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NWN MODULES

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Title  Paranoia: A Grand Adventure of Semi-Epic Proportions, Part the First
Author  bluekey88
Submitted / Updated  12-26-2003 / 05-16-2004
Category  Forest Adventure
Expansions  SOU-1.32
Gameplay Length  3-5 hours
Number Players  This module was not designed or tested for MP
Language  English
Level Range  Mages or Rogues may want to start at level 2
Races  Any
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any
Description
You are the child of famed adventurers Garic and Illyana Stoutshield. Sadly, they disappeared while hunting down a band of monsters near your village (perhaps they were rusty after a couple years of retirement?). You were subsequently reared by their friends and former adventuring colleagues, Gringus and Lorena Kneecapper. On a farm in the border town of Daelen's grove (on the edge of the Moravian Empire), you were taught how to farm, milk cows, gather eggs, hunt boar, hide in shadows, use all manner of weaponry, handle powerful magics, etc. Y'know, the basic things most farmers need to know if they plan on going out and laying waste to the goblin hordes. Today is your birthday, and not just any birthday. No, today is the day you come of age. It's very exciting. All you have to do is complete a few chores and get your birthday presents, then maybe hear a family secret or two...assuming all hell doesn't break loose first, but that'll NEVER happen.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-03-10DetroitDog6.56Paranoia is refreshingly out of the ordinary. The author has an excellent command of the toolset and shows a high level of proficiency. The story is dynamic, with drama, suspense and humor interspersed throughout. Some of the scripting is downright ingenious.The merits of this module really do outweigh the shortcomings and it is recommended for those who wish to experience an innovative and captivating journey.

Files

NameTypeSizeDownloads
bluekey8827Paranoia.txtbluekey8827Paranoia.txt
Submitted: 12-26-2003 / Last Updated: 12-27-2003
txt4.66Kb1715
--
paranoiav134d.rarparanoiav134d.rar
Submitted: 12-26-2003 / Last Updated: 04-01-2004
rar1.1Mb1797
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Lisa's Pre 1.61...RSIONS)Lisa2003-10-24-- Do not use these old versions if you have updated to 1.61, see for the latest info on my haks chec
Lisa�s Clothes ...ERSION)Lisa2003-09-14--IMPORTANT UPDATE JANUARY '04 This is officially an old version of my clothes hak. I keep it poste
SCORE OUT OF 10
8.21
14 votes
View Stats
Cast Your Vote!

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Comments (28):

1 2 3

Posted by mherlee at 2004-03-2012:08:00    
I waited until the end of the convo and then I chose the sneak away option. Everyone just stood around so I continued as previously stated.

Posted by bluekey88 at 2004-03-2010:00:00    
OK....I this is good info. The bug is really that the groups did not fight. That's suppsoed to happen no matter what. Did you duck out of the convo early the first time? Or did you let the conversation go to conclusion? For the "proper" tagnar to spawn, the fight has to happen I think. Otherwise you get an old vesion which obviously goofs the ending. I'll be looking at it later this evening. Peace, Erik

Posted by bluekey88 at 2004-03-1918:51:00    
Wait...IU misread...you saw tagnar, but the wrong convo fired. That's a bit of an easier fix. :) Peace, Erik

Posted by bluekey88 at 2004-03-1918:49:00    
Wow, that's a new one. Never had anyone hightail it back into town. :) I'll have to think of a way to prevent that. Tagnar's supposed to meet you outside the village. Maybe if I clos eand lock the gate....hmmm... I've still got some other things I'm trying to work on. Glad to see you liked the mod. P2 is in production and will be done at some time...lots of work ahead though. :) Peace, Erik

Posted by mherlee at 2004-03-1916:51:00    
Ok and I guess that was right at the end of this mod so now I want more! It was a well written story with some bugginess but nothing that made me want to quit. If you start a list of people that want part 2, put me on it!

Posted by mherlee at 2004-03-1916:48:00    
**spoilers aplenty** Ok I finished with the barbarians and my spirit quest and traveled back the Daelan's Grove. After talking with the ghosts I went into the transition area and serperated with Flannagan. Ran into 2 sides of trouble and decided to hightail it back to the city, but when I went into the city area Tagmar was there but said he needed to fix Dad's weapons. Went back to the two factions and then were still standing there so I ran through the convo again and decided to fight them. Did that and Doric showed up. He helped me and then had the same convo as after I came out of the spirit dream. He left again and I went back to Tagmar...and there are 2 of him. I think I may be ok because at least he is talking to me now not just telling me to go back to my party. Just wanted to let you know about these quirks. I am enjoying the storyline to the mod. I am not using the latest upload but the one before it.

Posted by bluekey88 at 2004-03-1810:40:00    
Ok, I ran the mod through another spell checker and I hope I got the worst of it. :shake: I also fixed soem of the issus DetroitDog mentioned. I'm still trying to trakc down the newest invulnerability bug and why some of the encounters aren't firing. Unfortunately, I've not been able to reproduce these events on my end. If anyone can give me some specific details as to what isn;t firing correctly (exactly who you were talking/wighting with, in what area, what you did, what happened after that, etc.) I'd appreciate it. Expect another small update in a day or two if I can track these issues down and get them fixed. Peace, Erik

Posted by hbunny at on03/14/04
Some clever scripting, decent dialog. Some frustrating bugs (after the Orc quest my character remained flagged as plot for the rest of the module). Some areas were meticulously crafted - with great attention to detail. Others were quite drab. Good quest design. If this module went through a thorough rework to a v2.0 it could go up a couple notches in rating. Very good difficulty balance for a low-level module.

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