You find yourself in a small wintry town called Winterhaven. After pleading with the tavern keeper to let you sleep in his pantry you finally get a good nights rest. The next day you are prepared to traverse the iced tundra again, but fate has a different plan for you. Will you walk away or face the dark road that lies ahead. (You need to download the Journey Into Darkness hak pak from the supplied link below.) This is a full adventure in the style of the NWN campaign, but only about 10 hours worth instead of the 40-60 from the NWN campaign.
Very nice module - definitly worth playing :) _________________________ - Tigrius Builder, DM, Player
Posted by Decclan at 2004-05-0620:18:00
Well after doing alot of searching I couldn't find a command for unlocking doors. Most of the commands were DM client anyways so don't think that would help. Sorry.
Posted by Decclan at 2004-05-0608:30:00
Ouch!...I see the problem. The door must not being unlocked in the script as well as opened. So when you shut it back it is locked again and the Old kings aren't there to open it again. Yeah without a previous save you are screwed. There maybe another way though. I know there are some commands for the command console to SetInts and what not. I think there is one for unlocking doors as well. You would have to open the toolset and find out the tag of the door though. I'll look on some forums and see if there is. I'll post it if I find anything. Sorry!
Posted by Anonymous at 2004-05-0608:14:00
Sigh - I've come a long way to solving this module but I will not be able to solve it. Right after I talked with the old kings and they apperantly opened some gateway from me - so I went furter and came to a room with 3 dangerous monsters. When one came rushing towards me I closed the door to the room to lock him on my side and has since been unable to open the door again.... Sigh - the kings that opened it for me are dead - hopefully it also means that the Old one can't escape ? other than that the module was fun up to the point of no return... Sadly I do not have a old savegame from before I closed that door that only the kings can open again!
Posted by Decclan at 2004-04-0521:16:00
Sorry to hear you didn't like the module Jess. I can see where playing a rogue would be hard. I didn't test it with a rogue so I know it would be tough since they are not great fighters. I agree with you on trying to compare this module with ones of the past several months. It stinks compared to those but that is because I released this about 3 months after NWN was released before all the really cool modules were ever even thought of. You didn't get very far into the module. It actually gets better since I was able to learn more of the toolset functions later on in the making. But it still doesn't compare to some of the better mods including the sequel to this module which is Souls of Time. Journey of Darkness was just me goofing around with the toolset and making one of the first modules around at the time. Sorry you didn't have fun.
Posted by Jess_ at on10/06/04
I can't like this mod !!! And can't give more than "4". With a so big hak, the maps should be more developed, not just some rooms ans corridors with monsters and treasures. And there is no logic in the monster's dwelling... I dislike the too great amount of XP given for killing while the rewards for the quests are nearly ridiculous in comparison. Your work would be better if recommended for a 5th level character at first, not a 1st one. The fights are undoable without Levacus because of normal Orcs with more than 15 hit points !!! I don't know why I must kill the Ice Sailors... Some traps are too easy (DD = 3 !! ) And the Graveyard has a journal entry bug : "Error, blank journal entry..." Not worth the downloading time ! I had to abandon in front of the Ice Giant with my 5th level Rogue :o