then as you approach the statue/altar the npc priest comes to talk to you. However first time I was there she never came out... nothing happened. I think it may have been because as soon as the torch came into hand I equiped my weapon back in hand instead. I had to reload a saved game to get it to work.
Still enjoyed the game very much. Thank you.
Posted by Fred_MacManus at 2005-11-25 06:01:29 Voted 9.00 on 11/25/05
If I enjoyed riddles, I'd probably give it a 10, but even without the riddles it was a thoroughly enjoyable adventure.
Posted by Lariam at 2005-11-14 10:48:01 Voted 9.50 on 11/14/05
This was really good; I look forward to playing the epic level sequel. _________________________ Forgotten Realms Weave
Posted by Dawnseeker at 2005-11-10 23:14:00 Voted 9.00 on 11/10/05
Superlative effort on the authors part for creating such a fantastic bridging mod. Kudos! _________________________ Regards,
DS
_____________________
Don't worry about avoiding temptation. As you grow older, it will avoid you.
-- Winston Churchill
If I recall correctly, one -- ONLY one -- of the bookshelves in the library is "clickable" (use the TAB key to highlight if you can't find it, though I can't imagine why not!). Click on that bookshelf, and you find the book you were sent to find. Go back to the library exit, and the door is locked. Click on the door (i.e. "try" to open the door). The keeper stands up and approaches you and initiates a dialogue, then attacks you. Kill it and take the key, unlock the door, leave.
I downloaded this module sometime back and have only started playing it recently.
I hope anyone/someone still posts here, cause I'm having a problem and require some help please.
I have reached the library where the keeper is, and can't initiate anything with him, (speach, and any attcks with sword and shield e.t.c) due to some kind of a forcefield around him. I tried attacking with my Longbow, and he just comes at me, and starts attacking while still in the neutral faction. (i.e. he is not hostile)
The door is locked, and so I have absolutely no clue what I am supposed to do. Am I supposed to locate a book/journal in here at all? All the book shelves in there are none useable apart from a couple of chests with some stuff, but no sign of a book/journal of any kind. (well, not in the library at least)
Please can someone help me out here, and tell me what i am supposed to do in a room with a keeper who I cannot initiate anything with.... not one bit.
PLEASE, PLEASE PLEASE, PLEASE, PLEASE, PLEASE, PLEASE, PLEASE...... SOMEONE/ANYONE......... HELP ME OUT PLEASE!
I am rather desperate, and would really appreciate it if anyone could. 8-)
Help! I'm stuck in the library. Once I get the book and the doors lock behind me I assume I am supposed to fight the keeper, but nothing happens. I am unable to approach him for conversation since there seems to be some sort of repellant around the circle he is meditating in. I reloaded with the same problem and this time he at least stood up but he doesn't approach or initiate conversation or well...anything. I shot at him with a crossbow to see if that would initiate anything and since I am unable to approach, but that just made him attack me while still showing as non-hostile and he was invulnerable to any form of damage I tried Apart from this issue I am enjoying the module. Cruising through it though with my level twelve monk. A lot of the ares seem a bit too cramped and tightly scripted for the both my taste and the poor camera in driving mode, but otherwise..nice job overall.
Posted by Kitian at 2005-06-06 23:44:57 Voted 8.75 on 06/06/05
great mod, a little disorienting at times, but had tons of fun anyway.
Posted by Anonymous ( 198.102.xxx.xxx ) at 2005-03-21 15:36:00
"I've talked to the priestess asking for the relic back in the main temple. Then found the amulet, used it to open the shadow door, killed the slaad and came into the holiest of holies but when speaking with the priestess in there the only option I get is again to buy supplies and she tells me that the store is not available?"
If you can re-load load before that encounter, do so. The same thing happened to me, and it was because I initiated conversation. Just go in and wait for her to talk to you, or ar least get into place by the alter before you talk to her.
Posted by Locklyn ( 81.172.xxx.xxx ) at 2005-03-05 06:38:00
Hi!
Could someone please help me with the L&S quest (the one where you need to get a relic from the Shar)
I've talked to the priestess asking for the relic back in the main temple. Then found the amulet, used it to open the shadow door, killed the slaad and came into the holiest of holies but when speaking with the priestess in there the only option I get is again to buy supplies and she tells me that the store is not available?
Grrr, i dont know what to do in the tomb, ive answered some of the riddles, i cant figure out 2 of them, the one about the golden head and tail but no body, and the one about the dusk is gone and blablabla i dont remember, and whats with the statue face with the lips where i cant do anything with it, i click on it and inspect it and i get nothing
Posted by acamantor at 2005-01-16 09:25:24 Voted 8.25 on 01/16/05
Goood for his goal. Interesting story, very much hack & slash
Posted by vezz at 2004-12-31 04:27:14 Voted 9.00 on 12/31/04
Posted by vezz at 2004-12-31 04:25:00 Voted 9.00 on 12/31/04
Hello to everyone!
I just finished the mod and I found it very very well done.
I've not encountered the bugs posted. The Keeper moves (and attack) when you try to open the door (try more than time).
The key to the palace can be found on the corpse of the lich on the Assembly second floor.
There IS a relic to be found in the Light&Shadow quest.
The only matter I'd like to point out is that Gybo (the troll) at the end of underdark level, even if he says that he is going to dismiss, stays there. So if you talk to him you can hire him again...
However, althought I think (my personal opinion)that there is too much hack&slash (the tomb of cartago is a factory of undead!), I found this mod. very fun, full of interesting contents and with a very good story.
Well done.
Posted by Royhan101 ( 24.166.xxx.xxx ) at 2004-11-15 17:21:00
*minor spoilers*
So when are you planning on getting the bugs worked out? They are really killing this mod. Some of the harder to find ones in my opinion is that if you kill the woman you marry in the bedine village while shes asleep but before you finish talking to the demon the demon will say the same stuff as the asabi highwayman and go hostile and spawn 2 asabis if you refuse. If exit the conversation through a quicksave when talking to the head priestess of shar in the holy of holies or whatever its called when you reload she will not give you the gavel and it will be impossible to finish the quest.