This Module tries to emulate the play and feel of original PnP version as strongly as I could within my time, my scripting and NWN limitations. I also had to make certain compromises to make the mod enjoyable as a computer game version of D&D ;-) Here it is set in the Forgotten Realms (rather than Greyhawk (sorry)). It contains custom scripts and content which comes in a hak file provided in the module zip file. The encounters here are toned down some from my original version. This is intended as the final version.
Pretty good dungeon crawler. But now I'm stuck. I got to the Urn of Containment and from there the game seems to just stop. Can't open the Urn, smashed it and there is no remains. Seems a bit anti climactic, why go to all this trouble to guard an empty urn? I'd already scoured the 1st level to work out the password puzzle so I knew I'd found everything I was going to find. So, being stuck, I reluctantly opened the cheat sheet. Seems from here I need to use an "Eye of the Nether" to open a secret door in a random part of the dungeon. Okay, no kidding now: 1) Where is this Eye of the Nether? 2) Does the Urn of Containment in fact contain nothing?
Posted by ThresholdRPG at on03/22/04
Not a bad module. Calling it Tomb of Horrors is a bit of a misnomer, however. It is evident that this module is inspired by Tomb of Horrors but the adventure itself bears almost no resemblance at all. None of the familiar traps and puzzles are present here. This is definitely not a module conversion. It does have a few interesting puzzles and some of the encounters are quite challenging. I enjoyed it overall though I wish it was more accurately named so I would not have been expecting something more like the real Tomb of Horrors.