This is a bard campaign - must have at least one bard level!
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
08
Max # Players
01
Min # Players
01
Min Character Level
06
Content Rating
Mature
Description
- 1.01 Release! -
Following the incident in the mines, you have agreed to carry out a trade mission for the Queen of the City in the Sky. Your journey will take you to Myrkford, a gloomy city where it constantly rains. But dark forces are at work behind the scenes... Will you realise what's happening before it's too late?
This is a diplomatic mission, not a dungeon crawl. Expect lots of dialogue (40,000 words!), multiple solutions to puzzles, and little combat.
Your quest continues with the henchman selected in the first adventure. Different henchmen react differently to situations! Decisions made in this and the previous episode WILL affect the developing plot, sometimes in unexpected ways...
HAKPAK NOTE - Apparently the 'Lisa SoU Only' hak below is now linking to the proper Hordes hak, with instructions on how to use it for people who don't have Hordes. So just use that one. As best I can tell it is the version I built this with.
Posted by werelynx2 at 2011-07-06 05:33:36 Voted 8.00 on 07/06/11
Very nice module. Better than the first part.
Couple issues:
- wings...
- somehow the staff of dancing didn't return to me after being used(maybe I left the proximity of it or sth:( )
- too much XP for singing in the baths. Could be made to go lower and lower until one XP for a patron.
- when we travelled back to the mountains and Dahlia released her wings she lost most of her equipment and became unable to wield her short bow. Probably it was just a different blueprint of my henchie. _________________________ Thanks Rolo:)
Posted by werelynx2 at 2011-07-06 02:05:24 Voted 8.00 on 07/06/11
No it was just including the module in the hall of fame. I would want it to continue too. Spelljammer, mmm. _________________________ Thanks Rolo:)
Posted by deathangel at 2009-08-30 22:15:04 Voted 9.75 on 01/14/09
Good question. I wonder what the answer is? _________________________ Dying's easy Living's hard
"Don't fear the dark...fear what's in it."
"Freedom is secured not by the fulfilling of one's desires, but by the removal of desire." -Epictetus
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination.
I see that this was updated 2/21/09 - does this mean that the series will continue? _________________________ Well...who would have thought THAT would happen?
Posted by Steve_Savicki at 2009-01-03 23:47:12 Voted 8.75 on 01/03/09
Not as much fun as the first. It felt more like errands than adventure. I wish the series would continue though. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Because it's pretty certain that I will never be able to continue this, here is what the plot was for episode 3, with some hints of where the story was going from there. (To read it, rot13 the text)
Darkness and Light
Jr fgneg va gur jerpxrq ivyyntr, jurer znal punenpgref jr zrg va rc1 yvr qrnq, ohg abg nyy bs gurz. Jr erprvir vasbezngvba nobhg n ynetr tebhc orvat frra zbivat abegujneqf, gung cebonoyl vapyhqrf gur cevfbaref.
Tbvat abegu, jr rapbhagre n qehvq pnzc. Jr pna ohl rdhcvzrag urer, ohg gurl ershfr gb nvq hf va erfphvat gur pncgvirf, fnlvat gurl qba'g jnag gb trg vaibyirq. Vs Xvzore vf lbhe urapuzna, fur yrnirf gur cnegl ng guvf cbvag, qrpvqvat fur'q engure whfg unat bhg va angher naq abg unir nalguvat gb qb jvgu uhznaf nalzber. Ubjrire, lbh pna nyfb cvpx hc n phgr ovfrkhny znyr Gvrsyvat urer - guvf rcvfbqr jnf tbvat gb tb zhygv-urapuzna fb lbh pbhyq npdhver uvz rira vs lbh nyernql unq n urapu.
Pbagvahvat abegu vagb gur zbhagnvaf jr svaq na vfbyngrq va juvpu jvyy orpbzr bhe znva onfr. Orlbaq gung vf gur Rivy Fynire Gbja, jurer gur pncgvirf unir orra gnxra naq fbyq. Znal gbjafsbyx ner rvgure va gur fynir pnzc gurer be unir orra fbyq gb qvssrerag bjaref, vapyhqvat gur erznvavat urapuzra bcgvbaf sebz gur ortvaavat (zvahf Xvzore) vs gurl jrer abg jvgu lbh. Gur sentvyr oybaq jvyy unir unq ure jvatf fgbyra naq or IREL HAUNCCL vs fur jnf gnxra ol gur fyniref engure guna jvgu lbh! Fvapr hayrff lbh'er purngvat lbh pna'g znantr na nyy-bhg nffnhyg ba gur gbja evtug njnl, lbh'yy unir gb tb guebhtu inevbhf dhrfgf naq hfr lbhe ovt cvyr bs zbarl va beqre gb serr gur gbjafcrbcyr, jub jvyy fybjyl wbva lbh ng lbhe onfr. Ubjrire, gur dhrra vf zvffvat, naq gur crbcyr jub xvqanccrq rirelbar va gur svefg cynpr ner abg va gbja. Gurl jrag ba gb gur Zvarf Orlbaq.
