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NWN MODULES

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Title  Maugeter - The Keys To The City DEMO
Author  Jaxtrasi
Submitted / Updated  10-04-2002 / 04-18-2007
Category  City Adventure
Expansions  Works on all versions
Setting  Maugeter is set in its own unique fantasy setting
Gameplay Length  2-3 (shorter if you really rush, much longer if you explore and read everything)
Number Players  Specifically designed for single player.
Language  English
Level Range  This module should be played with a newly created level 1 character
Races  Don't play as a Gnome or Half-Elf, as these are exceedingly rare. Half-Orc characters are actually Orcs, and should put 'Orc' in their subrace box
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Light
Classes  All classes are supported - very much so, as your starting quests and motivations depend on your class
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Everyone
Alignments  Play good, play evil. Debate philosophy with dragons. Whatever you want.
Description
Which of the nine class-specific, fully explored motivations your character has for travelling to the city of Maugeter is up to you. With four unique henchmen, five detailed quests, a host of completely redesigned items and freedom of action (whether good or evil) that some have compared as second only to Planescape: Torment, this module has something for all but the most dedicated hack and slasher. This demo provides the first set of thoroughly tested quests from what may be the most ambitious single-player module currently in development. Purpose written for single player with a unique experience system, Maugeter can be played as a city to explore in incredible detail, a quest to be completed as fast as possible, a game to be beaten, a story to be told or anything in between. Play it, if the sheer hyperbole hasn't sickened you to death!

Interviews

SubmittedTitleAuthor
2005-07-26Hall of Fame Interview With Tim Fletcher (Maugeter)Maximus

Files

NameTypeSizeDownloads
Jaxtrasi23maugeterreadme.txtJaxtrasi23maugeterreadme.txt
Submitted: 10-04-2002 / Last Updated: 01-22-2004
txt7.17Kb10257
--
maugeterdemo.zipmaugeterdemo.zip
Submitted: 10-04-2002 / Last Updated: 01-22-2004
zip2.1Mb10515
--
SCORE OUT OF 10
9.18
109 votes
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Comments (30):

1 2 3

Posted by bjdnwn at 2006-07-0717:44:44    
44 months?

Posted by todde at 2006-04-0318:10:59    
I honestly dont think this is EVER going to come out. The last date of a post on the offical forums was Wed Jan 11, 2006. It also looks like the last time Tim/Jaxtrasi posted to his own forums was Oct 27, 2005 and the last time he posted here was to announce Alpha testing and that was in April of last year. Based on that information Im inclined to say this very promising mod is dead in the water. Too bad to. This looked to be very good.

Posted by bjdnwn at 2006-04-0214:36:46    
41 months?

Posted by lebowski at 2005-11-2400:54:45    
37 months? _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods

Posted by Mirgalen at on08/29/05
Perfect! I still enjoy replaying this. I'd like to see a multiplayer (final) version.

Posted by lebowski at 2005-07-0808:29:17    
Can you believe it's still a demo after 27 months ? :) Cheers. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods

Posted by Mirgalen at 2005-04-1518:25:00    
I played this excellent demo over a yera ago. I just played it again but because I was not cautious enough I lost it. Never mind it is still a very good module.

Posted by Jaxtrasi at 2005-04-1411:40:00    
Finally, finally the last quest is taking shape. What used to be the final quest is now the penultimate quest, because the module needs a more coherent ending. This means that rather than reaching level 6 at the very end of the module, you'll get about halfway to level 7 (not that it really makes any difference). I'm looking at replacing Persuade with Diplomacy, Bluff and Intimidate (without requiring HOTU) at the moment. The changes I've already made to the skills and feats systems are enough to break your character sufficiently that you won't be able to use them outside of Maugeter anyway. Extra feats: Canny Defence (Int bonus to defence when single wielding and wearing light armour), Insightful Strike (Int bonus to attack when single wielding and wearing light armour), Two-Weapon Defence (+1 AC...) and Improved Two-Weapon Defence (+2 AC). It feels weird that only I and the few people who have tested unfinished versions know what the module is actually like. I'm really quite paranoid about disappointing people.--- I never met people so dogmatic as those who maintain that all opinion is subjective.

Posted by NancyJo at on04/11/05
really cool start, but i'd love to see the final product!

Posted by Jaxtrasi at 2005-03-2202:57:00    
Not just *some* of your hopes? Well, I hope you won't be disappointed. I might try to start the alpha testing again soon, but the end of the module is incredibly scruffy and even after it's fit for alpha testing it still needs an awful lot of polish (the henchmen hardly have anything to say, for example).--- I never met people so dogmatic as those who maintain that all opinion is subjective.

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