Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Paranoia: A Grand Adventure of Semi-Epic Proportions, Part the First
Author  bluekey88
Submitted / Updated  12-26-2003 / 05-16-2004
Category  Forest Adventure
Expansions  SOU-1.32
Gameplay Length  3-5 hours
Number Players  This module was not designed or tested for MP
Language  English
Level Range  Mages or Rogues may want to start at level 2
Races  Any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any
Description
You are the child of famed adventurers Garic and Illyana Stoutshield. Sadly, they disappeared while hunting down a band of monsters near your village (perhaps they were rusty after a couple years of retirement?). You were subsequently reared by their friends and former adventuring colleagues, Gringus and Lorena Kneecapper. On a farm in the border town of Daelen's grove (on the edge of the Moravian Empire), you were taught how to farm, milk cows, gather eggs, hunt boar, hide in shadows, use all manner of weaponry, handle powerful magics, etc. Y'know, the basic things most farmers need to know if they plan on going out and laying waste to the goblin hordes. Today is your birthday, and not just any birthday. No, today is the day you come of age. It's very exciting. All you have to do is complete a few chores and get your birthday presents, then maybe hear a family secret or two...assuming all hell doesn't break loose first, but that'll NEVER happen.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-03-10DetroitDog6.56Paranoia is refreshingly out of the ordinary. The author has an excellent command of the toolset and shows a high level of proficiency. The story is dynamic, with drama, suspense and humor interspersed throughout. Some of the scripting is downright ingenious.The merits of this module really do outweigh the shortcomings and it is recommended for those who wish to experience an innovative and captivating journey.

Files

NameTypeSizeDownloads
bluekey8827Paranoia.txtbluekey8827Paranoia.txt
Submitted: 12-26-2003 / Last Updated: 12-27-2003
txt4.66Kb1715
--
paranoiav134d.rarparanoiav134d.rar
Submitted: 12-26-2003 / Last Updated: 04-01-2004
rar1.1Mb1797
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Lisa's Pre 1.61...RSIONS)Lisa2003-10-24-- Do not use these old versions if you have updated to 1.61, see for the latest info on my haks chec
Lisa�s Clothes ...ERSION)Lisa2003-09-14--IMPORTANT UPDATE JANUARY '04 This is officially an old version of my clothes hak. I keep it poste
SCORE OUT OF 10
8.21
14 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (91):

  1  2  3  4 Next>

Posted by Mirgalen at 2010-04-07 01:38:51    Voted 3.50 on 04/07/10
Avoid.

The module could be rated "8" for the effort. The author gave us an original and interesting story and a number of good scripts. Yet, how can this be playable by a fresh character when the rookie you are is expected to defeat something like a revenant?

3-4: It is clear the author tried to make something interesting, but still fell short. With more work it might be worth the download.

Posted by Fe Haggard ( 211.22.xxx.xxx ) at 2005-10-01 04:46:10    
Why is my score is very low.

Posted by Fe Haggard ( 211.22.xxx.xxx ) at 2005-10-01 04:45:52    
Why is my score is very low.

Posted by Anonymous ( 80.177.xxx.xxx ) at 2005-03-20 15:28:00    
I realise that several people have had this problem and solved it, but I'm unable to! Any pointers on the orc quest in the barbarian village - I can't find them.

Posted by Anonymous ( 80.177.xxx.xxx ) at 2005-03-20 15:28:00    
I realise that several people have had this problem and solved it, but I'm unable to! Any pointers on the orc quest in the barbarian village - I can't find them.

Posted by Elorin at 2004-08-23 09:32:46    Voted 6.75 on 08/23/04

Posted by Akkei at 2004-07-16 17:56:01    Voted 8.75 on 07/16/04
Fun: 7   Layout / Design: 10   Dialogue 8   Originality / Creativity 9   Quality Control 9   

Posted by Chatkcha at 2004-05-22 08:35:06    Voted 7.00 on 05/22/04
A good module, a well told story, some good characters and some funny moments but it's BIG. There is a lot of walking around in empty spaces. Most of the areas could be condensed into half the size they are now.
Still, a good module and I can't wait to play the next one :)

Posted by bluekey88 at 2004-05-20 07:41:00    
I'm not sure why that is, unless Lisa renamed her old (Sou version) Clothes pad hak. Try this, rename the Clothespad hakl that you d/led to the name that the mod is calling for and that should fix the issue. I'll post a new version of the mod associated with the newest versions of Lisa's haks. But tha tmight not happen until this weekend.

