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NWN MODULES

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Title  Sapphire Star
Author  Yaballa
Submitted / Updated  04-26-2003 / 06-28-2006
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms - Eastern part of Western Heartlands.
Gameplay Length  13-16 hours
Number Players  Five henchmen are available.
Language  English
Level Range  Recommended starting level is 1st. Final level is 10th or 11th.
Races  Characters that become lycanthropes gain access to two bonus quests.
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Medium
Classes  There are many things (including quests) reserved solely for some classes. Battles are challenging and I DO NOT recommend my module to inexperienced players.
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  11
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Movie Link  Link
Alignments  Your alignment can change easily, depending on your actions. There are also completely different plot courses for good/neutral and evil players.
Description

Sapphire Star is a Forgotten Realms module, based on a PnP campaign, the Guardian. The module is developed for a full single-player experience of the Western Heartlands, including character development, non-linearity, good/evil plot courses, lycanthropy for players (werewolf and wererat), large quests and areas to explore, multiple endings, exciting conflicts, new spells, original song and an optional intro movie. See the Readme file to your right for more details.

Version 1.43


Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-08-29Zeres8.39Non-linear, huge replayability, good combatPoor quest system, lots of dying!

Interviews

SubmittedTitleAuthor
2005-07-04Hall of Fame Interview with Yaballa (Sapphire Star)Maximus

Files

NameTypeSizeDownloads
Rogue_Walkthrough.txtRogue_Walkthrough.txt
Submitted: 04-26-2003 / Last Updated: 05-14-2005
txt4.91Kb1629
ROGUE WALKTHROUGH. Written by fan Stratovarius. (Saddly, the walkthrough isn't completely finished.)
sapphire_star.txtsapphire_star.txt
Submitted: 04-26-2003 / Last Updated: 05-15-2005
txt46.16Kb24923
Readme file for Sapphire Star. Contains installation guide, gameplay hints, version history information and credits.
Wizard_Walkthrough.txtWizard_Walkthrough.txt
Submitted: 04-26-2003 / Last Updated: 05-14-2005
txt17.71Kb2104
WIZARD WALKTHROUGH. Written by fan Stratovarius.
Suitable for other classes as well.
sapphire__star_143_mod_other.rarsapphire__star_143_mod_other.rar
Submitted: 04-26-2003 / Last Updated: 05-15-2005
rar1.8Mb1590
Sapphire Star module. This is a RAR package for OS X/Linux.
sapphire__star_143_mod_win.exesapphire__star_143_mod_win.exe
Submitted: 04-26-2003 / Last Updated: 05-15-2005
exe1.8Mb26642
Sapphire Star module. This is a self-extracting installation package for Windows.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Sapphire Star HAKYaballa2003-06-17--This is the HAK file for Sapphire Star 1.43 or higher.This HAK contains great works from the followi
SCORE OUT OF 10
8.54
85 votes
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Comments (30):

1 2 3

Posted by HNG at on07/17/06
It's quite an interesting module if you are an experienced player /tough battles, long quests/. (Wizard/Sorcerer can use scrolls to cast higher level magics, and sometime it could be useful)

Posted by Suicide at on07/14/06
Pretty interesting, though there were quite a few problems as well. I felt a bit too vague and directionless for the most part of the mod. Because of the lack of at least some linearity, I felt i was often running into overpowering enemies that I probably wasn't supposed to be tackling at that stage. It was a tad annoying. Also, the NPC's were a bit of a letdown.

Posted by jeffabes at on07/09/06
There is not enough available for a low-level character to do, and so I spent a fair amount of time at the beginning wandering around trying to find something that wouldn't just blow me away. The cave above the mines, which might have been appropriate, seemed blocked by two thieves that were too hard to beat for a 1st-level character. Some better direction for the player on where to go would help. Would it be so bad if Xarsus didn't tell you to go against a dracolich, or into the 1st level of Hell, until you had more than a few levels under your belt? This issue mars what could have been a good module. There are good ideas for quests here.

Posted by Drexar_Heulbric at on02/18/06
Folks who gave this module a 10 for fun are on crack. This is just about as tedious as a module can be.

Posted by Yaballa at 2006-02-1113:17:32    
Michi, there's no connection between the beggar and Loma. everlastingquestion, the similarities are intentional. Fallout 2 is one of my favorite games :) taltamir, there are no other public modules from me available. I have a few great "beta" modules on my computer but I have no time to finish & release them. Sadly :( She-Wolf, thanks for all the bug reports. The priest doesn't say anything about the issue since his action speaks for himself. A thief stole from temple's treasury and he punished her brutally - he's a war priest.

Posted by Yaballa at 2006-02-1113:04:59    
Thanks to everyone for their interest and for all positive (and negative) comments :) frankie, I know the romance sucks. But it sucked when we played it pen&paper in 2002 so there you go. As true to the original as possible. My definition of "heavy roleplaying"? Well, it would probably be Planescape: Torment. However, SS doesn't come near that CRPG gem. steve, you can bash the temple door without martial proficiency. Just keep the hammer in your inventory and go for it with your fist - a strange solution but it works. I'll add the proficiency if I ever update the module again. Thanks steve for being such an adamant player.

Posted by Steve_Savicki at on10/25/05
Finally finished it. I guess patch 1.66 had to be final and not beta. A small issue regarding the warhammer, but no need to downscore the mod. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at on10/25/05
Hi Yaballa, Just one error I am hoping you can fix either around Thanksgiving or Christmas vacation: The warhammer used to smash down the temple door is a problem if you're using a wizard that has no martial weapon proficiency. I went back and got the elf barbarian, but he can't smash it. I had to give myself an extra level just to take fighter for that proficiency. I think the hammer needs to have magic added on to it of "Weapon Proficiency (martial)" so anyone can use this plot required item. Thanks for all you've done, Steve _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at on10/25/05
Anonymous, download one of the walkthroughs? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at on10/25/05
Anonymous, download one of the walkthroughs? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

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