This is an adventure about a prince or princess that has returned home from adventuring afar. Upon your return however, you find out that your home is not the way you left it. New enemies have risen up against your king and you must help uncover these traitors.
This module is not combat heavy, however that is one way to gain XP. The other is speaking in character. I hope this adds a different excitment to the module that is not seen often. PLease email me with comments. Zip file includes ending movie. thats why its 3 megs.
By the way!! I made this Module assuming that the Item Level Restriction was off.
Well I checked this for the first time in a while. Sorry if there are game breaking bugs and what not. I have not updated the file in many years. Also, sorry there was never an end to the story. I got about 25% through chapter 2 and then life happened. I never got into NWN2 or back into NWN1 but I am very excited for Dragon Age. I am pumped to start a new series and to utilize the exp I received from doing these modules. Once I play through the OC, I'll look forward to starting my mod. Stay Tuned!
- Joe Nicolosi
Posted by Neilium at 2009-08-06 10:16:22 Voted 9.25 on 08/06/09
(update to my last post)
I just found a working link to the beginning Prelude movie over in your "Journey to the Capital" page. Well done!
Posted by Neilium at 2009-08-06 08:49:55 Voted 9.25 on 08/06/09
Hi Joe!
I had fun playing your Prelude mod. I agree with some of the previous posts about the alignment shifts though.
I typically play a Paladin and was penalized severely for taking the "legacies" from the Temple Crypt. I actually had to replay that part over from a Sav in order to *stay* a Paladin!
Are those items actually necessary to play Part1? If so, should I go back down into the Crypts and get them, and will I be able to get my "goodie points" back somehow? :)
One other minor problem I had: I could not find and/or download your opening movie! I can click on the link but it just takes me to another page listing dozens of other things for other mods. (I haven't seen anyone else mention this, so maybe it's something unique to my setup...)
Thanks for an interesting mystery mod, and I'm looking forward to starting Part1 soon!
Posted by Steve_Savicki at 2009-08-01 18:08:38 Voted 8.00 on 08/01/09
-.25 item strip
-.5 - crowded items made it easy to miss something - I had to backtrack several times.
-.75 - module too overpowered
-.25 - level limit
-.25 initial area PVP strips infinitely
_________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by ggas at 2008-09-19 15:46:30 Voted 9.50 on 09/19/08
This was a very good module.
Posted by Astero at 2008-03-21 17:01:26 Voted 8.25 on 03/21/08
Some battles were tough, mostly at the beginning, for my level one char but manageable. I didn't mind having to pass some obstacles to see my father although the reason behind all of these didn't always seem convincing, nevertheless the story kept me going.
Replayed the prelude with a solid fighter. This module is probably more suitable for fighter/paladin and possibly cleric. With the proper character, players willing to "buy" the story should have adequate fun.
* Minor Spoilers *
Found adequate equipment early on (near the boat) and was able to venture "below" without problems. Using the Expertise feat most enemies were easy to defeat (20 required to hit my character) even the bosses "below" died after one or two blows. Had no major problem in the castle the only challenging fight was the one with the "assassin".
Posted by seven seas at 2006-08-07 04:32:58 Voted 9.25 on 08/07/06
pretty good
Posted by Someguy ( 65.6.xxx.xxx ) at 2006-05-16 15:03:12
Im,getting the module. I did'nt Know if the module is good, So im gonna try it, It sounds Interesting.
Posted by Dr.Zoidberg at 2006-04-09 13:24:19 Voted 9.25 on 04/09/06
Very nice mod. Will start with chapter one immediatly. :)
Posted by Riona at 2006-04-03 18:24:33 Voted 8.75 on 04/03/06
A fun little "change-of-pace" module with a surprisingly intriguing story. The quests are quite fun, the scripting is good, and the player will find that it's actually pretty easy to level up and become fairly tough. Yes, there are some aspects of the story that may seem implausible--for example, why does the PC have to jump through so many hoops just to see his/her own father?--but I do feel that the explanations actually given in the game are adequate. And while there was no shortage of spelling errors (and a few times when my female PC was referred to as male), I found the dialogue to be quite charming overall. The movies are professional looking and nicely set the mood.
Recommended.
Posted by WaterRabbit at 2006-04-02 16:40:35 Voted 3.00 on 04/02/06
While the basic plot is sound, the rest of this module is poorly done compared to many other submissions. The dialogue is truly atrocious. It is simplistic to the extreme � designed for pre-teens. The author is confused about alignment as well. He believes that rude people are evil and that good are meek. Just about every dialogue gives the character only two attitudes � rude (evil) or meek (good).
