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NWN MODULES

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Title  Sleepwalker 2 : Breaking and Entering
Author  Phalanges
Submitted / Updated  06-08-2004 / 05-01-2013
Category  Dramatic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Forgotten Realms
Gameplay Length  10-15 hours
Number Players  Single player only!
Language  English
Level Range  Players less than level 7 will be leveled up.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Must be fighter, cleric, paladin, druid or ranger in first class slot (more will be added in future releases)
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  07
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Quest and dialogue options for good,neutral, and evil characters.
Description
This module continues where Sleepwalker 1 : Desert Greed, left off. You have finally made it out the desert and back home, but you still don't know why or how you ended up in the desert to begin with... And what's with this amulet? You can't remove it... almost like it has been grafted to your skin.

Sleepwalker 2 is a plot driven single player adventure for characters who have finished Sleepwalker 1.

Every effort was taken to ensure this module was unique. Features include: 1) Plot driven by cutscenes. 2) Town day/night cycles 3) Town security system and town jail 4) Ecological themes: fishing and insect collection. 5) Blackjack mini-game. 6) Main class and prestige class quests. 7) Armor enchancement && more!

Make sure you read the 'read-me' file included in the zip.

Files

NameTypeSizeDownloads
Sleepwalker_2__Breaking_and_Entering.zipSleepwalker_2__Breaking_and_Entering.zip
Submitted: 06-08-2004 / Last Updated: 05-10-2005
zip5.4Mb1707
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Comments (30):

1 2 3

Posted by Chuey at on05/15/05
Fun mod filled with numerous options. Filled with replayability. Some nice fun bits....and some not so nice but it all cumulates into a great mod, marred somewhat by a problem encountered near the end but it was easy to overcome. _________________________ Dont Panic!!

Posted by Chuey at on05/15/05
Ignore that last one. Used dm_jumpto and skipped the wall. Finished no problem. Glad to get Part 2 done, eagerly awaiting part 3 :) _________________________ Dont Panic!!

Posted by Chuey at on05/15/05
So, hopefully this doesnt mean I cant finish...but..... SPOILER My Cleric/Monk Gnome cant carry the Jugg Tower Shield. Its too big. Suggestions? _________________________ Dont Panic!!

Posted by Phalanges at on05/06/05
I started working on the rogue main quest yesterday. I don't know when it will be done, but it is happening!

Posted by lebowski at 2005-05-1009:19:34    
Good to have you back. I'm sure you'll be done much earlier than NWN2. If I can suggest you anything, I'd say to do rogue as the next class. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods

Posted by Phalanges at on05/06/05
This file has been updated to version 1.0. I'm did not add any additional content for new classes yet, but I've fixed what is there so now I feel comfortable to start working on additional classes. Hopefully this update addresses and corrects the problems that posts below bring up.

Posted by Mirgalen at on11/30/08
Thanks for the answer my character was in jail for 2 weeks it is good to know that he may now get out w/o breaking the module. ;-)

Posted by Phalanges at on05/06/05
Is it wrong to vote for my own mod? Yes, it is. But everyone else does it too, so I'm just leveling the playing field.

Posted by Phalanges at on05/06/05
I've returned to NWN after about a year break and plan on making some fixes and updates to both SW1 and SW2. Unfortunately, by the time I get more done I'm guessing that NWN2 will probably be finished...

Posted by Mirgalen at on11/30/08
Thanks for the answer my character was in jail for 2 weeks it is good to know that he may now get out w/o breaking the module. ;-)

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