Single player only. Three different henchmen are available from which to choose. Not tested or intended for multiplayer.
Language
English
Level Range
13 - 16: References are made to the PC from the Official Campaign. Level depends on many factors, including class, your level of skill as a player, and your desired challange.
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Classes
All, but a higher level might be considered for weaker classes
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
16
Max # Players
01
Min # Players
01
Min Character Level
13
Content Rating
Teen
Alignments
All aligments supported.
Description
After solving the problems for Mayor Walsken in Float, you decide a nice cruise down the coast to your home in Neverwinter is just the ticket. You board the Marilyn, a ship owned by a Captain Amraphen, whom you have commissioned to take you home. A terrible storm ruins your plans to get there right away, however, and the captain is forced to get his ship out of the fierce weather and dock it in the mid-sized port town of Riffton. Once again, an unplanned adventure awaits!
I had a similar issue to Mirgalen, I'm a Level 12 Ranger who hired the Dwarf fighter to be my henchman, and in our first battle, he just stood around like a useless lump, even when I asked him to fight. Apart from that, I'm loving this module, especially the storyline and the interaction with the NPC's.... the conversation between the dwarf and his wife in the tavern had me in stitches!
Posted by slobberknocker at on03/20/06
Yet another underrated Dave Mason Mod.
Posted by Mirgalen at on09/02/05
Just replayed that one with my latest Blade character (Ranger 11/Fighter 4). I almost gave up because I could not even win the first combat. So I had to sneak around and use my bow until I got specific equipment with the help of a fighter. For this character the mod was frustrating early on but very rewarding at the end (where Blade was able to do most fights on his own including the bosses fights). There is a nice weapon script checking if your char got a weapon spe Bioware did not even do that in SoU. Thanks for the katana ;-) However the customs creatures are just ignoring ranger favorite enemies an overlooked thing that was decisive in some fights (at least to reduce the combat duration). Had to dump the henchy as he would stop fighting for no reason (no big deal since I can call my own with the OHS system). Also used that warp stone to save some travelling time. Had to rest after every other fights (early on) but that's fine just not very Blade like. Finished Ranger 13/Fighter 4.
Posted by Mirgalen at on09/02/05
Good story. Right pace. Several good ideas implemented here and there.
Posted by Mirgalen at on09/02/05
Did not even know this module was here. Somehow I played the other one a few times (or died trying) but never came to play this one until recently. I remember my Dwarven Defender (he may be small but he is a mountain) who started the previous mod Monk 6/Cleric 4/ DD 5 and I finished this one DD 7 more or less. In fact he was in Float once before but failed a saving throw in some crypt and died. This time he got lucky and I managed to complete the two mods in a row with little if any trouble. Sure he did use a mountain of healing potions but that's about it. I guess with a not so tough character the game might be more challenging. True, the monster mix is sometimes strange but hey I just got out of Float so I would need more than that to be surprised. Besides with some imagination one could see that he is fighting fire beast (bears, lions or phoenix). I found the story nearly as good as Lords of Darkness, the pace of the adventure was very similar as well as the intensity of the fights. My character cut his way through whatever was there always thinking about the task/quest that needed to be completed ASAP so I never got bored. A good module overall.
Posted by mcwkjoyce at on07/02/05
Just finished this and since this is a somewhat "old" module (many posters have already mentioned some of my criticisms and postitives already.) SPOILERS... Most of the monster encounters were either highly repetative or non-sensical. Two queen spiders (normally not the most social of creatures) with pumas and umber hulks? Jaguars on a deep second level of a cave complex? Fire Fiends with all manner of animals (bears, wolves, etc.) that are afraid of fire. After two or three of the same encounters going up the mountain I realized that this was going to take forever and let my henchman die and went into stealth mode (Monk/Shadowdancer) all the way to the final firedemon. (This was enjoyable in itself for a while.) The firedemon (forgot his name) was alomst impossible to hit and he had a hard time hitting me, so after about 5 minutes of us dancing around, although I loathed to do it, I used the stone of recall and got the wizard henchman(not good with names today!) to take it out. During the fight, I could swear I saw the wizard actually damage the fire demon with fire!! Anybody else see this or am I imagining it? The experience for killing monsters was a bit on the high side, but as I decided to sneak past most of them I didn't mind too much. Now for the positives, the town was well laid out and the dialogue was nicely written. I really didn't trust either "brother" which means you really wrote these characters well. The module had a nice progression to it. Although I didn't rate this as highly as other players I will try the more famous work of the author soon.
Posted by eb52t at on06/05/05
A good solid module that has everything the author intended, is what I think. _________________________ Timmmeahhhhhhhhh!!!!!
Posted by platyfeet at 2005-05-2418:09:15
I really like this mod. It had all the basics and was fun. I play NWN and have fun and I don't over-analyze like so many others do, so to me this was a great mod.
Posted by Snugiraffe at 2005-04-2819:01:00
While, in retrospect, I agree somewhat with what frankie has to say about the monster groups, I really enjoyed this mod. I never took the time to play "Where am I" as I was keen on something to use my fighter/mage 6/7 character with (an adaptation from PnP - this is not necessarily recommendable). I never really had a chance to think about all this monster grouping stuff until I figured out how to survive those fireball-lobbing fire fiends (I luckily still had the dragon armour from SoU - opened up a whole new style of play not available in PnP (or real life), such as running around corners and donning armour in the middle of a fight). Regardless of that, I liked the story and, especially, thought the characters were neatly worked out. As to the high-level inhabitants, well, it is located in a strategically important area and Mount Rifft seems to house an ancient subterranean temple...and adventurers do sometimes settle down and enjoy a quiet (and stupidly rich) life in pleasant coastal towns (have done so myself - incidently, Waterdeep is a great city to live in after 20 years of wiping monster blood and your comrades' guts off your face). Thanks for the great work, Dave, I'm really looking forward to Harper's Tale now.