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NWN MODULES

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Title  The Nether Scrolls - 1.16 HoU Edition (ZIP)
Author  Papermonk
Submitted / Updated  12-10-2003 / 01-01-2009
Category  Dungeon Adventure
Expansions  NWN-1.32
Setting  Forgotten Realms
Gameplay Length  2-6
Number Players  Only tested for Single Player
Language  English
Level Range  Module for leveling up to crossover from SoU to HoU but can be played as any other module. Need SoU and HoU
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  13
Max # Players  01
Min # Players  01
Min Character Level  11
Content Rating  Teen
Alignments  Any - though Worshipers of Shar have additonal Options
Description
The choice between falling to your death amidst the ruins of a resurrected Netherese city or jumping blindly into the Shadowplane� well, at least you had a chance in the shadows. You�ve been there a long time now, the shadows drawing deep into you, so cold in the darkness that you�ve ceased to remember warmth or light. And then you�re rescued� Travel back to the time of the Netheril Empire! Explore the ruins of the first city that fell and discover what brought it down. Come face to face with one of the greatest unsolved mysteries of Faerun as you fight your way through the sands Anauroch, mind flayers in the caverns of the Underdark and the rotting dead and shambling mounds of Moander. Updated to work with HoU - mainly updated 2das in hak to play nice. Ver 1.16 Leave ratings at: http://nwvault.ign.com/Files/modules/data/1068343551484.shtml

Files

NameTypeSizeDownloads
Netherscrolls116HoU.zipNetherscrolls116HoU.zip
Submitted: 12-10-2003 / Last Updated: 12-10-2003
zip13.8Mb6478
--
SCORE OUT OF 10
8.69
27 votes
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Comments (29):

1 2 3

Posted by Jahannan at on03/05/06
Seems to be a reasonable module so far, but I have a few issues with it: - Make the bodies decay! The game is NOT designed for bodies that don't decay, and your module makes that painfully obvious. - General scripting stuff. I don't have anything in particular to complain about there, but I guess it'd be nice if I didn't run into minor scripting bugs every few steps. - Battle scale. I'm finding it's *way* too difficult, and monsters that are rated "effortless" are killing me. In addition, a lot of the time there are monsters which are clearly more powerful than others, and yet grant significantly less XP reward for killing. I'm just going to crank down the difficulty and see if that fixes anything for the moment, but I'd still like to see it if the mod was a lot more inline with SoU's difficulty level.

Posted by TomxJ at on02/24/06
Ok I played through this in one sitting right after my character jumped through the shadow portal. I really enjoyed it, I felt it was a great link from SotU to HotU, the plot continuation with the reaper relic was a nice touch. The puzzles were very good, I loved the riddles in the crypt especially, although I think the way you have to interact with the statues should be made clearer. There are a few gripes, the being my character suddenly became very*bleep*y, sarcastic and nilistic. To be honest I play my characters like that anyway, so i found it realitvely amusing, but I still think more dialogue options wouldn't have hurt. I'm playing a sorcerer/red dragon disciple, and I found the module very over powering in the begining, those kobolds just kept flooring me almost to the point where I gave up. I got around this by taking the troll as a henchman (who despite having very little to say was a solid henchman), which meant I had to ditch deekin, which wasn't so bad since I never used him in SotU anyway. (I just pretended he never came with me... :p). The only glareingly obvious bugs I could remember were right at the end. first off, When The troll said he was going, he stayed with me; and second, I dropped the relic of the reaper as my inventory was full up and thus couldn't escape the final battle room! I solved the problem by consoleing it in, but I would have been grateful of a little time between talking to whats his face and being teleported to fight the big bad. I like the idea of re-makeing yourself right at the end btw, and why when I attacked you could I not hit you eh? :p oh and I finished the module level 16, which is just a tad over powered for the begining of hoards. all in all a very enjoyable module, thanks alot. tj -x-

Posted by Darkrose at 2005-12-1013:30:27    
Whoops! Never mind--I just hadn't gone far enough. D'oh!

Posted by Darkrose at 2005-12-1013:15:05    
I'm in the palace, and I can't figure out what, exactly is supposed to go in the trunk so I can free the elder elemental. I found an "odd coin", but that didn't seem to do it. Any suggestions?

Posted by Anonymous at 2005-12-0523:43:08    
Just finished playing through the mod and have to say very good job, especialy given the time restraints when you orginaly made it. I liked the continued story feel from SOU (especialy story line stuff with Dekin.) Few fun suprises and some interesting combat/custom type creatures. Few things I noticed that seemed like bugs that wouldn't be too hard to fix.. sometimes when talking to someone i.e. the dark and light temple priests if you missed something in the conversation you couldnt get them to repeat it. Like it was a 1 shot deal only. Also nothing was in the journal about what you where supposed to do for the quests realy. In fact I'd say the journal updates and info was very lacking most the time. Sometimes after coming back from a saved game trying to remember what I was doing was very hard. Oh a realy big bug I found was the guy you steal the amulet from. If you just talk to him about it then try to steal it and mess up and then try again if you get it you can start the conversation again and steal the same item from him. I managed to steal the item several times that way before just moving on. At least the item was plot so couldn't be sold for money. Another, in the room with the book keeper I had to try using (actualy I tried picking the lock each time not just opening) the door multiple times before he would stand up and come talk to me. 1st time nothing... 2nd time he stood up 3rd time nothing 4th time finaly started walking over. Anyone having a problem getting out of there may want to just keep using the door. In the dark temple holy of holies room when you pick a torch up off the ground it auto swaps the item out and then as you approach the statue/altar the npc priest comes to talk to you. However first time I was there she never came out... nothing happened. I think it may have been because as soon as the torch came into hand I equiped my weapon back in hand instead. I had to reload a saved game to get it to work. Still enjoyed the game very much. Thank you.

Posted by Fred_MacManus at on11/25/05
If I enjoyed riddles, I'd probably give it a 10, but even without the riddles it was a thoroughly enjoyable adventure.

Posted by Lariam at on11/14/05
This was really good; I look forward to playing the epic level sequel. _________________________ Forgotten Realms Weave

Posted by Dawnseeker at on11/10/05
Superlative effort on the authors part for creating such a fantastic bridging mod. Kudos! _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill

Posted by epeeist at 2005-10-0417:47:26    
SPOILERS If I recall correctly, one -- ONLY one -- of the bookshelves in the library is "clickable" (use the TAB key to highlight if you can't find it, though I can't imagine why not!). Click on that bookshelf, and you find the book you were sent to find. Go back to the library exit, and the door is locked. Click on the door (i.e. "try" to open the door). The keeper stands up and approaches you and initiates a dialogue, then attacks you. Kill it and take the key, unlock the door, leave.

Posted by Nexus_Girl at 2005-09-0217:30:55    
So, it seems I am having the exact same problem as the poster above. - "Ravenzen" PLEASE, PLEASE, PLEASE, PLEASE, help us out here!

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