Forgotten Realms (map included). This adventure covers a lot of ground. City, plains, forest, ship, mountains, woods.
Gameplay Length
8 - 10
Number Players
Probably best as a single player game.
Language
English
Races
Any, though half-orc might not make sense.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any. There is a rogue henchman since you will need rogue skills.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
03
Min # Players
01
Min Character Level
03
Content Rating
Everyone
Alignments
Any. There are options for good, neutral, and evil players.
Description
Lizard tribes from the Wetwood Swamp have been raiding trade caravans between Ormath, Assam, and Nathlekh. Ormath blames Surkh. Surkh claims innocence. Lheshayl is trying not to get involved. Nathlekh has been helping Assam defend against the raids. Assam wants someone to get to the bottom of it all. Can you find out what is behind the raids? Will you prevent war between Ormath and Surkh or choose to profit from it instead? READ THE README FILE! It has hints and tips to help you enjoy the game, not useless technical jargon. It also has a walk through, in case you get stuck. Click on the picture above to get a map. The setting and NPCs are faithful to the Forgotten Realms Campaign Guide which is where I got the idea for the mod.
I don't care whether you think it is terrible or not. I voted honestly. I don't usually give a module that low of a score, but I didn't give it a 4 just on a whim. The review I wrote for this module was the longest I've ever written. My vote will not be changed. Feel free to ignore me, but there is no more reason to take in to consideration a vote of 10 (with far less detailed comments) than there is to "believe" my own vote. And frankly, it's bad form to exhort people to "ignore" a vote and review. That's rude, and I have never done that to anyone else's vote. --Riona
Posted by ericdoman at on03/12/06
Having seen the most recent vote and stats. I have to make a comment due to my vote and suggesting that this mod is VG, hence inc in "overlooked mods etc" So I went through it again, this time with a sorceror? (I'm afraid I got the bug from playing TOM 1 +2) Yes there are some problems with dialogue when talking to NPCs BUT you must follow the journal entry. Also it is well worth saving and reloading and then figuring out what to do. Minor spoiler when you go to Lizard's camp just before Chedarspoke and meet up with the chieftain, Tiamora and Roosad. Do not let Roosad leave the tent continue clicking on him until you then have the chance to speak with the chieftain and with Tiamora. Allow her to leave, follow and continue when she reaches the tent. There are more role playing possibilities in this game than most. Ormath is a little town with a number of options. Most of the time you will not receive gold or xp for completing a quest. Sometimes you do (Blackmail/Partnership a clue). However this is compensated with xp for killing monsters etc. I reckon xp is 50-100% more than normal. Wherever you go talk to everybody. OK you will not receive any help but that's the idea of role play. You do not have an arrow pointing at the right NPC. The storyline is VG. There are raids, the lizardmen are responsible but why? I have now gone down as evil and good characters both reached level 10 and it gives you numerous option. I have come to help, rob you, kill you etc. Started 4th lvl with each, first character was a 2/2 rgr/rg Combat is predominantly non quest related and will give you the xp you require. Even so they are quite tough. As mentioned thaere is a rogue henchman. Also a paladin (more a ftr though). When you reach Ormath, just talk to everybody (there are doors marked? etc obviously meant for the player to investigate). Anyway you will be sent to collect some Krenshar cubs. You meet the paladin (you can fight him if you are evil but he is tough, as you will prob be 5th lvl. If you go with him to temple and you kill "x" you will prob gain a level. Talk to him again and he will become a henchperson. As I have mentioned there is quite a bit of roleplay. If you don't ask you will not get. So forget the 4 vote (I think that is terrible mind you, I will normally give an author a min of 7 just based on them doing all of this for free for us as players to enjoy) Once again ignore the most recent comment/vote, be open minded a good frame of mind and play this one Cheers
Posted by Riona at on03/02/06
I was hoping this module would be a hidden gem, but once I actually played it I woke up. :( I *wish* it had been Hall of Fame material. See my review. Take care, Riona
Posted by Riona at on03/02/06
This is without a doubt the most unsatisfying module I've played thus far...and I've played quite a lot. Yes, the story has the potential to be good, but the execution totally ruins it. The scripting is, as some others have noted, egregiously buggy in some places, or just below average in others. Looking back, it is hard to tell which complaints I have have to do with bad scripting, and which have to do with bad game design. There are numerous side quests to complete, but I only recall two of them actually giving me any experience points, which is highly atypical. As a result, most of my exp points came from combat. Unfortunately, the module is also poorly paced--for the first few hours of the game I experienced very little combat, and played through side quests that not only gave no experience points, but also weren't very interesting or well done. I discover that a woman wants to have her husband murdered, tell her I will turn her over to the law, and...there is no actual option to turn her into the authorities. And that is only one quest out of many that feels incomplete. Throughout the module, the PC's dialogue is not only railroaded (which can be tolerated, if it's good), but also inconsistent. My PC was forced to speak lines ranging in tone from compassionate bleeding-heart to cynical, money-grubbing mercenary. I never felt like I could really get into character. That was sad for me, because I had been dying to try this character out. To add insult to injury, much of the writing is riddled with spelling mistakes. After finishing up in the first couple towns or so, the PC finally has a chance to do some real fighting and cleaning out dungeons. The exp was welcome (you could argue that combat exp is more generous than it should be), but I also found that much of the combat had little to do with the main plot. If you are expecting this module to have you plowing through lizardmen, think again--most of the enemies in this game actually have little to do with the lizard raids and who is behind them. Not a huge deal, I guess, but it felt "off" to me, and the main plot just wasn't substantial enough to make up for it. Many maps in the game are vast and mostly empty, too, which is a big pet peeve of mine. I don't mind exploring, but how much fun can it be if there is nothing to explore? Why make such huge maps if you actually only need less than a quarter of the area? Since I love the Forgotten Realms setting, I was really excited to play this module, and I am honestly very disappointed that this was such a letdown. Heck, even some of the Realmslore was way off. I give the builder credit for knowing about the Rotting War, but where did "Mara, lesser goddess of Death and Destruction" come from??? I've been a serious FR fan for about 6 years now, and as far as I know there was never any such goddess. I am positive that if this Mara existed, I would have heard or read about her by now. I realize some deities masquerade as other entities, but nothing of that sort was mentioned in the game. Even the *denouement* was unsatisfying. I tried two different endings--one in which I assassinate the main villain, and one in which I headed back to Assam to inform Holinar of what was going on. In the former ending, I dryly recite what occured, and am unceremoniously handed 2000 exp and 2000 gp. Great. In the latter, Holinar takes me to the Lord of Ormath, and the ending there is...incredibly anti-climatic. And I didn't get any reward (!?). So, in short, there are far, far better modules at there than this one, and you would be better off playing them. This one is badly scripted, feels dated, and just isn't well done. I am happy it is all over. Not recommended.
Posted by ericdoman at on03/12/06
This is a brilliant mod. Another hidden gem. Started as a 2/2 ranger/rogue finished 4/3/3 r/r/assassin. Combats, storyline, dialoge, main quest sub quests all tops. Had same problems as Cosmo excep no elf went hostile. One did offer his services as a henchman. But did not apear on screen as henchman, even though he'd follow me and fight by my side. One combat only. Had a number of different endings prison, assassin soneth and reaching Lord Qwen. This is definitely HOF material if only these issues were sorted.
Posted by SaraJT at on02/25/05
Well constructed storyline, couple of bugs keep it from higher score.
Posted by Gonzo_Jones at on02/16/05
A well-crafted story, gameplay gets a bit linear towards the end, but multiple endings are very well done-- actual roleplaying!
Posted by JackSprat at on02/09/05
Friend recommended it, I had fun with this mod. Nice story