1 to 3 players is optimal although there is technically no limit to how many can play as long as they are in the same party. Also, the mod works best if the players stay together .
Language
English
Races
Race-specific conversation options; any and all races OK
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
All classes supported with henchmen to 'fill in the blanks.'
IMPORTANT NOTE: PLEASE DOWNLOAD THE MOVIE AND MUSIC HAK AT Link
Version 1.26 3/15/07 ***Requires SoU and HotU*** This is the first module in a planned trilogy of modules. It is the Age of Wild Magic. Children of the dead god Bhaal walk the lands of Faerûn, bringing pain and destruction everywhere they go. The coastal city of Zazesspur, tributary to the great city of Saradush, is in flames. Soldiers and peasants alike flee before the onslaught of the mighty Bhaalspawn. What role shall you play in this adventure? Have all the dreaded children of Bhaal been accounted for? This mod is heavy on dialogue and role-playing and moderate on hack-and-slash. It works best for single-player or a very small multiplayer party. There are three henchmen to pick from, and romances are possible. Conversations include options to bully, persuade, and bluff. Skills, such as perform and animal empathy, will open up new conversation options as well; there are also class-specific options. Please download and install the hak file and movie file (see links below).
I sure hope they do part 3 with original NWN... remember Alex, I am a MACINTOSH user... Macs don't have NWN2. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by aclancy2001 at 2007-03-1518:43:09
jfoxtail - I have answered you on the other thread. Thanks again! herrjeff - I have fixed it now. I had replaced all the other cloaks, but I missed those 2 stores. You only need to redownload the mod, not the hack. Or you can keep playing your current game, and buy some dyes for your cloak. Almost every color is available.
Posted by herrjeff at on05/15/07
FYI. I thought the cloaks in this module (and hak) have been upgraded to patch 1.68 in September 2006, but I just found that the pie seller in the village sells "tan cloaks", which can easily be colored with The_Krit' s CloakConverter tool.
Posted by jfoxtail at on03/12/07
As inidciated in the sequel...this mod series is one of the most ambitious in its scope by the fact that it isnt immediately obvious. Believable NPCs and motivations. Hench persons with real (if quirky personalities). Thank you kindly both for your contribution to the community
Posted by Lord at 2007-02-0306:30:47
Moving on to NWN2 is probably a wise choice at this point. I suspect we'll be seeing some "very" interesting modules popping up within the next 6 mos. or so. I know the Ossian fellows are hard at work on something and Adam Miller never ceases to amaze with his dedication to all things Neverwinter. So, good times ahead for gamers in '07 and beyond.
Posted by Lariam at 00:41:54 Voted10.00
Yes, that is fully understandable, indeed. It was an unfortunate business - the thing about the premium modules (even though I, of course, do not know much about it). Let's hope that whatever "secret projects" there are in development now (I think I've seen some signs of some activity of the relevant sort) have happier endings. And good luck for the competition! I must admit that I've yet to play DoD - we'll see if I'll ever come back for NWN1 modules - but from the comments that I've read it seems obvious that it is an awesome module. Actually, I might very well come back for NWN1 some day just because of DoD. :) Cheers, Lariam _________________________ Forgotten Realms Weave
Posted by Lord at 2007-01-2512:49:19
Hi Lariam, Good to hear from you, and thanks for the vote of encouragement about NWN2. We've bounced around some ideas for NWN2 projects... some of them quite intriguing, but we're still both feeling pretty crispy-fried after our experience with "Darkness Over Daggerford." Working towards producing a premium module (which, I must say, is far more challenging work than creating a typical user-made module) and then having it get pulled out from under us, was disheartening, to say the least. To see another module get reinstated with premium status later was just sea salt poured on an open wound. Subsequently, our interest in toolsets has flagged of late.... However, Lady Oonagh has shown recent signs of getting back into the game, so who knows.... Our involvement with NWN1 came a good year or so past initial release of the product, so NWN2 is still in its infancy. In other words, there's loads of time to decide whether mod'ing is something we want to continue with going forward. In the meantime, it is good to see we still get the occasional download for Island Adventures, and it will be interesting to see how DoD fares in the Overall Mod competition at GDC. --Lord Alex
Posted by Lariam at 01:18:55 Voted10.00
Glad to hear that you may be doing something for NWN2, too. :) Nowadays I tend to feel a bit bad about saying things like this to builders. You know, I may be encouraging them to spend *all that time* building/writing... But, then, perhaps that really is genuinely very valuable, too - both for the intrinsic features of such activities and for the results (the works that are accomplished; the pleasures that they provide). So... As noted, looking forward to seeing what Anya creates in the toolset, and if a writer's (qua a writer) help is welcome with regard to the projects in question, that sounds even better. :) Cheers, Lariam _________________________ Forgotten Realms Weave
Posted by Iyokus at 2006-10-2501:00:49
Ok, I found the dialog option...
Posted by Iyokus at 2006-10-2411:54:08
This looks like a great module. I'm still at the beginning (just entered Craven's Bounty) but so far I'm enjoying the story. Just a minor problem, though : playing as a magician, I find the cowardly behaviour of my familiar *extremely* irritating. The damn thing will run away screaming from every foe unless I possess it. Look like a side-effect of the AI scripts, is there a way to change that?