1 to 3 players is optimal although there is technically no limit to how many can play as long as they are in the same party. Also, the mod works best if the players stay together .
Language
English
Races
Race-specific conversation options; any and all races OK
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
All classes supported with henchmen to 'fill in the blanks.'
IMPORTANT NOTE: PLEASE DOWNLOAD THE MOVIE AND MUSIC HAK AT Link
Version 1.26 3/15/07 ***Requires SoU and HotU*** This is the first module in a planned trilogy of modules. It is the Age of Wild Magic. Children of the dead god Bhaal walk the lands of Faerûn, bringing pain and destruction everywhere they go. The coastal city of Zazesspur, tributary to the great city of Saradush, is in flames. Soldiers and peasants alike flee before the onslaught of the mighty Bhaalspawn. What role shall you play in this adventure? Have all the dreaded children of Bhaal been accounted for? This mod is heavy on dialogue and role-playing and moderate on hack-and-slash. It works best for single-player or a very small multiplayer party. There are three henchmen to pick from, and romances are possible. Conversations include options to bully, persuade, and bluff. Skills, such as perform and animal empathy, will open up new conversation options as well; there are also class-specific options. Please download and install the hak file and movie file (see links below).
This was an outstanding module. I really enjoyed the NPC interaction (though as many have noted already the romance was a little on the weak side). incognitus _________________________ "Space is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is."
Posted by aclancy2001 at 2007-06-0707:05:20
Hi Adam - I'm sorry you ran into a problem. We haven't really heard any feedback that the combat was too difficult, but a lot depends on your character class and play style. If you are still interested in giving the module a shot, you could try it with a higher level character. The module will not take any levels away from you.
Posted by AdamMighty at on06/03/07
Nothing more frustrating then playing a beautiful module with an interesting beginning... only to face combats that are extremely lethal to first level characters. Orcs and goblins doing 10+ damage with melee attacks is a problem.
Posted by zethre at on05/24/07
great plot, nice dialogue and no bugs that I found _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
Posted by Lord at 2007-05-1719:59:25
"I look forward to play IA2, and understand why Ossian Studios recruited Lord Alex for DoD." Well, in actuality, Ossian recruited Lady Oonagh first, as a designer. I came along as part of a package deal. ;) Glad you had fun with the mod, and we hope you enjoy IA2. Cheers! Lord Alex
Posted by herrjeff at on05/15/07
A great module, with interesting, strongly-developed NPCs, proper choinbce of henchmen, detailed background and good use of custom content (esp. Danu's music in the local tavern!). Some choices were hard to make, and better guidance would have been helpful on rare occasions, such as the relationship between Cooper and the pirate captain. I look forward to play IA2, and understand why Ossian Studios recruited Lord Alex for DoD.
Posted by Lord at 2007-03-2914:34:36
Heh Shadowkatt64, Glad you had fun with the mod. It is nice to hear people still discovering (and enjoying) "Island Adventures" after all this time. --Lord Alex
Posted by Shadowkatt64 at on03/19/07
This is a great mod! Usually I get frustrated with lack of direction, uneven mobs, or seeming dead end quests, but this one had a great storyline, enough hints to nudge me in the right direction and interesting tidbits to make me want to keep playing to the end. And the music was wonderful! Great job, I look forward to the next mod this team puts out.
Posted by Lord at 2007-03-1809:21:57
Heh Steve, See my comment on the "The Color of Light" page. We loved NWN and enjoying mod'ing with that engine. However, we are now working on something for the new engine, so the likelihood of us doing anything more in NWN is extremely remote. I know that is probably not the answer you and the other Mac users want to here, but we are really excited about producing something new-and-fresh in NWN2. Thanks for checking in, and take care. --L.A.