You find yourself in a small wintry town called Winterhaven. After pleading with the tavern keeper to let you sleep in his pantry you finally get a good nights rest. The next day you are prepared to traverse the iced tundra again, but fate has a different plan for you. Will you walk away or face the dark road that lies ahead. (You need to download the Journey Into Darkness hak pak from the supplied link below.) This is a full adventure in the style of the NWN campaign, but only about 10 hours worth instead of the 40-60 from the NWN campaign.
UUUHHHHGGGG!!!!! I ran into the same problem. Did you ever find a fix? -------------------------------------------------------------------------------- Name: Decclan Macmanus IP Logged: 208.164.xxx.xx Date: 05/06/04 08:30 Report this post: One click process Ouch!...I see the problem. The door must not being unlocked in the script as well as opened. So when you shut it back it is locked again and the Old kings aren't there to open it again. Yeah without a previous save you are screwed. There maybe another way though. I know there are some commands for the command console to SetInts and what not. I think there is one for unlocking doors as well. You would have to open the toolset and find out the tag of the door though. I'll look on some forums and see if there is. I'll post it if I find anything. Sorry! -------------------------------------------------------------------------------- Name: IP Logged: 213.204.xxx.xxx Date: 05/06/04 08:14 Report this post: One click process Sigh - I've come a long way to solving this module but I will not be able to solve it. Right after I talked with the old kings and they apperantly opened some gateway from me - so I went furter and came to a room with 3 dangerous monsters. When one came rushing towards me I closed the door to the room to lock him on my side and has since been unable to open the door again.... Sigh - the kings that opened it for me are dead - hopefully it also means that the Old one can't escape ? other than that the module was fun up to the point of no return... Sadly I do not have a old savegame from before I closed that door that only the kings can open again! --------------------------------------------------------------------------------
Posted by garyh2018 at on12/22/04
Buggy and not interesting enough to finish.
Posted by Decclan at 2004-12-0720:09:00
Hi...the door right after the Curst Monk is just a small room with some coffins in it. You should be able to pick the lock or bash it if I remember right...either way it is not important. Thanks for playing.
Posted by trill1hal at 2004-12-0309:24:00
Hello. Not sure if I am doing anything wrong or if my mind isn't working but in the undead level when you first start out after you kill the monk there. How do you get the door open? I thought there might be an sercet door but I am playing an human f1/c2 and I'm not sure if I did all I should or if I am missing something. I guess I could make an elf character but I wanted to try something else. Any suggestions or hints are welcome. I will give more input once I get past this problem. Hal.
Posted by Jess_ at on10/06/04
No fun, too hard Hack 'n Slash, story not enough developped.
Posted by Decclan at 2004-10-0321:33:00
Thanks for your comments pmiller. I'm glad you enjoyed the module. Yes this module was more of a hack and slash module that others. The beginning can be tough for a first lvl player. The henchman in the beginning is more of a meatshield. Just to keep some of the enemies off your back while you take out the rest. There was some clues to the Forgotten Kings questions in the City of Lisdon. You must have missed them. Thanks for playing.
Posted by pmiller at on10/03/04
Decclan; Enjoyed the module. It was exactly as advertised and any negative comments that I could make would either be complaining about your designed characteristics posted in the readme file or they are minor issues you already know about. I played it with full knowledge of these issues and specifically decided to play the module because of the fast paced XP progression and did not want to get bogged down in a complex story. ** Some Spoilers ** I tried out a new character build for me and I wanted to see how it would progress up through level 20. Played a Barbarian/Fighter that eventually went Weaponmaster in greatsword at 11th level. One would expect this character to be a hack'n slash machine and well suited to this module. I definitely was not bored from routine combat and I was certainly challenged throughout the module's encounters. Early on every little combat was like a tough boss battle and I needed to use the stone of recall to save my butt frequently in the middle of combat early on and throughout the entire adventure. People wanting to start this module would find the beginning very challenging and could start with a level 2 or 3 character and would not find themselves unbalanced, definitely would consider level 4-5 for any non-tank class. Particularly if they were not using the outsider henchman (I found him pretty worthless except to die for me like a meat shield). With the exception of the sewers I tried to maintain a solo experience and did not use the henchmen. I had no choice though in the beginning, needing the outsider to die for me to beat a few monsters like ice pixies (the one foe he actually helped me without getting killed), the water elemental and the giant in the ice caves. I had to replay that section a few times just to get through it, eventually needing the henchmen's help. After that section, never used him again. As for puzzles, the only one I can remember being the Forgotten Kings, I never found any clues to the answers to their questions, and wrong answers KILL you! Luckily I quick saved right beforehand, but I was only able to reasonably guess 2-3 of their questions on the first try, the rest were trial and error. Perhaps a book with some anecdotes to give clues would be nice, but then again I might have missed the clues. For those old school D&D gamers (which I guess I am one playing PnP back in the early 80's) death in D&D used to be final for your character and this would be very frustrating for those that really are put out when they die. Me, I never respawn, always reload because usually it is because I made a stupid mistake anyway. ** End spoilers ** I would definitely recommend this module for anyone that wanted to play it for similar reasons as mine and with full knowledge of what to expect having read the readme file and othe comments on this thread. Given that you originally posted this module over 2 years ago, people who judge it against the total playing experience of some the masterpieces that have come out since, should probably play one of your other modules instead and not go back an play this one afterwards. As for me, I intentionally played this one first and I will probably try your other (likely better) modules in the future. Since they weren't logical sequels for my level 20 Barbarian I don't know when I'll give them a try, I have many modules on my play list. Happy adventuring and thanks again for making the module. - Perrin
Posted by pmiller at on10/03/04
Enjoyed this module. After reading about it and others' comments it was exactly what I expected, a fast paced hack'n slash romp, real fast. After reading the author's comments about it as well it was spot on for what to expect. Worth playing despite its faults and has good mooments of amusing humor. Best used for trying out a new character builds that you are interested in playing and experimenting with.
Posted by mrnukem at on09/06/04
A very well done module for new char solo play. Really enjoying rhis one!
Posted by mrnukem at on09/06/04
A very well done module for new char solo play. Really enjoying rhis one!