Best to start at Lvl 1, Opportunity for quick level up at start
Races
Any
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any; Clerics / Paladins may have an advantage later
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Best played as good / neutral
Description
A complex, intriguing plot is introduced in this first in a series of 3 modules telling an epic story of love, treachery, ancient evils and dormant powers awakened. Harness the power of the Spirit Forges, and solve the dark mysteries plaguing Haighmarsh. Over 120 new items can be crafted in the Spirit Forges, and only you, and a select handful of others are able to harness their power. What has become of Rose Le Duget, royal heir? Why did the General of Haighmarsh's first company turn traitor and defect? What secrets does the silent portrait hold? And what is the ancient power that stirs beneath the earth to the north? Parts 2 and 3 are already well underway, and will be available soon....
I was thinking of playing this and noted the creator's comment on 2005-09-28 15:39:50. Has any progress been made on an updtaed version?
Posted by Lariam at 2005-10-0313:46:06
That's great news (about the update)! I'll certainly be playing this series once it is updated. It looks cool. _________________________ Forgotten Realms Weave
Posted by CapnGherkin at 2005-09-2815:39:50
Ok: the first area is a cutscene: one of the later patches broke it, and I haven't had time to fix it. Seeing as I have had a couple of requests to revive this little ol' series, I'm going to give it a go... I'll post an update in the next 2 weeks to so, updated to 1.66.
Posted by Steve_Savicki at on05/03/05
I agree with Anon. Captain, the only way to get the mod started is to make it to the east end and I had to powergame in order to get more hit points to do so. Also, I could never solve the rat quest. It may need debugging; it may need a tweak to cope the current NWN 1.66 patch. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Anon at 2005-09-2121:00:43
It's not supposed to be a battle: you are supposed to be transported out as the soldiers fall. I'm guessing that one of the updates to NWN messed it up. I got around the problem by getting a few Invisibility potions before starting the module, the teleport eventually kicked in and took me from the caves. Unfortunately, there are a couple more things like this in the mod, and it's hard to imagine it getting an update at this late date.
Posted by Thaddeus at on09/10/05
Dear oh dear, this is not good. I start by being killed in an intro cut scene there's no reason for the PC to even be in. Finally managing to survive, I get told I'm a simple farmer (even if my character's a Barbarian or an Elf Cleric, somehow my family are farmers...) and am then sent to be killed by Goblins with poisoned arrows. Trying again, I choose to drink the potion of invisibility when the goblins attack and run away. Arriving (eventually - the area transition was badly placed, too) in a room with a wizard, the goblins have followed and so the wizard casts Cone of Cold to kill a goblin, and gets me as well for 44 damage. Dead for a third time, by "friendly fire" on this occasion, before the adventure has really started. It's hard to see how this module could have been more poorly written.
Posted by Belanos at on08/10/05
I'd have to agree with Dwayne. I couldn't even start the mod since I just ended up getting killed by the Spectres. I can't even run away. That first battle is way to much for a first level character, as is suggested. This one won't be in my collection!
Posted by Belanos at on08/10/05
Not much fun when all you can do is get yourself killed right at the beginning of the game.
Posted by mooklet at on08/07/05
Awsome mod, lots of fun, really interesting story line