Riraghnyyl lbh jvyy yrnq gur zbo (nyy gur urapurf nf urapurf, cyhf gur gbjavrf!) gb nggnpx gur fyniref. Penml znff pbzong rafhrf. Jr onfu bhe jnl guebhtu gurz gb gur zvarf orlbaq, qbja guebhtu fbzr fgenatryl srroyr zbafgref, qbja vagb na rabezbhf pnirea...
... jurer jr frr n TVNAG JBBQRA ANHGVYHF fhfcraqrq nobir n punfz. Jvgu vyyvguvqf. Naq gur pncgvir Dhrra. Naq vg GNXRF BSS VAGB FCNPR, yrnivat gur cnegl fgnevat hc ng gur fxl, tbvat 'JGS?'
(Gurer jrer uvagf va obgu rcvfbqr 1 naq 2 gung V jnf urnqvat va n Fcryywnzzre qverpgvba.)
Posted by Arielva at 2007-08-23 11:04:22 Voted 8.50 on 08/23/07
I really liked this mod! I love that it is heavy on the role-playing. I also loved the character and portrait of Armand. Like others who posted, I hope there will be a third chapter. This series has great potential and deserves to be finished.
Posted by Astero at 2007-07-03 06:39:43 Voted 9.00 on 07/03/07
Well done! I really enjoyed playing the sequel. Honestly, I liked it better than chapter 1. In my opinion, characters and dialogues were much more interesting. A fine example that there can be more to Neverwinter modules than endless fights and dungeon crawlings.
Although the main quest wasn't much of a challenge, I had tons of fun nevertheless. Everything started to make sense towards the end. My henchie was Kimber and the dialogues with her were refreshing :). Kept my mind off the moisty city which was a fine contrast to the elven one. Thanks to Kimber I didn't have to pay to enter the town. As for donkey, a nice touch having him around. Maybe you could have worked something out for the trade goods' weight. There was a bag of holding that you could have bought from the trader outside the town but after I realized that, it was too late. I went out but they weren't there anymore. I was a little bored to reload, as I only saved at the very beginning of the module. Afterwards, I got a bag for free so I was able to carry the load.
I wish there was a chance of performing for a crowd, in a formal way, like in chapter 1 but it was nice to have the option to calm the kids down with a song, and perform, using the bard song at the bathhouse.
I missed purchasing some finer equipment though :). By the way, the gown was beautifully colorful. The gambling game was great. I've spend a considerable amount of time and earned some money. At the end, seeing Kimber's reaction combined with the melancholic music, made me want to turn into a fighter and kill, kill, kill those who were responsible :).
I can only say that this module is great if you want to play a bard oriented module. You can use your skills to the fullest and have fun doing so. I hope that someday you're going to release chapter 3.
Posted by Thirdpres at 2006-12-13 20:36:24 Voted 9.00
*poke*
8p
Posted by Locust_Star at 2006-08-23 16:01:35 Voted 9.50 on 08/23/06
Excellent mod, I have not come across a mod (or even game) with as good roleplaying and party member interaction in a long while. This definitely ranks up high with me.
Posted by tali ( 212.235.xxx.xxx ) at 2006-07-24 12:35:55
OK. How the heck do I romance Armand. Only remotely romantic thing he said to me was on that ball. I'm playing elven neutral good bard level 7, we talked about his past, the beds (I told him he was an equal and we can take shifts), the bathhouse (I didn't go in)...
Please help
Posted by Shadius at 2006-05-29 10:13:27 Voted 9.50 on 05/29/06
Small and a little bit outdated, but no less great for all that. It's a downright tragedy that the third chapter of this series will likely never see the light of day.
Posted by ralebeau at 2006-03-16 12:52:54 Voted 9.00 on 03/16/06
execpt for the wings
Posted by Riona at 2006-02-09 16:30:00 Voted 8.50 on 02/09/06
I'm a little sad that this series will most likely never be finished, because it ends with a poignant cliffhanger--and a lot of promise.
Visiting the city of Myrkford was quite fun, though not without it's annoyances. The goods you are supposed to trade in town are so heavy that they are not really that manageable until you get a bag of holding for free in one quest. You need 1000 gold just to get into the city--if you don't have it, you are out of luck (!). That was a bad design design--you'd think the queen would have at least known to give you the necessary funds to actually ENTER the city. Luckily, I used the handy dm_givegold command to get around this. Also, one plot point required that my PC visit a seamstress, but her place in town is the only important building *not* marked on the map. I had to peek into the toolset to find out where it was.
