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NWN MODULES

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Title  'A Mountain of Trouble' v1.06
Author  Dave Mason
Submitted / Updated  12-01-2002 / 06-01-2005
Category  Official Campaign
Expansions  Works on all versions
Setting  Forgotten Realms
Gameplay Length  3 - 6 hours depending on style of play
Number Players  Single player only. Three different henchmen are available from which to choose. Not tested or intended for multiplayer.
Language  English
Level Range  13 - 16: References are made to the PC from the Official Campaign. Level depends on many factors, including class, your level of skill as a player, and your desired challange.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  All, but a higher level might be considered for weaker classes
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  16
Max # Players  01
Min # Players  01
Min Character Level  13
Content Rating  Teen
Alignments  All aligments supported.
Description
After solving the problems for Mayor Walsken in Float, you decide a nice cruise down the coast to your home in Neverwinter is just the ticket. You board the Marilyn, a ship owned by a Captain Amraphen, whom you have commissioned to take you home. A terrible storm ruins your plans to get there right away, however, and the captain is forced to get his ship out of the fierce weather and dock it in the mid-sized port town of Riffton. Once again, an unplanned adventure awaits!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Gecko6.89Nice story geared thought-out combat, plenty of sidequests, like the Official CampaignSome cluttered areas, not much fight diversity, a couple of overly trapped areas, like the Official Campaign

Files

NameTypeSizeDownloads
A_Mountain_of_Trouble_v1.06.zipA_Mountain_of_Trouble_v1.06.zip
Submitted: 12-01-2002 / Last Updated: 06-11-2003
zip1.1Mb32319
--
Dave_Mason27AMOT_Read_Me.txtDave_Mason27AMOT_Read_Me.txt
Submitted: 12-01-2002 / Last Updated: 05-27-2003
txt4.07Kb30631
--
SCORE OUT OF 10
8.86
155 votes
View Stats
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Comments (26):

1 2 3

Posted by Anonymous at 2005-03-3111:54:00    
Download seems a bit buged. I get a file named "Dave" with no extension. While that does apeal to my sense of humour I suspect thats not what was intended. The file actually is the valid zip file and if you get this problem too just stick the .zip extension on by renaming it and it'll open properly.

Posted by frankie at on03/21/05
7ish level hack-n-slash playing dress-up with repetetive nonsensical 14ish level monsters.

Posted by frankie at on03/21/05
AMOT has a decent storyline and conversations, but there are some substantial problems: SPOILERS 1: Much too repetetive. I got really bored with the whole "2 pirates and a wolf, 2 pirates and a wolf, 2 pirates and a wolf, 2 pirates and a wolf" thing, then even more tired of the "2 fiends and a bear, 3 fiends and a bear, 2 fiends and a bear, 3 fiends and a bear" thing. The challenges never escalated or had new twists, they were just pure pointless dupes. 2: Why the heck are bears hanging out with elemental demons? The teams of lions, umber hulks & fire giants are even sillier. None of those 3 have a good reason to ally with each other. 3: AMOT is NOT a 15ish level adventure, it's a 6th-10th level module that was simply ramped up by giving all of the NPCs and monsters 6-8 extra levels. How is this town loaded with dozens of 12th or higher level people performing menial jobs (salesmen, militia grunts, etc)? Where would they get so much combat experience? Similarly, random pirates should be more like 4th level, maybe 8th level max. The whole point of being 15+ level is that you're supposed to be WAY more powerful than common townies. 4: (minor) You can buy raise dead scrolls from a street vendor. You even find some in treasure chests. But when you are presented with the newly-killed bodies of NPCs you wanted to talk to, they don't work. Considering that you use automatic temple respawning, what other purpose could they possibly have? I suggest taking them out.

Posted by frankie at on03/21/05
AMOT has a decent storyline and conversations, but there are some substantial problems: SPOILERS 1: Much too repetetive. I got really bored with the whole "2 pirates and a wolf, 2 pirates and a wolf, 2 pirates and a wolf, 2 pirates and a wolf" thing, then even more tired of the "2 fiends and a bear, 3 fiends and a bear, 2 fiends and a bear, 3 fiends and a bear" thing. The challenges never escalated or had new twists, they were just pure pointless dupes. 2: Why the heck are bears hanging out with elemental demons? The teams of lions, umber hulks & fire giants are even sillier. None of those 3 have a good reason to ally with each other. 3: AMOT is NOT a 15ish level adventure, it's a 6th-10th level module that was simply ramped up by giving all of the NPCs and monsters 6-8 extra levels. How is this town loaded with dozens of 12th or higher level people performing menial jobs (salesmen, militia grunts, etc)? Where would they get so much combat experience? Similarly, random pirates should be more like 4th level, maybe 8th level max. The whole point of being 15+ level is that you're supposed to be WAY more powerful than common townies. 4: (minor) You can buy raise dead scrolls from a street vendor. You even find some in treasure chests. But when you are presented with the newly-killed bodies of NPCs you wanted to talk to, they don't work. Considering that you use automatic temple respawning, what other purpose could they possibly have? I suggest taking them out.

Posted by Steve_Savicki at on02/15/05
Loved helping the mother & kids quest and finding out the good elf was the traitor makes this a winner! _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by acamantor at on12/28/04
dungeon crawl with strange monster combinations. Tipical story and quest.

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