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NWN MODULES

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Title  Kale's Rangers 2 - Sins of the Father (v1.66)
Author  Stormrazor2000
Submitted / Updated  11-28-2003 / 04-09-2007
Category  Dramatic
Setting  Custom Setting
Gameplay Length  5-6
Number Players  This module only supports solo play
Language  English
Level Range  You must use the character you finished KR1 with.
Races  Human or Half-elf is the recommended race.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Ranger only: The Kale�s Rangers series is designed specifically for the often neglected Ranger class. It requires ranger abilities such as tracking, animal empathy and setting traps.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  04
Content Rating  Teen
Alignments  The module assumes a good or neutral alignment.
Description
A black cloud has settled over the fishing village of Crimor, and it seems as if fate has drawn you there. You have learned that the source of the towns troubles is somewhere within the Silvermarsh, and that the father you never knew journeyed there long ago.. In order to obtain a guide into the uncharted marsh, to discover the truth about your father and your past, you have joined the organization known as �Kale�s Rangers�. You struck a bargain with Nelad, head of the rangers, that to get a guide you must first perform what seemed to be a routine mission - to seek out the missing ranger Baewyn. In your search you have learned that nothing about this mission is routine. Note: You must use the character you finished KR1 with. This module also uses custom music which is contained in the separate hak file. You need the small hak file which is included with the module, but do not need to download the custom music if you can live with many areas not having music.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-01-29DocTari8.44Good story, great presentation, unique quests and atmosphere, very solid in all aspectsNone

Files

NameTypeSizeDownloads
KR2mod166.zipKR2mod166.zip
Submitted: 11-28-2003 / Last Updated: 07-11-2005
zip3.2Mb13339
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Kale's Rangers 2 HakStormrazor20002003-11-28--This is the custom music for Kale's Rangers 2. It is not strictly required, but adds a lot to the at
SCORE OUT OF 10
9.58
163 votes
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Comments (30):

1 2 3

Posted by krickerd at on01/24/07
Both this and part 1 are excellent adventures! The storyline, dialogue, character development, and tracking system are top notch! The puzzles are very clever. Nice addition on trap setting as well. I had a tough time with the giants, I had no extra traps at that point so I had to play it on "easy" to get through it. Overall I would highly recommend these two mods. So I take it Pt 3 has been abandoned? Looks like the last update to Pt 2 was about 6 months ago. Anyway, you should be getting paid for stuff like this - bravo! _________________________ Defeat the Black Knights! Play Phantasie

Posted by Jazhara7 at on11/30/06
Any news on the progress of part three? I was under the impression that the K3 module included *is* the placeholder (at least, looking at it in the toolset left that impression, what with having only one room and all), and Stormrazor is still working on the third installment. In any case, these are great modules, and I hope they are going to be continued. - :) :) :) :) :) :) :) _________________________ Sounds like a job for.... Ta ta ta dah... The Knights Templar "Oh no, We're not falling for that trap again..."

Posted by Heaven at 2006-10-1408:13:34    
Actually if you guys look KR3 is included in the d/l for KR2. The problem seems to be that KR3 won't initialise after finishing KR2 and so leaves you in the placeholder. Using the backup version of KR3 made no difference at all.

Posted by Heaven at 2006-10-1403:49:15    
Kales Rangers is a great module and a real shame that there is no KR3 to allow your ranger char to complete the quest and enter the Silvermarsh to find out your families history. I can remember playing KR3 way back and I will try to see if I have a copy on one of my backup DVD's. Though if I do find it, KR3 may not work with the newer NWN patches.

Posted by frankie at on10/05/06
hdd, you *REALLY* need to use custom traps to beat that trio. Yeah, you get slaughtered fighting them head on. Reload, lay a long narrow minefield, then stealth/shoot/retreat until they take the bait.

Posted by hddcrashed at on10/09/06
Whoever play tested this module clearly wasn't doing it with a level 5 ranger, more like level a 15 ranger. The combat is unnecessarily difficult to the point of frustration and I haven't found any weapons suitable for a dex based ranger. The battle with the 3 forest giants is just plain ridiculous, not only are they a higher level then you but they can also stun you with their ranged attack and damage you for another 10-20 hitpoints when each one dies. On the other hand, The Story and the plot is very well done. I'd definitely recommend this module to somebody looking to have some fun with a ranger.

Posted by frankie at on10/05/06
Nice second half of a mod; really should be merged with KR1 into a single mod. Hardest part of the game is convincing the henches that when I say "stay a long way back, only use ranged weapons" I really mean it. They charge forward and cost me thousands in revival pearls. KR2's biggest flaw is, of course, the unfortunate lack of a KR3. This pair ends up right alongside Twilight/Midnight/(no Dawn) as great, class-specific, unfinished trilogies.

Posted by HappyPigUK at 2006-09-2506:34:37    
Kaz has the same problem as a_c_e, under Stirgewood and killed everything he can find but it keeps on saying there is creatures left. Any advice?

Posted by WNxVolranS at 2006-09-2418:50:18    
I am in love with this mod. I have finished it for the third time now. Each time I get so engrosed into it that time slips by without my knowledge. I hope we get to finish the story soon. I give it a 10.

Posted by a_c_e at 2006-09-1516:18:43    
Fantastic mod, but I'm having a problem under Stirgewood - I've swept the area three times but it's still telling me there are still creatures down there. Any ideas?

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