Best to start at Lvl 1, Opportunity for quick level up at start
Races
Any
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any; Clerics / Paladins may have an advantage later
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Everyone
Alignments
Best played as good / neutral
Description
A complex, intriguing plot is introduced in this first in a series of 3 modules telling an epic story of love, treachery, ancient evils and dormant powers awakened. Harness the power of the Spirit Forges, and solve the dark mysteries plaguing Haighmarsh. Over 120 new items can be crafted in the Spirit Forges, and only you, and a select handful of others are able to harness their power. What has become of Rose Le Duget, royal heir? Why did the General of Haighmarsh's first company turn traitor and defect? What secrets does the silent portrait hold? And what is the ancient power that stirs beneath the earth to the north? Parts 2 and 3 are already well underway, and will be available soon....
Poor use of factions. The beginning spectres shouldn't be hostile unless they're meant to kill the PC. Use something inimical to the soldiers, instead. Also, if you decide not to let the talkative kobold go, EVERY commoner goes hostile, including the shopkeeper who sent you into the sewers.
Posted by Dwayne at on07/21/05
One of the worst I have player. The storeyteller was good but nothing else.
Posted by Dwayne at on07/21/05
Not very impressed. After being killed in the opening scene by spectres I get killed many times by the creatures waiting for me at the start. There are too many of them and most are too powerful. To top it all off my familiar won't fight and says I'm out of here. I have never had my familiar run off all the time. Terrible module. I can not see how it made it into the HOF.
Posted by JR at on05/29/05
This series is one of those deals that is essentially a mediocre excuse to show off a single custom feature (the Spirit Forge, in this case). The story is interesting, but it is literally a story--there is absolutely no roleplay whatsoever, and it is linear in the extreme. You virtually always have a single dialogue option, which serves only to continue the DM's extremely verbose, literary (yet frequently misspelled) narration. On the unusual occasion you get multiple dialogue options, one is obviously the "wrong" choice--it's just completely uninteresting from a roleplaying standpoint. The Soul Forge is interesting enough and fairly useful, a nice way to make boring inventory items more surprising. But ultimately this is a long way of reading a story, period. This particular chapter is fairly short and unsatisfying, but the later segments get a bit better.
Posted by Steve_Savicki at on05/03/05
A little buggy in the very beginning- if you have to click on the guy who leaves to continue the mod, then he needs to be made invincible to prevent being hurt from the spectres. The spectres make a haunting beginning as you enter a peaceful city from the outside and the quests are varied to keep the suspense up. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Blatob at 2005-04-2302:03:00
How to open the door in Scuttle's store? It is supposed to lead to Griswold's place isn't it? I don't have dialogue with Scuttle about the door and I cannot find a key.
Posted by Steve_Savicki at on05/03/05
How do you solve the rats puzzle? I can't open the unbashable metal grate. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Victor at 2005-03-2909:18:00
same problem with Alex, i can go pass cut scene once with my character dead, and no another time. ^^
Posted by Victor at 2005-03-2909:18:00
same problem with Alex, i can go pass cut scene once with my character dead, and no another time. ^^