Combat is few and far in between as to be almost irrelevant. What is fun, though, is taking your time to explore the city and do some side quests for people. My PC successfully began a romance with Armand, and I found him to be surprisingly romantic for a laconic and rather strait-laced man. His comments to me at the ball (another nice touch) were quite sweet.
Posted by Steve_Savicki at 2006-02-08 13:14:41 Voted 8.75 on 01/03/09
Why is this module rated mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Kenrae at 2006-02-06 07:22:18 Voted 8.00
Posted by cbruss225 ( 70.225.xxx.xxx ) at 2005-11-07 10:02:02
Perfect little mod for anyone who has always wanted to play a bard.
Posted by Kali ( 83.70.xxx.xxx ) at 2005-11-01 16:01:35
All I can say is, wow. Just finished the mods now and I couldn't believe it when I searched for teh third one only to find it hasn't been made! It would definitly be a great shame if you didn't even consider doing the next part, it's truly too good a series to leave unfinished.
Posted by hmdai at 2005-08-20 02:37:12 Voted 9.50 on 08/20/05
Posted by Sharwyn at 2005-08-13 04:16:21 Voted 9.50 on 08/13/05
Posted by matsko at 2005-08-10 14:34:55 Voted 9.00 on 08/10/05
Good foolow on module. i hope the series continues.
Posted by Berliad at 2005-07-22 11:40:12 Voted 9.50 on 07/22/05
(I posted this "review" with my vote, but I'm reposting it here to provide feedback for the author--I do hope you'll consider getting back into mod building at some point in the future!)
BardSong 2 is a delightful little module with minimal combat, several interesting NPC�s, and a multitude of fun quests. There are precious few modules out there like this, and it really shows the diversity of things that can be done with the toolset. In his review, codepoetz remarked that this is less of a �bard� module than bardsong 1, and to some extent he�s correct � nowhere do you really perform a major concert or anything. But it still feels like the sort of thing a bard would be involved in. You�re basically sent off to sell a bunch of magic goods in a human-dominated town to the north. While you search for a buyer, you�ll have the opportunity to explore the town and all its inhabitants, get involved in a variety of side quests, etc. There�s a lot of fun to be had here, but ultimately nothing really happens in terms of a real plot line until the end� And frankly, that was just fine--still found myself captivated by this module. It�s light-hearted and fun.
There are a grand total of 5 fights that you can get into, and none are terribly difficult, particularly if you took the fighter henchman during the first episode (codepoetz did not receive his henchman, but I had no difficulty getting it to work properly). There is one �boss fight� of sorts, but even it seemed fairly easy.
Most of this game is dialog driven � and fortunately, the dialog is absolutely top notch. Different characters have different speech patterns, you have a variety of choices to roleplay, and everything is interesting. If the module was a bit longer, it may have started to drag a little bit from the lack of action or clear plotline, but as it is, it�s basically a 2-3 hour, completely open-ended stop in a fun little town.
What really set the module apart were all the little touches. You begin the module with a very cute little pack-donkey, which I managed to protect and bring all the way into town to a stable. The town has an interesting arrangement of 5 separate guilds (scholars, silks, crafters, workmen, and � I think lawmen), and you can gain favor with each of them by performing different tasks appropriate to each. It�s raining all the time in this town, but the author includes a merchant selling one of Lisa�s umbrellas, which I (like everyone who plays this module it seems) just had to buy and use throughout the module. There is a gambling minigame that is probably the best gambling game I�ve seen in nwn outside of demon cards�nothing nearly as extravagant, but it�s fun, fast, and you have even odds of winning and wide variation in your outcome�meaning you can win BIG, or you can lose your shirt, but usually you will stay just about where you were if you play for long enough. Gotta know when to fold�em. And finally, without giving too much away, the ending is fantastic and poignant, with terrific, haunting music.
My only concern about this module is that you absolutely need at least 1000 gp to get into the town, unless there�s another option that I missed. This will probably not be a problem for most people (and there�s always dm_givegold), but it�s a dangerous design option in some ways. I also found one bug � in the hawke�s gambit, the side ante into the gambit didn�t seem to pay out at any point, even if the PC had the highest summed rolls across all six rounds.
