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NWN MODULES

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Title  Sleepwalker 2 : Breaking and Entering
Author  Phalanges
Submitted / Updated  06-08-2004 / 05-01-2013
Category  Dramatic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Forgotten Realms
Gameplay Length  10-15 hours
Number Players  Single player only!
Language  English
Level Range  Players less than level 7 will be leveled up.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Must be fighter, cleric, paladin, druid or ranger in first class slot (more will be added in future releases)
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  07
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Quest and dialogue options for good,neutral, and evil characters.
Description
This module continues where Sleepwalker 1 : Desert Greed, left off. You have finally made it out the desert and back home, but you still don't know why or how you ended up in the desert to begin with... And what's with this amulet? You can't remove it... almost like it has been grafted to your skin.

Sleepwalker 2 is a plot driven single player adventure for characters who have finished Sleepwalker 1.

Every effort was taken to ensure this module was unique. Features include: 1) Plot driven by cutscenes. 2) Town day/night cycles 3) Town security system and town jail 4) Ecological themes: fishing and insect collection. 5) Blackjack mini-game. 6) Main class and prestige class quests. 7) Armor enchancement && more!

Make sure you read the 'read-me' file included in the zip.

Files

NameTypeSizeDownloads
Sleepwalker_2__Breaking_and_Entering.zipSleepwalker_2__Breaking_and_Entering.zip
Submitted: 06-08-2004 / Last Updated: 05-10-2005
zip5.4Mb1707
--
SCORE OUT OF 10
9.06
11 votes
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Comments (30):

1 2 3

Posted by frankie at on01/22/07
Oops, forgot to rate this last year. It's a good mod, enjoyable story, nice humor. Its main drawback is that it is part two of YET ANOTHER TRILOGY WITH NO CONCLUSION. Phalanges walked away in 2005.

Posted by ArthurP at on08/11/06
A very well crafted mod and interesting story. I enjoyed all of the quests and items. The only piece I missed was the fairies - I never got my reward for clearing the circles.

Posted by Phalanges at on05/06/05
Ronus can't die unless you are an arcane archer and kill him in the fight club. You may have killed the jailors, but Ronus will still show up and take you to jail. Even if you give the monk belt to the monk earlier in the game, you should be able to continue. I intentionally allowed for that though I suppose it could be a bug. Unfortunately, I lost interest in spending all of my free time fixing and completing this stuff about a year ago. So I'm not planning on adding the other quests for the other levels. However, the mod is complete for the classes mentioned though there sounds like there still is some bugs. Just save a lot and use different save slots. If anyone wants to spend the time fixing and completing this mod, you have my permission.

Posted by ericdoman at 2006-02-1406:59:34    
First things first to all players. Read the walkthrough print off and read. Before I come to that sore point had enjoyed the mod. The hills were a major pain. I do not wish to think how long I had taken. Played a CE Ftr/rg/ass. Temple would not help me at all so killed them all using a lot of traps. Jailhouse killed all dwarves even so when I tried to break into another house Ronus (dead) turns up. The real PITA for me is found monks belt very early on and gave it back to her, still in journal. Anyway did the mountain etc? What to do next AAArgh need the belt to go on quest. Went to marsh found additional bait got about 15 went fishing again and built up a good collection of empty bottles, no belt. So that's it game over. There is no way I am going to do the bloody hills again UNLESS there is some debug thing I can do to enable me to have monks belt. If I need to buy belt forget it I have sold a lot of eqpt to enable me to upgrade thieves hood so I can be hasted and instead of having bracers of blinding strike maybe gargoyle boots or ring of regen. Is there a way I can have monks belt via debug if not well end of game. Overall thought mod was excellent made me chuckle quite a bit, storyline coming along very imaginative and would definitely be a 9+ but you can't cast a vote on an unfinished mod. Help

Posted by Lord at 2005-12-0522:22:01    
Well, I tried to vote, but couldn't. Shows how often I try to vote. Sorry.

Posted by Lord at 2005-12-0522:16:05    
score: 10. Critism: I tired of the hill jumping and the fishing. That said, this was one of the most original and well thought out modules I've played. Well done.

Posted by Armin at on12/05/05
Can't believe I forgot to leave a vote for this litle gem. Extremely well made, fun mod with some GREAT humor. _________________________ With magic, you can turn a frog into a prince... With science, you can turn a frog into a Ph.D.... ... and still keep the frog you started with.

Posted by Snake at on08/07/05
This sequel is even better than the first. I enjoyed the change of pace quests such as gathering insects, and also the tricky puzzles and mazes. Also the whole shapeshifting into various creatures and utilizing their different abilites was a great idea. Any news on the third one or just updating the second? Having all those class specific quests and sidequests is a great way to promote replaying the module.

Posted by Atyab at 2005-07-1709:49:45    
Bug...I enter the Champion of Torm temple to buy healing and get the next quest from Jana and The temple is full of security forces. Doesn't matter what time it is(7, 8, 10 or 13 hours) and I still can't get past them. Is there a way to remove them or fix this through De-bug ? Has anyone else encountered this? Help

Posted by Phalanges at on05/06/05
Chuey- Very interesting. That one never occurred to me. I fix it for the next version.

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