Strongly recommended to use your character from Part 1.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Heavy
Scope
Part of Series
DMNeeded
Part of Series
Single or Multiplayer
Single Player
Max Character Level
06
Max # Players
01
Min # Players
01
Min Character Level
03
Content Rating
Everyone
Description
The story starts where Part 1 finished: you have completed the first stage of your investigations, and have returned to the Two Feathers Inn to rest for the night, and to gather your thoughts and resources for the journey ahead. Many of the characters which were of help to you this far are still there, and one will call in a favour that you owe. YOur journey starts in Haighmarsh, but will take you away from the city, through ravaged farmlands to forbidding forests, gas filled caves and, finally, to the ruined Watchtower which, you hope, holds the answers to many of the questions which surround the disappearance of Rose LeDuget, the Traitor James Fox, the Portrait, and the defection of General Goodsun. As your journey progresses, you may start to suspect some of the terrible truth behind the mystery, but you cannot yet know how far these revelations will take you from the bustle of the once-happy city......
Posted by Bianca at 2011-09-06 22:24:39 Voted 8.00 on 09/06/11
Interesting! _________________________ Everything you do has a meaning...
Posted by shuurai at 2008-03-14 14:30:41 Voted 7.50 on 03/14/08
Tons of potential in this one, but sadly it fell short. The story just seems way too forced, and the combat is annoying... Not difficult - annoying. I absolutely hated being warped back to the spirit forge every time my wimpy druid henchman goes down; especially when I was on the verge of killing whatever we were fighting. Why not just warp HER back and let the player go get her later?
Why does almost every enemy need to have daze, hold, or sleep spells?
Posted by Astero at 2007-09-08 19:56:33 Voted 8.75 on 09/08/07
Better than the first one. The only problem I had was with the giant quest. I entered the chief's cave but he wasn't there and when i found the giant's club I triggered the quest without getting it from the chief. Maybe I should have found the giants before entering the tower, I don't know. Other than that everything worked fine.
Posted by namiph at 2007-05-10 00:31:03 Voted 9.75 on 05/10/07
Liked it a lot!! Good storyline. Forging is fab, could do with being able to forge multiple items though. Moving on to pt 3.
Posted by meganlynn at 2006-06-17 20:32:49 Voted 1.00 on 06/17/06
hated it.
Posted by Steve_Savicki at 2005-09-29 06:49:41 Voted 10.00 on 05/03/05
Hey Captain, in this day and age, could you make it so the mod doesn't strip our equipment? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by mooklet at 2005-08-07 10:56:47 Voted 10.00 on 08/07/05
Just as good as the first one.
Posted by JR at 2005-05-29 14:47:20 Voted 6.50 on 05/29/05
This series is one of those deals that is essentially a mediocre excuse to show off a single custom feature (the Spirit Forge, in this case). The story is interesting, but it is literally a story--there is absolutely no roleplay whatsoever, and it is linear in the extreme. You virtually always have a single dialogue option, which serves only to continue the DM's extremely verbose, literary (yet frequently misspelled) narration. On the unusual occasion you get multiple dialogue options, one is obviously the "wrong" choice--it's just completely uninteresting from a roleplaying standpoint. The Soul Forge is interesting enough and fairly useful, a nice way to make boring inventory items more surprising. But ultimately this is a long way of reading a story, period. This particular chapter has a couple of appealing custom monsters--a type of spider and a giant encounter.
Posted by Steve_Savicki at 2005-05-03 19:00:41 Voted 10.00 on 05/03/05
The story only gets more suspenseful! _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Dallo at 2005-02-21 03:12:15 Voted 9.50 on 02/21/05
Posted by xavi_ at 2005-02-19 05:21:09 Voted 8.50 on 02/19/05
Posted by Lanceaz ( 24.255.xxx.xxx ) at 2004-09-14 20:13:00
DrGwydion,
I'm a forging fool. Thanks!
Posted by DrGwydion at 2004-09-14 14:52:00 Voted 8.00 on 09/13/04
Lanceaz,
The most common problem is that you must put the ingredients on the three glowing arrows in the corner of the room. So drop one wine on one arrow, one fairy dust on the second one, and the herb on the third. Then talk to the altar in the room's center and choose the forging option. The room should fill with fire and light and leave a potion close to its center.
Make sure you get the items on the arrows, though I found that was pretty forgiving.
Posted by DrGwydion at 2004-09-13 11:46:20 Voted 8.00 on 09/13/04
Too much mindless combat. I hope part 3 comes back to the story from part 1 (which I liked much better). This installment was much more polished than part 1.
Also, there was a bit too much pointless repetition of part 1 areas. There wasn't much need to make the character walk back and forth through the (now empty) sewers.