Peace,
Erik

Posted by Lomondra at 2004-05-19 19:43:00    
But that's just it....I can't even open the module in toolset to add different haks because it errors and says missing req'd hak "lisaclotheshpad.hak" and this was not one of the hak file names, but was a name of one of the erf files (whatever they do, I have no idea).

So how do I find the "lisaclotheshpad.hak" and is the the correct and final lisa file I need to add to get things to work???
_________________________
Does this armor make my butt look big?

Posted by bluekey88 at 2004-05-16 11:38:00    
Looks like Lisa moved her haks around again.

Ok, hopefully, the updated hak links will point to the right verisons. This mod uses her olf SoU 1.3 versions of her haks...not the newer HotU versions,

Let me know if this doesn't fix things.

Peace,
Erik

Posted by Lomondra at 2004-05-15 18:06:00    
downloadewd every hak file from the module page and still get "req'd hak file missing" . Problem - too many Lisa haks please supply exact hak name req'd. we have both SOU and HOU
tia nela
_________________________
Does this armor make my butt look big?

Posted by bluekey88 at 2004-05-08 19:20:00    
Haven't heard from anyone in awhile, so I'm guessing that Paranoia 1 is runnign pretty smoohtly. Yay! :)

An update on Paranoia 2. I'm working on it everyday. I have most of the base areas put together and several quests finished. Two core quests and a a couple of side quests.

Included in the mod are4 two sentient items (a sword named Soul Reaver, and a magic helm named Redrum). These items will act very much like henchmen due to some increased functionality I've added to the mod (a one-liner and interjection trigger system very similar to HotU henchmen).

I'm currently working on adding a good selection of henchmen to have join the party. I'm looking at having 3 hencmen for a total party size of 4.

Still have a long way to go, but things are moving along. I'll post back with further updates as I get things working.

Peace,
Erik

Posted by bluekey88 at 2004-04-03 07:37:00    
You chose it as a trisl? You weren't forced into it? Ok, then I'm at a loss...

anyway, I've confirmed on my end that the invulnerability bug does not extend to any fights outside the village area since I updated the mod. But I have no clue as to why it was showing up when it was.

Ah well. Just to reiterate to everyone else...you should not be inuvlnerable when you leave the village due to a new Onexit script. Also, if you do find yourself suddenly invulnerable, rest and that shoudl fix it.

Peace,
Erik

Posted by Schler ( ..xxx.xxx ) at 2004-04-03 04:14:00    
The barbarian fight that I meant is one of the trials. The invulnerability started right after the cutscene.

Posted by bluekey88 at 2004-04-01 16:12:00    
Ok, took another crack at the invulnerbaility bug. I can't recreate it on my end...could someone who has experienced this recently in this mod tell me exactly when it happened? There are several barbarian fights taht can happen,,,I need to know exactly how the fight came about and what occurred before and after the fight. Thanks.

In the meantime, I've added another layer of fix. Now, in addition to having the Plot Flag set to False everytime you rest, the Plot Flag is set to FALSE everytime you leave the barbarian village.

Schler - I've fixed the other bugs you mentioned. Thanks for the info. :)

Peace,
Erik

Posted by Schler ( ..xxx.xxx ) at 2004-03-31 10:31:00    
Nice mod, though it had a few bugs:

## POSSIBLE SPOILERS ##

I was invulnerable after the fight with the barbarian, but with some commands I turned me back to normal (I think dm_god 0 helped).

I had killed the hopgoblin chief before I met the barbarians and already sold the shield to the merchant when I got the mission to kill the hopgoblins again. But after buying back the shield it wouldn't be recognized by the barbarian chief.

The orc quest was quite easy since none of them sounded an alarm. I wasn't trying to hide though, but went right in for the killing. From what I read below I'm not sure it's supposed to be like that.

After the dream-sequence I get the same dialog from Doric as before. Only when I decline to go on the mission again and leave his hut an assassin shows up.

When I killed the assassins on the way to the village (just before the end of the module) Doric shows up again to tell me the same stuff he already told me in the barbarian village.

The quest with the crypt is not solved after killing the bad guy at the second level (very tough fight!!!). I don't know if there is something else to do or if it's a bug.
And you can get more than one amulet from the grave: Just drop it and search the grave again.

