Well, here it is, Baldur�s Gate. I started to work on this module last summer but I stopped last Christmas, I got tired. I�d say this is the best Baldur�s Gate module yet. It�s around 20mb or something. It�s not finished, don�t think I will finish it. But please, anyone that wants to continue my work, please do. It�s 50 areas big, lots of quests and stuff. The total size with the haks are 125mb. Yes, it is enormous but maybe it's worth it? The haks are included in the rar. There�s a bunch of stuff added there. If you decide to download this, please read the .txt files for more information such as installation, comments etc. It�s very well explained. I decided to submit this module (and haks) so maybe someone else wants to continue the work. Any feedback is greatly appreciated. The �Package� includes: The Baldur�s Gate module New Music New Loading screens Custom GUI New Tilesets NPC Portraits NPC Heads Lots of new Placeables New Weapons and Clothing
Is someone else gonna continue making this mod, or is it dead?
Posted by Anonymous at 2005-04-0315:50:00
Just one unrelated quesion, what kind of name is Mr. McPants?
Posted by nutsosmasho at 2005-03-2819:22:00
I've been trying to play your module but I'm obviously doing something wrong during installation. I'm following the instructions in the read me's exactly, but the module isn't showing up when i click on other modules under new game. all of the hak files went into my hak folder, the music files went into my music folder, and the gui files went into the override folder. What am I forgetting to do?
Posted by daveidmx at 2005-02-2013:12:00
Say, I'm wondering: If we could get ahold of any of the old designers from the BG era and get ahold of the BG toolset or APIs, I wonder if I could write a program to simply "convert" the Infinity modules to Aurora modules. Any thoughts?
Posted by Mordaedil at 2005-02-0610:53:00
Sorry to hear that you can't finish it, this looks great. The only bugs I've found is that the Silke quest doesn't start, the main character doesn't run away from the dark-clad armored figure and you can't seem to ressurect any fallen friends. If any takes up the project, let the rest of us know.
Posted by ice at 2005-01-0813:09:00
This looks promising i hope it is bcause it takes darn long time to download.. peace man
Posted by ZootCadillac at 2004-12-0607:40:00
Dradjeel. I would have liked to mail you personally but see no way of doing so right now so I caqn only hope that you come back this way sometime. I have not played this module but may get it soon, however I would very much like to see a finished version. I'm certainly no script wizard but would like to see this project finished and you seem to know what you are talking about ;) So, if you would like a copy of the original ( by copy I mean a DVD oem version and not something illegal ) then I would be happy to post it to you wherever you live, anything to see this work continue. I would be happy to help with textures and models but would be much happier to sit back and play the final version ;) It would be a massive project however and not undertaken lightly. I have full maps and walkthroughs should that help. If somebody else with the building knowledge should also like to take this on and would like the game and other info then please let me know. zoot.cadillac@gmail.com
Posted by Dradjeel at 2004-10-2104:33:00
I took a quick look at this on the toolset and must say that the module looks fine from the player's side, but has a lot of building difficulties. For example, a load of scripts named at_XX and sc_XX, all of which control First-time-talked variables. Ironically, I use only two, check_hastalked and set_hastalked. Furthermore the areas that are finished are VERY placeable-heavy, very large and largely uninhabited. Where encounters are used, they do not have spawn points, resulting in, say, 3-8 gnolls (the entire population of the gnoll stronghold, btw) arriving right on top of you. All in all, this module shows signs of being an early effort on behalf of the author, and would need quite a lot of a dedicated builder's attention in order to reach a fully-playable state. Incidentally, I would have interest in doing something with it, but cannot simply for the lack of owning the original BG (which I last played some 4 years ago)."Et Eärello Endorenna Utúlien" _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.
Posted by Akubi at 2004-09-2116:10:00
Just axactly why you will not going to finish this project? Why? Why?!!!! Arghhhhh!!!! ... *chill down*... I have to commend your work here so far. Too bad I can't tell you to 'keep up your good work'.
Posted by Mr at 2004-09-0919:53:00
I refused to play any unfinished BG module....so someone please finish this! I neeeed some BG in my NWN!