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NWN MODULES

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Title  DL3 - Dragons of Hope
Author  Tim
Submitted / Updated  11-28-2003 / 04-28-2012
Category  Classic PnP Conversion
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Dragon Lance - South of Abasinia
Gameplay Length  4-6 hours
Number Players  No more than four henchmen per player is recommended
Language  English
Level Range  Level 5-7 in singleplayer, level 4-5 in multiplayer.
Races  Dwarves get some benefits. Use halfling instead of Kender.
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  07
Max # Players  08
Min # Players  01
Min Character Level  04
Content Rating  Teen
Alignments  Preferably Non-Evil
Description
DL3 - Dragons of Hope v1.8
Dragons of Hope is the third chapter of the Dragonlance saga.
You have rescued a group of prisoners from slavery in the mines of Pax-Tharkas. Now you have to keep them fed and safe in the cold wilderness of the south, while you try to find a safe refuge. But the dragon army is hot on your heels and the way south is hidden since the Dwarfgate wars. Can you find the hidden gate of Thorbadin before the time runs out? Perhaps you can find information in Skullcap, the old ruin of Fistandantilus?

The module can be played in single and in multiplayer and it supports multiple henchmen (two new in this module).
Old SOU version require Tim.hak included in zip file.

Have Fun!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Tatha4.61* Interesting rest concept * Some Interesting Areas* Little to no plot * Lots of meaningless encounters * Lots of backtracking

Files

NameTypeSizeDownloads
Tim09DL3_Readme.htmTim09DL3_Readme.htm
Submitted: 11-28-2003 / Last Updated: 12-09-2003
htm11.94Kb9973
--
dl3v18.zipdl3v18.zip
Submitted: 11-28-2003 / Last Updated: 05-11-2004
zip4.1Mb11911
--
SCORE OUT OF 10
9.2
20 votes
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Comments (28):

1 2 3

Posted by Anonymous at 2004-06-2711:44:00    
mikeyonker, Once upon a time the game NWN came and it held great expectations. With great enthusiasm I learnt the rules and created a number of modules. Then the game changed repeatedly with small updates and the rules expanded and changed. Then SOU came and added classes and new scripts and a lot of work had to be put in the modules to upgrade them. Then HOTU came with a whole new set of rules regarding henchmen and persistance and I had to rework all the modules again. As things stand now the scripts need a rework to be top notch. I agree, the henchmen in DL do not add to the experience unless you really like having them around and want to work to make it work. They are to prone to mess things up and they can greatly lower the fun when playing. They are not neccesary. Except that Goldmoon in DL1 can be quite handy to have around. Once you or they start to die, respawn or change places in your party things can go wrong. Sometimes when you heal another player´s henchman you may become the new master and this could really be a problem if the healer is another henchman. Carrying henchmen from one module to the other was quite a bit of work once. It works for me but as NWN comes in different flavours it is harder to support all versions. The DL modules now need NWN+SOU+HOTU 1.62 and they are only tested on a Linux and PC distribution. If I should get inspiration I may change the Henchman system to become more like the standard HOTU system. But probably not, as it is a lot of work and NWN is dying of old age. Thank you for your feedback,

Posted by mikeyonker at on06/30/04
Tim, Sorry, I should have reviewed what I wrote: if I put it in DebugMode, it does NOT lock. It always locks in normal mode...my apologis for any confusion. MikeY.

Posted by mikeyonker at on06/30/04
Tim, I am just having the exact same problem. If I put it in debug mode and walk over the area that triggers the first script (I assume, and I assume it is trying to restore the henchman) it "soft locks". That is, I can see I still have keyboard control, but I have to restart because on the Mac, when the game locks up, I can't get back to the desktop. I did also try various config of dropping off a couple of henchman to even dropping ALL OF THE HENCHMAN, but still to no avail. I will take all of the henchmen's possessions, and start fresh on DL3. Will there be anything else i will miss as a result beyond the actual henchman? I really liked Caramon. Actually, given the stage, I actually think this henchman system that you are using is very flawed and detracts GREATLY from the gaming experience. I would have been happier with the std henchperson system, real death of henchman, etc. I always saw "DESIGNER ERRORS: goldxxx template invalid", everyonce in a while a henchman I had dumped showed up back in my party (Tika, in particular) and someone useful, like Goldmoon would be missing. Lastly, every single one of the rogue henchpersons (Tika and the other Rogue found in DL1) would go hostile on Goldmoon and Sneak Attack her! My vote, dump the system, balance the battles better for a simple 2 or 3 person normal henchperson affair. Thanks for your mods!

Posted by Tim at 14:02:00    Voted10.00
Thank you for your feedback Craig. Once I experienced freezes when you carried henchmen from DL2 to DL3. This was from some internal error and I managed to remove the problem by reworking the way multiple henchmen was handled. I thought this problem was forever removed. Do you run the latest version of the modules? I would try to leave one of the henchmen and then start DL3 and repeat this until you find a combination of henchmen that works. Running DL3 with only Fizban can be challenging but not impossible. In Skullcap you can find Blaize another "henchcharacter" on the first level. I hope this answer gave some help. Good luck.Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.

Posted by Anonymous at 2004-06-1022:11:00    
Tim, As I mentioned before, great Dragonlance modules! I finished DL2 and tried to jump straight into DL3. When I did, the game would freeze and lock up my computer. I tried to save my character and the DL2 henchmen at the end, but that didn't help. I was able to save my character just before the end of the module and load the game separately. I was able to do that, but no henchmen showed. I tried this all several times. I've been playing the beginning of DL3 with only Fizban, which can be challenging at some parts. Is there another location in the module where I can pick up more henchmen or a way to import/load new henchmen? My character continues to drop his weapon. Does this improve or continue? Thanks for the DragonLance modules and for your assistance! Craig

Posted by Jamski at on06/08/04
This is ruddy good stuff. Well documented (although a bit more detail would be good in the walkthrough) and well constructed. The only things stopping this getting a 10 are minor points: * A few typos * Some "out of character" dialogues * Dialogues generally a bit short * Some stuff needs more explaination to those who never read the books or played the PnP modules. Apart from that - nicely done - very nice indeed. You've kept the format simple, and it works. -Jam

Posted by Tim at 05:56:00    Voted10.00
It should be version 1.8. Version 4.0 is for DL1 :).Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.

Posted by Tim at 05:55:00    Voted10.00
I have uploaded a new version 4.0. In this one I have removed the irritating bugg that henchmen once killed and bleeding joined the one healing him/her. This made Goldmoon the master of most henchmen and thus prevented the player from talking to them. I have also added some code to increase the chance of finding more treasure if more that one player is playing. The amount of treasure is increased for each player up to four players. Henchmen is counted as half players. I hope this will make your experience of dragon lance even better,Tim _________________________ Intelligence - The ability to plan ahead. Wisdom - To actually do what you planned.

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