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NWN MODULES

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Title  The Price of Freedom
Author  Herring
Submitted / Updated  06-09-2003 / 06-19-2003
Category  Dungeon Adventure
Setting  Caminia, my PnP AD&D campaign world
Gameplay Length  8-16
Language  English
Level Range  It takes you from 1st to 7-9th level
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  04
Max # Players  Any
Min # Players  Any
Min Character Level  Any
Content Rating  Teen
Alignments  Any, though Good works best
Description
Caminia's history is one of preparation for war. Far to the south, the Lightning Wall separates Caminia's people from the horrors of the unknown land of Calignox. Originally, The Vigilant Council was created to maintain the defences along the Wall's perimeter and to hunt down and exile any Sorcerers that were discovered. Only Adamantite is fully effective against these creatures and its rarity has always been legendary. In recent years, less and less of the precious rock has been found, and the discovery and successful excavation of Adamantite became one of the Council's greatest priorities. The failure of the Council to deal with practical matters led to the creation of the Shadow Guild by a group of retired adventurers. Dedicated to helping the land survive by taking more pragmatic steps irrespective of the law, the Guild has been publicly censured many times. A new initiate of the Guild, your first posting is to the dwarven mining town of Greten's Well...

Files

NameTypeSizeDownloads
Herring19readme4.txtHerring19readme4.txt
Submitted: 06-09-2003 / Last Updated: 06-19-2003
txt6.1Kb830
--
PriceFrev4.zipPriceFrev4.zip
Submitted: 06-09-2003 / Last Updated: 06-19-2003
zip2.5Mb829
--
SCORE OUT OF 10
9.5
2 votes
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Comments (33):

  1  2 Next>

Posted by Adrian1481 at 2007-03-15 15:47:14    
Great Game so far. It's been awhile since I got sucked into the story.
SPOILER"""""""""""""""""""""""""













I am stuck in the area with the tree that sucks heat. I'm sure I need to kill it. I allready have Hafus and there is another one there. Is this some how the problem? If not I would really like to continue.
Mahalo and ALoha

Posted by ericdoman at 2005-11-02 10:55:10    
Abort previous comment. This is quite a nice mod. Use of signposts for speedy movement between a and b. XP for dis traps, none for OL but that's ok. Doable combats (except dwf mines, when you are overrun, again VG) If you stick around tool long then you'll get surrounded by gob elite 9a dozen and more, plus goblins with poison arrowns and then 2 fgob chieftains (both are classed as impossible). I must have played that area for 90 mins. Gaining most xp, gold and collecting the ores necessary for greta well?

Good dialogue between npcs. Again this is one of the missed gems.

Anbody wishing to start this I'd recommend and suggest a wpnmaster (normall they have dis trap abilities) But just cheat a little and give him say chain and large shield and a few potions.

Another bit of help in kobold warrens there are 2 wpn racks, they provide an endless supply of long swords and then bast swords. So it's a means of getting more gold. Also quite early on you will find a less gauntlet of og power. So it might be worth having 17str. Buy plenty of darts from forge as well. As in some areas you will need to run and fire. If you wish to stand toe to toe. You will die. Been there seen it done it and did not get t shirt cos I died.

Just completed dwf mines. Left hufnur outside. So had less xp but he was alive. Had 400+ more xp, his gear when he dies but I guess I'm going to need him?

Posted by ericdoman at 2005-11-01 09:24:13    
Hopefully you are still looking. Anyway seem to be stuck. First quest! Have found 2 prsoners (spider and behind gate in warren). Have the adam rock, found barrel of sleep (as you do hit it to see what happens sleep, but can't lift it up etc.)

2 ocassions comment comes up that I've spotted something. Was it in the rocks? Sometimes if you are running through areas a) you don't really take much note of comments and b) You've gone pass.

Anyway went back to forge and entries appear in journal ie found prisoner rock but not in completed quest. Spoke withDwf? and he doesn't say that I,ve completed quest. What have I missed.

Posted by ragnor5 at 2004-02-28 20:46:03    Voted 9.00 on 02/28/04
Fun: 8   Layout / Design: 10   Dialogue 9   Originality / Creativity 9   Quality Control 10   

Posted by CangP at 2004-02-28 20:36:03    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 9   

Posted by Herring ( ..xxx.xxx ) at 2003-06-25 00:56:00    
Thanks for the comments Ragnor and for the good vote. A couple of people have mentioned now it can get a little rough, so I'll see what I can do.

Don't really want to implement a respawn system though as I don't think it gives a sense of drama. I'll have a think (I'm going to re-upload an update when I convert to 1.30).

Did you finish the mod?

Posted by ragnor ( ..xxx.xxx ) at 2003-06-24 07:45:00    
Neil, well I voted and I wanted to say that the lower score on fun factor was only because my reload button got such a work out at times...it broke the flow of an otherwise great mod...thanks again for your efforts...look forward to play other works you may create!

