It has been ten years since the Dark One's banishment. Your spirit was damaged and your soul has forever been tainted since that time. You have been a recluse for the last ten years letting your skills diminish. You receive an urgent message from your friend, Alando. He calls for you to come to the great city of Lisdon. His message is filled with dread...As are you. This is the sequel to 'Journey Into Darkness'. This module uses some of the best custom content for NWN the community has offered. I have also added a few things including some custom music. The Souls of Time hak is required to play this module. Updated 7/29/03. SoU install required to play.
Thanks for the concern Lebowski. It's ok I'm not getting in press time for the module. Things have been lagging behind anyways because I'm planning to move soon. Haven't had alot of time to work on the module because of packing and taking care of loose ends around here. But I will keep things posted when it progresses more. Thanks!
Posted by lebowski at on03/23/04
I was thinking that maximus will put for sure in the froont page the news that you are working at a new mod. Maybe it will be a good thing to do to get some more involvement in this thread and some kind of discussion to help you in your project. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on03/23/04
One of the best stories ever told in NWN with breathtaking CC and cutscenes _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on03/23/04
So you ARE back?! That's sooooo good. A shame your next project will not have to do with the wonderful ending of this mod, however since your progress from Journey is unbelievable I'm sure that The Wizard Wishes will be amazing. Just a suggestion: If the mod will be 1-40, it will probably be too long to be in a single *.mod file, use more chapter like bioware make it faster to load and more enjoyable. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by Decclan at 2004-03-0919:46:00
Umm...sorry for the typos and typing excepting instead of accepting. I'm medicated right now thanks to some wicked crudd-filled coughing I've had this past weekend. I'm going back to bed now. Night.
Posted by Decclan at 2004-03-0919:42:00
Hi...good question. When I created the first module I wanted to make a full level module not really thinking about creating a sequel at the time. I didn't think about doing a sequel until later on. When I started and finished the this module there was no way to get past level 20. Hordes of the Underdark was still a twinkle in Bioware's eye. I thought about it at the time and realized I was having more fun playing mid-level characters than high level characters so I made the sequel at that range of levels. And story wise it was 10 years later and your character had been living like a hermit for those years. Of course he/she had lost alot of ability and skills in that time frame. I know there isn't any rules for that in D&D books that I know of but I added it. I know I put the level checker in the game but that was only to give a challenge. Didn't want people going through it with a level 20 character and then complaining it was too easy. I'm sure there were some power players who thought it was too easy at that level as well...hehe. Anyways, I hope that answered your question. I'm actually just now getting back into NWN some and I am going to continue working on my last project called The Wizard's Wishes. It will be a full module excepting class levels from 1-40. It won't be out for awhile but keep an eye out for it. Thanks for playing my modules.
Posted by T-man at 2004-03-0611:58:00
Just a little curious...why did you make this module a sequel to your previous module, a module that gets people up to level 17-18ish, yet your sequel does not allow people over level 13 to play unless they get their levels dropped back down to 12? I got my monk/assassin up to 17 in your last module, yet was somewhat disapointed to see that in order to play Souls of Time, I have to lose 5 levels.