The henchman AI is worse than normal: The barbarian always switched to his bow (even in melee), although I told him to use his axe.

Posted by polakbob at 2004-03-25 08:14:40    Voted 8.00 on 03/25/04

Posted by DetroitDog at 2004-03-24 15:07:58    Voted 7.00 on 03/24/04
Innovative, immersive and fun as heck!

Posted by bluekey88 at 2004-03-20 17:10:00    
Ok...found the bug. It's been fixed, and all should be right in Moravia once again :) At least for now.

I've updated the mod. Fixed the end bug when one takes the sneak option. Also tried to fix some of the dialogue loops.

Peace,
Erik

Posted by bluekey88 at 2004-03-20 15:53:00    
Ah ha! For some reason, the fight isn't triggering with the sneak way option. OK. Fix is on the way :) Meherle...thank you for the help and the details. I really appreciate it.

Peace,
Erik

Posted by mherlee at 2004-03-20 12:08:00    
I waited until the end of the convo and then I chose the sneak away option. Everyone just stood around so I continued as previously stated.

Posted by mherlee at 2004-03-20 12:08:00    
I waited until the end of the convo and then I chose the sneak away option. Everyone just stood around so I continued as previously stated.

Posted by bluekey88 at 2004-03-20 10:00:00    
OK....I this is good info. The bug is really that the groups did not fight. That's suppsoed to happen no matter what. Did you duck out of the convo early the first time? Or did you let the conversation go to conclusion?

For the "proper" tagnar to spawn, the fight has to happen I think. Otherwise you get an old vesion which obviously goofs the ending. I'll be looking at it later this evening.

Peace,
Erik

Posted by bluekey88 at 2004-03-19 18:51:00    
Wait...IU misread...you saw tagnar, but the wrong convo fired. That's a bit of an easier fix. :)

Peace,
Erik

Posted by bluekey88 at 2004-03-19 18:49:00    
Wow, that's a new one. Never had anyone hightail it back into town. :)

I'll have to think of a way to prevent that. Tagnar's supposed to meet you outside the village. Maybe if I clos eand lock the gate....hmmm...

I've still got some other things I'm trying to work on.

Glad to see you liked the mod. P2 is in production and will be done at some time...lots of work ahead though. :)

Peace,
Erik

Posted by mherlee at 2004-03-19 16:51:00    
Ok and I guess that was right at the end of this mod so now I want more! It was a well written story with some bugginess but nothing that made me want to quit. If you start a list of people that want part 2, put me on it!

Posted by mherlee at 2004-03-19 16:48:00    
**spoilers aplenty**




Ok I finished with the barbarians and my spirit quest and traveled back the Daelan's Grove. After talking with the ghosts I went into the transition area and serperated with Flannagan. Ran into 2 sides of trouble and decided to hightail it back to the city, but when I went into the city area Tagmar was there but said he needed to fix Dad's weapons. Went back to the two factions and then were still standing there so I ran through the convo again and decided to fight them. Did that and Doric showed up. He helped me and then had the same convo as after I came out of the spirit dream. He left again and I went back to Tagmar...and there are 2 of him. I think I may be ok because at least he is talking to me now not just telling me to go back to my party. Just wanted to let you know about these quirks.
I am enjoying the storyline to the mod. I am not using the latest upload but the one before it.

Posted by bluekey88 at 2004-03-18 10:40:00    
Ok, I ran the mod through another spell checker and I hope I got the worst of it. :shake:

I also fixed soem of the issus DetroitDog mentioned. I'm still trying to trakc down the newest invulnerability bug and why some of the encounters aren't firing. Unfortunately, I've not been able to reproduce these events on my end.

If anyone can give me some specific details as to what isn;t firing correctly (exactly who you were talking/wighting with, in what area, what you did, what happened after that, etc.) I'd appreciate it.

Expect another small update in a day or two if I can track these issues down and get them fixed.

Peace,
Erik

Posted by hbunny at 2004-03-14 14:55:13    Voted 7.00 on 03/14/04
Some clever scripting, decent dialog. Some frustrating bugs (after the Orc quest my character remained flagged as plot for the rest of the module). Some areas were meticulously crafted - with great attention to detail. Others were quite drab.
Good quest design.
If this module went through a thorough rework to a v2.0 it could go up a couple notches in rating. Very good difficulty balance for a low-level module.

  1  2  3  4 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Scripts


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters