Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Fall of the Empires Book II: Whispers of Rebellion v 1.35 *Updated!*
Author  Devan Crowe
Submitted / Updated  11-28-2003 / 08-01-2004
Category  Official Campaign
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The World of Kahlmorr
Gameplay Length  4 - 5 hours
Number Players  Multiplayer is not supported.
Language  English
Level Range  4th - 5th lvl
Races  --------------
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Light
Classes  Melee preferable
Scope  Large
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  04
Content Rating  Teen
Movie Link  Link
Alignments  --------------
Description
The second module of the Fall of the Empires series. This module, starting six months after Lands of the Forsaken, utilizes several of the hak paks from the first module (you will need to redownload them if you don't already have them) as well as a bunch of new content, and the advanced Henchman Battle AI. The two WOR hak pak files (24mb and 17mb) can be downloaded here at the Vault and there is an optional intro movie. USE WEBSITE LINK TO DOWNLOAD THE SUPPLEMENTAY FILE.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-12-16J'Dai7.39Great original story, beautiful visuals and a great mix of henchmenLinear quests and a few too many typos

Files

NameTypeSizeDownloads
F.o.t.E._IIWORDevanCrowev1.35.rarF.o.t.E._IIWORDevanCrowev1.35.rar
Submitted: 11-28-2003 / Last Updated: 08-01-2004
rar3.2Mb3071
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Fall of the Emp...WOR - 1Devan Crowe2003-11-28--This .RAR file contains one of the required .hak files required to play the module Whispers of Rebel
Fall of the Emp... AGAIN*Devan Crowe2003-11-28--This .RAR file contains the remaining required .hak files required to play the module Whispers of Re
SCORE OUT OF 10
8.42
14 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (29):

1 2 3

Posted by Scarn71 at 2006-07-1411:43:01    
I encountered a game stopping bug. My henchman, the paladin, bust down the tanner's door when I found it locked. I talked to the tanner about the grave robber quest before I was actually assigned it. Now, after completing the snow gnoll quest and ready to pursue the grave robber quest, I get a message from the tanner that I need to talk to the mod maker. What is up? Can I do something to continue this game without having to start again from the beginning? Thanks, Scarn

Posted by Lomondra at on04/09/06
Got saved, no great henchie as in chapter 1 seemed more like a place holder between chapters 1 and 3. Two side quests we found seemed broken (couldn't start them but could tell there was something we weren't getting). Otherwise this module did a lot to move the storyline along towards a very good chapter 3. _________________________ Does this armor make my butt look big?

Posted by hmdai at on02/01/06
Strangely I haven't encountered the problem Berlid encountered. However, same as the first module, the module does not end after the "End of Module" dialouge appears. _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list

Posted by hmdai at on02/01/06
The story is gone better in this one :-) _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list

Posted by Berliad at 2005-12-1421:51:23    
I encountered a game-breaking bug upon infiltrating the city (spoilers!!): I pulled the lever and watched Derreck waltz through the gates. He dropped the note in the barrel as promised, and I followed him up to the church, entered the trap door (had some trouble spotting it, but eventually did), finished outfitting my gear, and spoke to him. And his dialog had not changed from the last time I spoke to him (after he teleported). After that conversation ended, he ran away and I could not find him again. Work-around: viewing the conversation in the toolset, I noticed that the variable wor_pQ_derrick had to be set to 3 in order to see this final conversation. So I entered debug mode (`Debug Mode 1) and typed: "`dm_setvarint wor_pQ_derrick 3" and clicked on my character. After doing this, the conversation worked correctly and I was able to successfully complete the module. -B _________________________ My NWN Blog FRW Character Creator

Posted by Devan_Crowe at on02/28/04
NOTICE: I doubt anyone still stops in here very regularly, but for anyone that happens by - I do not know if the revamped version of the first module will be completed for NWN. I have decided, due to my lack of great enthusiasm for this game anymore, to finish the module series and will most likely wait until NWN 2 to make remastered versions. There is a slight chance I will find the time to work on the revamped one while I do the fourth module, but it is not too terribly likely. It's just not as fun for me as it once was, and remaking something is very tedious for me. So, I will focus instead on finishing the series with a good, solid fourth module...and we shall see what else I am able to do.

Posted by Devan_Crowe at on02/28/04
NOTICE: I doubt anyone still stops in here very regularly, but for anyone that happens by - I do not know if the revamped version of the first module will be completed for NWN. I have decided, due to my lack of great enthusiasm for this game anymore, to finish the module series and will most likely wait until NWN 2 to make remastered versions. There is a slight chance I will find the time to work on the revamped one while I do the fourth module, but it is not too terribly likely. It's just not as fun for me as it once was, and remaking something is very tedious for me. So, I will focus instead on finishing the series with a good, solid fourth module...and we shall see what else I am able to do.

Posted by Colossus at 2005-02-1201:59:00    
I found a break in the plot. SPOILER: I was supposed to open a west gate for Derrick so that he could come into the city (I forgot the name), so I tried to open the gate but it was locked. I then tried to unlock the gate (some people actually like playing rogues) and got the "key is needed" message. Usually, whenever I get this message it means the door is indestructible so I ran around looking for the key. I ran into the temple and entered the hideout for the Order of the Shining Hand (or some such). I realized that I was not supposed to have found the hideout when an NPC came up and told me that I was to gear up and meet Derrick in the conference room (remember that I am still trying to get Derrick into the city). Eventually out of frustration of not being able to find the (non-existing) key, I truck at it and found that the gate could be destroyed (I was very angry at this point). I proceeded to talk to Derrick and he started to talk as though he was in front of the Generals in the hide out. The plot is broken and I have justed wasted several hours of my life. END SPOILER: I would like to point to the fact it is practically a convention that a door requiring a key to unlock is a door that is indestructible. This is true in almost all modules out there. Why did the author decided to break this convention? If one can just bash down a door then why not make it unlockable? Also I would like to know why the author is so fixated on building insanely large and virtually empty areas.

Posted by Iman1699 at 2004-11-0715:47:00    
Bumped into 2 bugs, 1 annoying and the 2nd on game stopping. SPOILER+++++++++++++++++++++++++++++++++++++++++++ The 1st one is when I got back from killing the gnolls and my paladin henchman is stuck in combat mode. The 2nd one is when I got back from the grave robber but when I talk to the tanner a message told me I got a game stopping bug and should talk to the mod maker.

Posted by Quarterling at 2004-07-3113:58:00    
I've encountered a highly annoying bug in this module: The bardic feat Curse Song simply doesn't work. On a smaller note the hidden trapdoor in the early mom/wife-quest cannot be opened, probably because of it's orientation (you have to stand in the wall to be in front of it)

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Gameworlds


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters