No more than four henchmen per player is recommended
Language
English
Level Range
Level 5-7 in singleplayer, level 4-5 in multiplayer.
Races
Dwarves get some benefits. Use halfling instead of Kender.
Tricks & Traps
Light
Roleplay
Light
Hack & Slash
Medium
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
07
Max # Players
08
Min # Players
01
Min Character Level
04
Content Rating
Teen
Alignments
Preferably Non-Evil
Description
DL3 - Dragons of Hope v1.8 Dragons of Hope is the third chapter of the Dragonlance saga. You have rescued a group of prisoners from slavery in the mines of Pax-Tharkas. Now you have to keep them fed and safe in the cold wilderness of the south, while you try to find a safe refuge. But the dragon army is hot on your heels and the way south is hidden since the Dwarfgate wars. Can you find the hidden gate of Thorbadin before the time runs out? Perhaps you can find information in Skullcap, the old ruin of Fistandantilus?
The module can be played in single and in multiplayer and it supports multiple henchmen (two new in this module). Old SOU version require Tim.hak included in zip file.
I have tried with and without the hostage and henchman tokens with no luck, the game freezes no matter what. I'm running v1.8 and v1.65 with all of the expansion packs loaded.
Posted by ethanelorian at 2005-02-0612:14:00
I have tried with and without the hostage and henchman tokens with no luck, the game freezes no matter what. I'm running v1.8 and v1.65 with all of the expansion packs loaded.
Posted by El_hombre at on02/02/05
Solid, a little buggy, and a bit too heavy on hack and slash (I'm fine with h&s, I was just looking for a little more variety of fights).
Posted by branmakmuffin at on10/19/04
"Hack and slash" is not "medium". More like "extra heavy." Pretty good despite the bugs.
Posted by branmakmuffin at on10/19/04
The mod is well-written for the most part, but the endless hack-and-slash (after enduring it through the first two)finally got to me. Once Elistan started shouting "__ hours left!" at me, I tossed in the towel. This was one of the worst of original DL PnP mods, so probably not the best to convert to NwN. When I played it (back in the Jurassic Age) we skipped DL1 entirely, played DL2 as we found it and just rushed through DL3: "OK, you're done. The hostages are safe. Ready for the next module?" I found that only the hostage tokens caused me the crashing problem. The henchmen had nothing to do with it. Anyway, good work overall, despite the bgugs (all of which are cataloged in other people's posts). I enjoyed all three of your DL mods enough to give some of your other mods a try.
Posted by Tellez at on08/19/04
Very good performance in translation from the novel to the computer! Awesome work with the maps, making it a non-linear adventure. good job!
Posted by mikeyonker at on06/30/04
I liked this one the best in the series. The time limits are great. I think Midnight has some timed things, and that really helps to stress the reality of the situation. A couple of things were confusing: the lich skull who did not even talk to me, one of the golems went friendly one me, etc. But this was a fun one.
Posted by Tim at 03:27:00 Voted10.00
mikeyonker, I'm sorry if anything I wrote could be taken as critizism. I like feedback very much. I only tried to explain that the amount of work to redo the henchmensystem in all three DL modules are a bit much at the moment. I became a father a few weeks ago and my time to create modules is limited now. 68.65.xx.xx, I found that the first trigger once created crashed so I added a small delay and the problem was removed. The delay may need to be increased depending on the speed of your computer, that´s why the removal of the henchmen tokens and subsequent picking them up and creating the henchmen works for you. I will take a look. Regards,Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.
Posted by Anonymous at 2004-06-2821:33:00
Hey Tim, I thought you would like to know I was able to bring in the henchmen to DL3 from DL2. It may take a little extra time, but it works. Near the end of DL2 (just before you speak to the old man) I transferred as much of the henchmen's good items to my inventory. After I spoke to the old man and sent to the end of the game, I chose to "trade" before ending the game. At that time I dropped the refugees that were listed as stones in my inventory. Good place to save after that. Then I selected to jump to DL3. After DL3 loaded, the henchmen are listed as boxes in my inventory. At this point, I dropped all henchmen and all heavy items to reduce the character's weight below maximum. Once I moved and spoke to who I had to speak with, DL3 began. Then I went and picked up all the henchman boxes and equipment. Once I moved again, all or most of the henchmen would appear. I just had to re-equip the henchmen and I was good to go. If not all the henchman appeared, I would reload the last save and try again. I think the extra weight of the refugees and henchmen was causing the game to freeze/lock up. Putting all the good equipment on the main character helps ensure you get to keep the best equipment. I'm working on DL3 and I hope you continue the next module! Thanks, Craig
Posted by mikeyonker at on06/30/04
Hey, sorry, I thought I was being constructive. I didn't just say they sucked. It was workable, and I played the first 2 mods, and they were okay. In regards to the real issue I was having, for your feedback, I was wrong, it does not work on the PC, nor the Mac, nor in DebugMode or in normal mode. I'm going to try to open the mod in the toolset to see if I can remove whatever is happening on that first trigger point to get it working. I won't post again on this mod's forum.