The second module of the Fall of the Empires series. This module, starting six months after Lands of the Forsaken, utilizes several of the hak paks from the first module (you will need to redownload them if you don't already have them) as well as a bunch of new content, and the advanced Henchman Battle AI. The two WOR hak pak files (24mb and 17mb) can be downloaded here at the Vault and there is an optional intro movie. USE WEBSITE LINK TO DOWNLOAD THE SUPPLEMENTAY FILE.
Maybe I'll play again a newer version. I loved many ideas. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on02/28/04
Additional custom content over used with a lot of LAG. Many bugs too. It could be good, very good, unfortunately it isn't. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on02/28/04
SPOILERS I used the last version (1.2 I suppose). and there was a double soran. About carl: I just spoke to the tavernkeeper two times. The second time he gave me the mission with the pirates. LAG honestly I've seen the tileset you used before, in Dreamcatcher 3 and in your first mod too. There was no lag, not even remotely close to what happens here. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on02/28/04
After having played the first one I got to this one, but it's far more buggier and I stop playing because of awful lag. SPOILERS Quite disappointing that your second mod was less polished than the first. Maybe some weirdness are an effect of the last XP, but I've never seen so many bugs before. At a point I even got two Sorenn. It was possible to get the quest nearly completely in the wrong order (I learned from Carl of the tanner's quest much after having completed it, I also got the pirate quest even before going Gnoll's hunting... and other things like this). The lag got way too much (something I've never seen before, even remotely) in the training area of the Vaelarn tunnel. As for the mod before it is a shame because so much detail was put on the setting and on the atmosphere as well as on the backstory. However there are too few dialogues, with bugs too, and the use of CC got out of hand causing LAG. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by Picaro at 2004-01-3108:13:00
Further to below -----More SPOILERS----- I went back and got the body, took it back to Phil and got the dialogue option and quest closure this time. You might want to prevent the bug message from appearing though for the uncompleted quest...it looks messy. _________________________ Take me out to the black, tell them I ain't coming back; Burn the land, boil the sea, you can't take the sky from me
Posted by Picaro at 2004-01-3108:03:00
I'm playing v1.2 with HOTU 1.61 and I have found a bug with the Tanner's quest which seems to prevent me from proceeding. -----SPOILERS----- I entered the Northwood, found/killed the graverobbers and the journal was updated to show that I had found his wife's coffin. When I go back to report to Phil and speak to him I get the message "The fact that you are reading this is probably a bug in how thi plot was designed..." _________________________ Take me out to the black, tell them I ain't coming back; Burn the land, boil the sea, you can't take the sky from me