Posted by Herring ( ..xxx.xxx ) at 2003-06-23 01:09:00    
Any more comments, bugs and/or suggestions? I'll convert this for 1.30 shortly and I'll add/fix anything else then as well.

Neil

Posted by Herring ( ..xxx.xxx ) at 2003-06-19 08:39:00    
Ok, I've done an update with some of the comments from players. Here's an extract from the updated readme;

v1.1
(After player feedback)
Added some extra treasure in major areas
Added some extra (cheaper) masterwork items
Added extra reward for 'Apparition' quest
Some extra books (as treasure).
Added some clarification to 'Escape Route' quest, with an extra intermediate journal entry
Cleared up a continuity error or two with the scenery.

Hope people are still enjoying it!

Neil

Posted by Herring ( ..xxx.xxx ) at 2003-06-17 01:24:00    
Np, Cang. Glad it made you late for work! (in a good way :) ).

Neil

Posted by Cang ( ..xxx.xxx ) at 2003-06-16 21:54:00    
Neil,
thanks it worked! so far I LOVE this Mod, I am still playing it, and it is fun! I was late for work the other day because I got so caught up in it! LOL..I'll write some more when i finish it, Thanks again!

Cang

Posted by Herring ( ..xxx.xxx ) at 2003-06-16 10:35:00    
Excellent stuff, thanks for the positive comments!

Posted by ragnor ( ..xxx.xxx ) at 2003-06-16 05:29:00    
Neil, I do indeed have a decent sword and a set of bracers from that quest. yep the tower one is tuff because the stirges ...I now relize that you indeed spent time here to polish this mod and i will return to npcs to check them out, although my reload button is still getting some use...Rarely do mod makers utilizize npcs in such fashion and so I got a bad habit devolped of never returning. Cant say enuff times...what fun I am having !

Posted by Herring ( ..xxx.xxx ) at 2003-06-16 05:12:00    
Hi Ragnor. Glad you're finding it a bit easier, the temple quest should give you a few more bits of loot.

I really tried to get the balance right. Having heavily equipped adventurers just doesn't seem to feel right for the campaign world. Magic and Adamantite is supposed to be rare, which is why some of the things happen the way they do (spoiler free! :) ).

Generally, I think what I need to work on is balancing the treasure for someone who doesn't find everything, rather than assuming someone will eventually find all the secrets / drops / areas. I'll have a look.

Hafus isn't exactly a robot, he's a special construct (you can heal him, for example). I was always a real fan of the Modron in Planescape:Torment, and while he's not exactly the same, he's a good homage :) You don't find out much more about him in this module, but I was going to flesh him out later on down the road.

The trolls are hard. I always found them challenging (esp the one in the tower). But neither guard areas that are part of the main storyline (though one leads to quite a large side-quest).

Last, you should be able to ask the town crier or the innkeep about work that has come up and quests that are available.

Good luck with it!

Neil

Posted by ragnor ( ..xxx.xxx ) at 2003-06-15 16:54:00    
2 quick notes....journey with Ranger much better to cope ...also I revisited the temple and recieved side quest...geeze stupid me...when in doubt...revisit!!!!

Posted by ragnor ( ..xxx.xxx ) at 2003-06-15 06:23:00    
Quick personal background so you know who you are talking to...I am a 46 year old.."original gamer" ...I play NWN as an explorer/roleplayer,with the music turned off...(I noticed your mod has no background music...lol...I dont have music playing in my head for atmosphere in rl and I am not a fan of mood music as I roleplay) I expect the visuals and background noises to set the mood...and my role in the world has to fit so to speak..I hate mods with unexplained loot all over the place or no reason for my pc to be there. That said your mod meets thease elements and I am having a blast...but...its been hard at times...I also play at hard core rules settings if that helps you understand my role in your audience.

Posted by ragnor ( ..xxx.xxx ) at 2003-06-15 06:10:00    
Neil ..problem with the dwarf that will sell me the items I need...well im broke..I have made only like 400 gold completeing first quest and a third I guess of the second...and with a shield and a potion or 2 thats all gone...my thoughts are it would be easy now that I am fighting a few humans and dwarf mercenarys, maybe they could drop a plus 1 sword or such, but hey this is your creation and I will find a way...the trolls...thats the buggaboo...they regen too fast for the damage I can deal at lev 2...and the rewards need not be a present but between the slow exp climb, the lack of gold...(the corpses and skellies of previous adventurers show that all adventurers in this realm were poorly outfitted and carried little gold, no wonder they are dead...lol ) and such my poor newly rolled 2 lev ranger just is really having to be extra careful and the reload saved game is getting a workout. Anyhow I will try to find a side quest or 2 I can manage. And as for the henchman...spoiler maybe....










I dont get him...I cant seem to reslove how a mech is in a world that I must fight with swords and bows...and so I just cant seem to use him in battle because my role is not allowing it to fit in ...maybe I am missing something that is important to let him fit in...but its currently not in my rp imagination...I am not a fan of the cyborg or mech or whatever anyhow so its hard for me to rp it I guess.