It looks as though the author has essentially decided not to finish this series, which is a real shame. I can certainly understand and appreciate how difficult and time consuming a process it is to create a module like this (and I�m sure the next one will be more traditional�there are villains to squash now!) but these modules are so unique and special that it would be nice to take them to their ultimate conclusion. I�ll keep my character safe and sound in my local vault just in case this ever happens. Bravo on a really great module. �B 22 July �05 _________________________ My NWN Blog FRW Character Creator
Posted by Berliad at 2005-07-22 11:38:20 Voted 9.50 on 07/22/05
BardSong 2 is a delightful little module with minimal combat, several interesting NPC�s, and a multitude of fun quests. There are precious few modules out there like this, and it really shows the diversity of things that can be done with the toolset. In his review, codepoetz remarked that this is less of a �bard� module than bardsong 1, and to some extent he�s correct � nowhere do you really perform a major concert or anything. But it still feels like the sort of thing a bard would be involved in. You�re basically sent off to sell a bunch of magic goods in a human-dominated town to the north. While you search for a buyer, you�ll have the opportunity to explore the town and all its inhabitants, get involved in a variety of side quests, etc. There�s a lot of fun to be had here, but ultimately nothing really happens in terms of a real plot line until the end� And frankly, that was just fine--still found myself captivated by this module. It�s light-hearted and fun.
There are a grand total of 5 fights that you can get into, and none are terribly difficult, particularly if you took the fighter henchman during the first episode (codepoetz did not receive his henchman, but I had no difficulty getting it to work properly). There is one �boss fight� of sorts, but even it seemed fairly easy.
Most of this game is dialog driven � and fortunately, the dialog is absolutely top notch. Different characters have different speech patterns, you have a variety of choices to roleplay, and everything is interesting. If the module was a bit longer, it may have started to drag a little bit from the lack of action or clear plotline, but as it is, it�s basically a 2-3 hour, completely open-ended stop in a fun little town.
What really set the module apart were all the little touches. You begin the module with a very cute little pack-donkey, which I managed to protect and bring all the way into town to a stable. The town has an interesting arrangement of 5 separate guilds (scholars, silks, crafters, workmen, and � I think lawmen), and you can gain favor with each of them by performing different tasks appropriate to each. It�s raining all the time in this town, but the author includes a merchant selling one of Lisa�s umbrellas, which I (like everyone who plays this module it seems) just had to buy and use throughout the module. There is a gambling minigame that is probably the best gambling game I�ve seen in nwn outside of demon cards�nothing nearly as extravagant, but it�s fun, fast, and you have even odds of winning and wide variation in your outcome�meaning you can win BIG, or you can lose your shirt, but usually you will stay just about where you were if you play for long enough. Gotta know when to fold�em. And finally, without giving too much away, the ending is fantastic and poignant, with terrific, haunting music.
My only concern about this module is that you absolutely need at least 1000 gp to get into the town, unless there�s another option that I missed. This will probably not be a problem for most people (and there�s always dm_givegold), but it�s a dangerous design option in some ways. I also found one bug � in the hawke�s gambit, the side ante into the gambit didn�t seem to pay out at any point, even if the PC had the highest summed rolls across all six rounds.
It looks as though the author has essentially decided not to finish this series, which is a real shame. I can certainly understand and appreciate how difficult and time consuming a process it is to create a module like this (and I�m sure the next one will be more traditional�there are villains to squash now!) but these modules are so unique and special that it would be nice to take them to their ultimate conclusion. I�ll keep my character safe and sound in my local vault just in case this ever happens. Bravo on a really great module. �B 22 July �05 _________________________ My NWN Blog FRW Character Creator
Posted by Stravinsky00 at 2005-06-02 11:33:14 Voted 9.00
I've played this module with HotU 1.65 with no problems...
Steve
Posted by telepylus ( 207.200.xxx.xxx ) at 2005-05-31 22:37:07
downloaded with all the haks and stuff, along with earth & sky.
i'm using hotu 1.65.
earth & sky works.
but this mod doesn't.
Posted by Thirdpres at 2005-04-15 18:51:00 Voted 9.00
I would be happy to see the series come to some kind of an end. Heck. Just seeing you get back into building for NWN, in just about any form, would be a good thing in my opinion. Good luck on whatever you do though.
Posted by HP ( 81.6.xxx.xxx ) at 2005-04-14 15:45:00
*PART* of the 3rd mod is written and sitting around somewhere. Unfortunately several computer disasters kept me from being able to even run NWN for much of a year and then the stupid codebase has been updated so many times since then that I'm afraid nothing will work anymore anyway...
I'm not sure whether I should just rush the 3rd and try to produce a crappy version of it someday so you can at least figure out what was supposed to happen, or give up. It's not likely that a really GOOD 3rd part will happen.
Posted by Kataja at 2005-04-03 11:40:45 Voted 9.25 on 04/03/05
A rather enjoyable sequel. I liked the quests of the first one better, but the atmosphere of guilds together with the oddity of rain stopping when I was leaving (which got me worrying about the town with the cave-dweller's warnings in mind) and then the tree town going up in smoke instead was what makes this module get a quarter grade more. The use of imagination in equipment in this module was great too, I just had to get me an umbrella and all... it's just a shame that I can't keep it to other modules, but maybe Bardsong 3 would like to support CEP since it uses funky things?