The NPCs are of the annoying variety. None of them treat the character as the king�s son. They are barely civil and don�t react appropriately to the dialogue choices. They are all one-dimensional at best. The author in his notes states that your character should care about these people and not go on a murder spree. However, even a paladin would be tempted to do so. It is no wonder the character left to go on adventure! This has to be the worst set of NPCs I have had to interact with in any module.
The author really needs to go back and rewrite all of the dialogue and present the character with more interesting choices. If the only dialogue a NPC has is �Don�t bother me, I am too busy� then why bother putting the NPC in at all?
Posted by hmdai at 2006-03-10 08:28:38 Voted 8.00 on 03/10/06
I have played a bit of this one and found the story interesting. It might be a bit strange that the returning hero is lvl 1 and that he is poor. Worse, although this mod tries with some success (does not work well with Neutral) to let you play your alignement some early compulsory fights are a bit over the top. How many time do you have to reload just to get pass the "princess" guard? Was it really necessary to give him such a weapon? A bit later you might reach lvl 2 but it is still not enough to pass the next guard. The only thing you can do is run-shoot-run-shoot until you get tired or you managed to take that him down.
Some of the NPCs are not reacting properly either. Won't anyone bother to inform the King that you have returned? Instead of you chasing people or doing the go-get-some-food quest it would make more sense that some NPCs might come forward to speak with your character or that a guard might bring you to them.
Made a wrong turn at some point and thanks to another critical hit lost my character. So despite the story I might give up on this one.
One more thing, I am not sure why there is a bleeding system in place since this is a solo module with no henchmen.
Posted by Aku Armoton at 2005-08-10 12:45:24 Voted 9.00 on 08/10/05
Nice mod overall.
Posted by Stravinsky00 at 2005-07-21 10:09:00 Voted 9.00 on 07/21/05
A fun modules. I'm still looking forward to the sequel, if one is still forthcoming.
Posted by Steph09 at 2005-04-13 14:41:12 Voted 10.00 on 04/13/05
Posted by cobracommander at 2005-03-24 16:54:47 Voted 8.75 on 03/24/05
I also got stuck when my animal companion killed the ghoul leader. Is there any way to reactivate the plot? I don't want to restart the game all over. Thanks.
I went into the sewers, killed the orc and minotaur, and found Mila (dead).
I can't get through the portal, or the door from the sewer house. Where am I supposed to go next?
Thanks.
I went into the sewers, killed the orc and minotaur, and found Mila (dead).
I can't get through the portal, or the door from the sewer house. Where am I supposed to go next?
Thanks.
Posted by kok_warlock at 2005-01-11 13:38:19 Voted 7.25 on 01/11/05
Good mod with a good movie, but extremely short.
Posted by paraalso at 2004-12-19 05:53:11 Voted 8.50 on 12/19/04
Posted by Tazman at 2004-11-17 10:14:44 Voted 8.75 on 11/17/04
Posted by p_perry at 2004-10-10 20:03:29 Voted 9.00 on 10/10/04
Posted by The Missing Link ( 66.167.xxx.xxx ) at 2004-10-07 00:10:00
Thank you, Rabbit!
I swear I'd been there & never saw it! I guess I totally failed *my* perception roll!
Thanks Again!
Posted by RabbitInTheMoon ( 68.193.xxx.xxx ) at 2004-10-06 19:38:00
@The Missing Link:
Did you go inside the Guard Barracks? You probably noticed a named dead body containing a letter to the King. There's a trapdoor on the floor next to him. That will let you get on with the mod.
I greatly enjoyed this one. I do wish there were more dialogue options than being very obviously good and very obviously evil, but then again I just like playing Neutral characters. ;)
Posted by The Missing Link ( 66.167.xxx.xxx ) at 2004-10-03 15:17:00
Okay, so I feel like an idiot, but I can't find a way to get the game rolling. I've spent a couple hours going through my hometown & nothing. I've been in every area & every building, spoken to everyone, looted every corpse & picked up every item I can. I've been in the sewer & can't get through the door. If there is a key, I can't find it.
I can tell from other posts that people usually get on with the game. My question is how? Is there something I'm missing or did wrong? Did I need to pick another conversation path with the old lady @ the dock authority, or do I need some rogue skills to pick the sewer door lock?
I'm playing a Neutral Evil Cleric, if that helps.
This seems like a very interesting game. The mood has definitely been set from the first moment & I am definitely wanting to move on.
Please advise & I will promptly smack myself (no doubt) when you do.