Posted by Lanceaz ( 24.255.xxx.xxx ) at 2004-09-07 22:45:00
Help, I'm having a little problem. Everytime I attempt a forging nothing happens. What am I doing wrong? Do I not have the right ingredients? Fairy dust,a bottle of wine and a plant or herb should make something, right?
Posted by Lanceaz ( 24.255.xxx.xxx ) at 2004-09-07 22:45:00
Help, I'm having a little problem. Everytime I attempt a forging nothing happens. What am I doing wrong? Do I not have the right ingredients? Fairy dust,a bottle of wine and a plant or herb should make something, right?
Posted by kmc at 2004-09-07 09:03:39 Voted 9.00 on 09/07/04
_________________________ KMc
Posted by krissd at 2004-07-18 13:48:09 Voted 8.00 on 07/18/04
Well, I'm almost done but I have a few questions. First, where is the forest giant chief supposed to be? I never found him, and all of the other giants just grunt when I try to talk to them. Also, I read a few postings talking about a horn - what and where was that?
I've basically cleared everything out and found the giant club after beating the hive queen. I lucked out and forged the spiderbane ring early on, so the poisons were not a problem. I'm at the point where I need to talk to the councilor. I initiated the conversation with him earlier, but his words seemed to indicate that if I continued this mod would end. So I chose the option to come back. However, Miriam's dialog is stuck back on the conversation with the councilor, so I can't get her to change tactics or give her items.
Hmmm.... Hello Cisconetdude. Whilst I appreciate your feedback, and fully understand that a single mod will never please everyone, I would like to know how you can justify a 2. If a 5 is an average mod, which is finishable, and has no game-destroying bugs, then a 2 is a truly atrocious piece of work. Does this mod really deserve such a low vote? That single vote has considerably lowered the average, which in itself is now irrelevant (good job you didn't post it last week though....) and will be discounted when the new trimmed average system cmes into play. However, if you want authors to keep providing you with free game-enhancing material, I would suggest that youconsider your responses a little mre carefully in future.
Posted by Cisconetdude at 2004-07-05 09:15:30 Voted 2.00 on 07/05/04
If you did not force the player to used your magic system then this game could have been better. Finished the first mod without it but this will not be the case with this mod
Posted by Cisconetdude at 2004-07-05 09:14:00 Voted 2.00 on 07/05/04
I actually thought this mod was good until the forced use of you magic system. Well I will never finish this mod because I dont like the magic or the system. And you can not finish without creating some device to make it through the stink cave. So I will probably not finish the last mod either.
Posted by DaZZle at 2004-07-01 15:32:00 Voted 7.00 on 06/28/04
Congratz :) Your module actually made it in the HoF today!
Posted by MrKez at 2004-06-30 09:12:14 Voted 9.00 on 06/30/04
Posted by DaZZle at 2004-06-28 14:39:00 Voted 7.00 on 06/28/04
Thanks for making this mod, it is really good and entertaining. Unfortunately it lacks a bit of polish (spelling errors etc.) but otherwise it is clear HoF material, probably better then a lot of stuff that's already in it.
I encountered some issues I'd like to point out so you might be able to improve the mod:
- At the opening cutscene the camera keeps tilting from person to person in a very unsmooth way. I would have found a fixed angle a lot more pleasant to watch
- at the final conversation with fox, while talking about how he ended up there, there is one phrase spoken by the PC that should have been said by fox.
I also had some issues with the henchman:
- At one time I gave her my tower shield, just to have her drag it around. However, I couldn't get it back from her. When I asked her for her protection, she said she didn't want to give me her armor and the shield didn't show up with her 'other' items. During combat she was constantly complaining that she couldn't use the shield
- Mebriel's armor class is very weak. Especially at the end this gives problems. She's constantly being wacked and there is no way to make her use ranged weapons except taking the quarterstaff from her.
- When Mebriel dies, we are both transported to her forge. I don't see why we both have to transport since it is not me who dies and it is not my forge. I'd prefer having her go alone, or even better some kind of system where you can heal her with a potion. She really died a lot on me and I usually had to reload when that happened.
Posted by DaZZle at 2004-06-28 14:31:12 Voted 7.00 on 06/28/04
Intriguing story and plot. A very good module comparable with HoF material. However, there are many spelling errors and some minor bugs otherwise it would have been an 8
Posted by swiatek at 2004-06-05 02:32:51 Voted 8.00 on 06/05/04
Posted by Arogernorth at 2004-05-30 15:01:47 Voted 10.00 on 05/30/04
This one is tough and a quicker pace than 1. Still alot of problem solving to do. The plot continues on and you feel as if you are forced along it. Excellent story still and very good job with the fighting. The forge is still fun.
Posted by Drake_Hillraith at 2004-05-26 08:00:37 Voted 9.00 on 05/26/04