Forgotten Realms - Eastern part of Western Heartlands.
Gameplay Length
13-16 hours
Number Players
Five henchmen are available.
Language
English
Level Range
Recommended starting level is 1st. Final level is 10th or 11th.
Races
Characters that become lycanthropes gain access to two bonus quests.
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
There are many things (including quests) reserved solely for some classes. Battles are challenging and I DO NOT recommend my module to inexperienced players.
Your alignment can change easily, depending on your actions. There are also completely different plot courses for good/neutral and evil players.
Description
Sapphire Star is a Forgotten Realms module, based on a PnP campaign, the Guardian. The module is developed for a full single-player experience of the Western Heartlands, including character development, non-linearity, good/evil plot courses, lycanthropy for players (werewolf and wererat), large quests and areas to explore, multiple endings, exciting conflicts, new spells, original song and an optional intro movie. See the Readme file to your right for more details.
Well-constructed world, nice event scripting, but the plotline is so stilted and the dialogue so forced that I couldn't bear to continue playing. Not at all my idea of "heavy roleplaying".
Posted by Anonymous at 2005-10-0108:34:53
help! how do i get through the prelude? there's no exit the dark warriors are too tough and even if i run away dragons show up and kill me. i'm only first level
Posted by frankie at on10/07/05
Just started SS, and holy crap some of the dialogue is atrocious. I just met the barmaid and 20 seconds later we're declaring love? Yaballa, have you ever dated someone? The module would be greatly improved if that "romance" didn't exist. It's just BAD. Lots of other conversations also force you into very bizarre single choices. For example, the priestess in the bar got pissed at me because I don't respect arcane magic ... huh? Where did that come from? And my only option is to get pissy right back at her? What was the point of that? I'm going to give SS a chance and play a bit longer. I really hope these early failings are just aberrations. Yaballa, what is your definition of "heavy roleplaying"?
Posted by Steve_Savicki at on10/25/05
Is the author going to fix this mod anymore? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by taltamir at 2005-09-2020:08:19
Please make your profile public so we could access it from within a module's page (ie, this page). With the new nwnvault interface the "other modules by this author" link is now ONLY available within said author's profile (which is PRIVATE and can ONLY be access by himself by default!) _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by Michi at 2005-09-0618:56:28
Loma, even. *slap forehead*
Posted by Michi at 2005-09-0618:42:30
Is there any connection between killing Lorna and the beggar outside the first town inn going hostile?
Posted by Michi at 2005-08-0619:11:47
Kayos: the key you got from Bafdor's for the door in the Abandoned Tunnel area. The key to the south door you get from the Dwarven king.
Posted by everlastingquestion at 2005-07-2512:59:25
Just started it, played a few hours...and I'm all 'wow'. I've never hoped to see so much of Fallout in a NWN mod. Even though I'm not sure it's intentional (and it seems that no one else has mentioned the similiarities), it just made my day. :D So tell me, I'm curious - is it or is it not Fallout-inspired?
Posted by kayos at 2005-07-1219:12:56
Great mod but having alittle trouble...(kinda spoilery) I got the key from Bafdor in the Dwarven village but when I go to the South door it says I need the correct key.bashed the outside dorr but the key doesn't ork on the second one either... Anyone else?