Posted by Herring ( ..xxx.xxx ) at 2003-06-14 23:25:00    
Also, are you soloing it or did you get the henchman?

Neil

Posted by Herring ( ..xxx.xxx ) at 2003-06-14 23:21:00    
Hi. I tried to make the loot a little tight at first to give players with high CHA / good persuade skill a little compensation (as they get stuff cheaper). Maybe I overdid it though, I'll have a look.










There should be a couple of class specific magic items in the Northern passes, plus there's a quest for Lecia when you find a particular tablet that gets you a nice item.

Which critters are a problem? And what stage of the game are you at? If you've solved the Caravan quest, there is a an 'optional' quest from Shilk (the priestess) that can give lots of loot and a magic item or two.

I changed the default loot scripts to not give magic weapons until a bit later (after 5th level) because you get the chance to buy Masterwork items from Was after you solve the caravan quest. The default weapon scripts also give weapons based on the skills you've picked (so you'll get a weapon you have prof / focus in), and I didn't change that.

Prices are based on a factor of CHA, persuade, your guild rank and your individual rank with that person.

Hope this helps, I'll have a look at putting a bit more stuff in.

Neil

Posted by ragnor ( ..xxx.xxx ) at 2003-06-14 13:50:00    
Neil...at first I rolled a new paliden...but I felt like 2 hrs in I would prefer a ranger so I rolled up a Ranger and restarted...but I have hit a wall of sorts...Ive played for 5 or 6 hrs and I have no presents!!!... lol..I love the mod but I feel like I have worked so hard, and have received very little in return. Ive dead ended sorta cause I have very little other than my starting gear at lev 3...so I have dead ends to 3 different areas sorta because a few certain mobs are to tuff for my puny weapons...but I am trying to find a way..but a plus one weapon or a few gold to buy a belt or such would be a big help! Now I do like the spartan loot way..esp all them barrles peeps fill with crap, but I really feel a little short changed here.

Posted by Herring ( ..xxx.xxx ) at 2003-06-14 10:57:00    
Hi Cang. You're not doing anything wrong, I originally uploaded the wrong version of the module (which starts you in a testing area). I'm a plum :)

I uploaded the correct version of the file a couple of days ago. If you right-click on the download file link, and do save as the filename should end in 'PriceFrev3.zip'. The original didn't have the 3 at the end.

I've just downloaded it again, and it is the correct version there. So if you dld again, you should be ok.

Let me know if you're still gaving probs, and let me know what you think!

Neil

Posted by Cang ( ..xxx.xxx ) at 2003-06-14 09:29:00    
Ok, I am lost I dl'ed the module and entered the game, there were 4 people standing in a row, i talked, gained xp's, and then there is a building you can't enter, and that was it.... there was no where to go ....what the heck am I missing? LOL


Cang

Posted by Herring ( ..xxx.xxx ) at 2003-06-14 00:13:00    
Cheers, Ragnor. It's really cool you're enjoying the module! :)

What class are you playing?

Posted by ragnor ( ..xxx.xxx ) at 2003-06-12 15:20:00    
Got it now...explored first pass...having a great time so far ...will check in later...

Posted by Herring ( ..xxx.xxx ) at 2003-06-12 12:11:00    
Yay! Updated file is up. Thanks to Maximus for the help in speeding the file through.

Downloaded and tested and starts the module fine now. Let me know what you think!

Cheers

Herring

Posted by Herring ( ..xxx.xxx ) at 2003-06-12 03:16:00    
Thanks Ragnor.

Have been kicking myself about uploading the wrong version. Am now rechecking the file madly :)

Hope you enjoy it (when it becomes available!).

Posted by ragnor ( ..xxx.xxx ) at 2003-06-11 07:35:00    
My exp says anywhere from 24 to 72 hrs butthe later being the week end...cant wait to play ..sounds like you put alot in the mod...

Posted by Herring ( ..xxx.xxx ) at 2003-06-11 02:49:00    
Hmm. Marked as updated now, but the file still seems to be the old one. I'll post when it's been updated so that the guy/s on dial-ups don't waste their time.

Any ideas how long an update normally takes to appear?

Cheers

Herring

Posted by Herring ( ..xxx.xxx ) at 2003-06-10 23:13:00    
Oh dear :(. I uploaded the wrong version of the file, sorry guys. I really struggled with uploading it, and something must have gone haywire. I'm a NWVault newb :)

Really sorry for the screw-up. I've uploaded the correct version now, so hopefully all should now be well when the new file appears.

Cheers

Herring

Posted by Jali ( ..xxx.xxx ) at 2003-06-10 21:19:00    
Well, I finally got it to download...seems it was a problem on my end. But I'm having the same problem as Ragnor...a very odd starting point indeed. I'm guessing this was a test area you just forgot to move?

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