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NWN MODULES

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Title  Thief! Prelude
Author  TSP
Submitted / Updated  08-25-2002 / 05-01-2010
Category  City Adventure
Expansions  Works on all versions
Setting  Orrowar
Gameplay Length  1
Number Players  1
Language  English
Level Range  Optimised for third level characters - lower level characters will be levelled up to level 3 at the start.
Tricks & Traps  Heavy
Roleplay  Heavy
Hack & Slash  Light
Classes  Rogues have a slight advantage but all character classes have options to choose from.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Everyone
Description
Welcome to the town of Zimnan, a small border town in Orrowar. Zimnan is a dangerous city : thieves and thugs abound at every turn. You're the latest addition to their ranks. The Zimnan thieves' guild has hired your unique skills. Rumour on the 'street' suggests the hiring came from high up in whatever organisation backs the guild. Someone has a special interest in you. In Thief!, you play the role of a thief, completing 'jobs' for your reputation and for the gold involved. The structure of the jobs is freeform, you can kill, sneak, talk or con your way through - you don't have to kill a single person. This is far from a hack & slash adventure.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-01-07DocTari6.67Pleasantly different, open-endedA bit easy, presentation could have been better

Files

NameTypeSizeDownloads
Thief_Prelude4.zipThief_Prelude4.zip
Submitted: 08-25-2002 / Last Updated: 09-10-2002
zip595.99Kb5246
--
TSP25Thief.txtTSP25Thief.txt
Submitted: 08-25-2002 / Last Updated: 08-25-2002
txt1.29Kb4972
--
SCORE OUT OF 10
8.41
50 votes
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Comments (28):

1 2 3

Posted by TSP at 2004-07-2105:18:00    
Two pieces of kind of good news : Chapter 1 is finished. However it's still VERY rough around the edges and I want to do some polishing and fiddling with various aspects because I expect a lot of things just don't work at the moment. Additionally I'm on a 56k at the moment and it's a bit large so you probably won't see it til I get back to my better connection at uni. This means October probably although I may get an urge to distribute it before then. The other bit of kind of good news is that I've started work on chapter 2. Whether it'll see the light of day any time soon is anybody's guess.

Posted by TSP at 2004-07-0508:39:00    
No, unfortunately the next module isn't done yet. Mainly because I'm very lazy. However I do really hope to have it finished soon (the barebones are pretty much now laid out, I'm doing the penultimate main story quest for it and then it's a matter of going back to do some polishing, adding a bunch of side quests, and then doing a lot of testing). The module picks up with your character having moved to another city as shown at the end of the Prelude, and the rest of the characters from the guild have taken over there. It begins as your character is about to take on the most difficult job of their life. It's slightly more plot oriented than the prelude, and it picks up on some of the hints in the first module (eg. the spy inside the guild, what Tobek was looking for in Harradin's mansion). Of course nothing is resolved but it pushes the story along a bit and hints at even more important future events.

Posted by TSP at 2004-07-0508:38:00    
No, unfortunately the next module isn't done yet. Mainly because I'm very lazy. However I do really hope to have it finished soon (the barebones are pretty much now laid out, I'm doing the penultimate main story quest for it and then it's a matter of going back to do some polishing, adding a bunch of side quests, and then doing a lot of testing). The module picks up with your character having moved to another city as shown at the end of the Prelude, and the rest of the characters from the guild have taken over there. It begins as your character is about to take on the most difficult job of their life. It's slightly more plot oriented than the prelude, and it picks up on some of the hints in the first module (eg. the spy inside the guild, what Tobek was looking for in Harradin's mansion). Of course nothing is resolved but it pushes the story along a bit and hints at even more important future events.

Posted by Jen at 2004-06-2815:18:00    
Fun mod. The only complaint I have is...stuff was on the pricey side. I would spend my ill-gotten gold on more equipment for the missions. I sold back most of the stuff I got, but still. It was a great mod, though, had a lot of fun playing it through with my rogue/bard. Question: is the next game in the series out yet? And what is it called? I couldn't find anything that sounded like it in the vault. Thanks. Jen

Posted by Anonymous at 2004-06-2004:31:00    
Hint: Talk with the guild master after doing all quests to end the game.

Posted by Meric at 2004-05-2712:32:00    
Very nice, actually got to be a thief with my rogue.

Posted by WrathChild0660 at on05/22/05
I love this module. It really put my (5)Rogue (4)Ranger's skills to good use :). Keep up the good work and finish the next part soon :P

Posted by Byrnesy at 2004-03-1622:52:00    
Well Done. :) A well made module but you had to leave me hanging DIDN'T YOU. Been waiting for a thieves guild module with proper jobs for a while now.

Posted by Grunt_the_Vegetarian at 14:01:00    Voted9.00
I have a version of your module with a henchman and some animations, sitting in pubs for NPC's and such petty +blocked+... If you like post me a valid email, yours is mailer-demon frequently."On one truth in life I hold a bet - to be like Hitler you must be dead!" _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."

Posted by Worax at on02/28/04
Fun: 8 Layout / Design: 8 Dialogue 7 Originality / Creativity 7 Quality Control 8

1 2 3

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