The module will scale according to the number of players on the server. It should be playable with more than ten players per army, but the difficulty won't scale beyond that.
Language
English
Level Range
The module will scale to match the average level of the players on the server. It works best if all the players are roughly the same level.
Tricks & Traps
Non-existent
Roleplay
Non-existent
Hack & Slash
Heavy
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
20
Max # Players
20
Min # Players
01
Min Character Level
01
Content Rating
Teen
Description
Good vs Evil is an action-strategy module for Neverwinter Nights that puts one or more players in command of an army fighting in an epic battle between good and evil. Lead an army of humans, elves, dwarves, orcs or undead on any of three battlefields. Gather mana, secure shrines, summon and command AI troops, deploy artillery and rally soldiers to your banner as you lead your army to victory .. or ignominy.
Good vs Evil supports both co-operative and PvP - you can play with all the players in the same army fighting against the AI, or with players on both sides fighting against each other! See the readme for more information.
Posted by Anbumedic at 2008-03-21 22:32:25 Voted 9.00 on 03/21/08
great mod I've played it a few times and its never boring.
But I found something odd, after an hour or so the game with freeze and then crash. This mainly happens when I play a campaign, single battles don't freeze for me. I gave ya a 9 because if I put up a 10 you wouldn't need to improve it, but everything needs improvement. _________________________ All difficult things have their origin in that which is easy, and great things in that which is small.
Lao Tzu
Posted by Anbumedic at 2008-03-21 22:32:18 Voted 9.00 on 03/21/08
great mod I've played it a few times and its never boring.
But I found something odd, after an hour or so the game with freeze and then crash. This mainly happens when I play a campaign, single battles don't freeze for me. I gave ya a 9 because if I put up a 10 you wouldn't need to improve it, everything needs improvement. _________________________ All difficult things have their origin in that which is easy, and great things in that which is small.
Lao Tzu
Posted by 5tef at 2007-10-22 13:51:12 Voted 9.50 on 10/22/07
have to say
VERY NICE
Posted by generaljim99 at 2006-07-15 09:05:17 Voted 9.50 on 07/15/06
great game
capture command post, build armies, defend your altar.
this is a darn good game, NO
it is a damn good game
Posted by slobberknocker at 2006-04-09 19:23:02 Voted 6.00 on 04/09/06
umm, not that good.
Posted by Martin ( 147.202.xxx.xxx ) at 2006-03-18 12:06:41
Very interesting and beautiful site. It is a lot of helpful information. Thanks!
Posted by Martin ( 70.86.xxx.xxx ) at 2006-03-12 07:17:12
Very interesting and beautiful site. It is a lot of helpful information. Thanks!
Posted by Harek-Reynard at 2005-12-01 08:21:27 Voted 9.00 on 12/01/05
I have to say this is one of the best modules I've seen. Lots of creativity, lots of great concept ideas, great game. I haven't tried looking at the scripting behind some of the stuff in this mod, but I'm sure its impressive! Hats off to the author, good job. _________________________ "The only thing you need to fear is Fear itself" whoever said that was lying. You also need to fear that green fellow with the axe.
Posted by Balduran656t at 2005-11-18 03:28:14 Voted 10.00 on 11/18/05
Well,I liked it. _________________________ I'm Balduran,thats all you need to know.
Luv this module, would really like a "how to build" read me file as i would luv to add more races and areas in, a real, play it over and over again module. fantasic game!. :)
Posted by apersonwhohasstyle ( 64.136.xxx.xxx ) at 2005-05-24 18:05:01
I didnt play this yet so i dont know if its awesome or horrible, but this idea of a module is PERFECT!
Posted by Lucien Greymanner ( 65.96.xxx.xxx ) at 2005-05-15 15:08:46
Most fun I've ever had with a module! I can finally play a bard the right way. Thank you!
Posted by Rayzen at 2005-04-19 09:15:00 Voted 9.75 on 04/19/05
Add a version with CEP plz. xDSometimes i act like the human beings.
Posted by Rayzen at 2005-04-19 09:14:41 Voted 9.75 on 04/19/05
I'm afraid Good vs Evil 2.0 will require both expansion packs. It *may* be possible to edit the mod file so that it doesn't, but the last time I tried doing that it didn't work. :(
I'm afraid Good vs Evil 2.0 will require both expansion packs. It *may* be possible to edit the mod file so that it doesn't, but the last time I tried doing that it didn't work. :(
Hey there! Been really enjoying your current release, though I notice your beta version requires both expansions. Will you be releasing one without the need for them? I sure hope so, the beta looks awesome :) Wish I could play it though, lol
Posted by Jansu ( 209.87.xxx.xxx ) at 2005-02-06 22:24:00
I'm glad to see this module is moving along very nicely for the beta, thanks for all the updates. Can't wait to play a final version.
Posted by Spike_Spegeil at 2004-10-28 22:40:12 Voted 7.00 on 10/28/04
Outdated rating system used to calculate this vote. _________________________ Old School
Posted by Deleverator at 2004-10-23 15:13:40 Voted 10.00 on 10/23/04
really fun. easy to customize. thanks!
Posted by tolitzrosel at 2004-09-30 15:42:15 Voted 10.00 on 09/30/04
Very original module, and very fun! Can't wait for version 2!
Posted by jash ( 4.63.xxx.xxx ) at 2004-08-06 16:05:00
I see enemy AI summoning ogre mages/beserkers etc. Is it possible to summon those types of units as a PC?
Posted by caesarbear at 2004-08-06 00:29:08 Voted 8.00 on 08/06/04
A great and innovative mod. A fun short session of NWN that's perfect for LANs. The AI is broken in that it's a crapshoot as to what difficulty you'll get.
Posted by Inferneum ( ..xxx.xxx ) at 2004-08-02 18:29:00
Hey, great mod. Just an idea...
Could you possibly make some sort of guide for making your own custom levels to tack onto the module? I've tried this myself, but without success.
I've finally had time to get RTS-style build queues working properly. You'll be able to leave a shopping list of troops you want at a shrine, and it will spawn them in as and when it can. So far there's no way to view a build queue's contents or to remove troops from it, but hopefully that should be fairly easy to implement now I've got the basics working.
I've also added a winter version of the Ashdale map using SoU's Rural Winter tileset, which seems to be working fine too. It's set out just like the summer version, but it's a nice change of scenery if nothing else. :)
I still plan to optimize the level up packages for the rest of the units so they put up more of a fight at high levels, tidy up the shops to reduce their size, and simplify the boss spawning system. Depending on how busy I am at work, I should have a version ready to beta test some time during August. If you're interested in helping out with that, let me know.
Thanks again for all the support and suggestions!
Posted by maiki ( 169.233.xxx.xxx ) at 2004-07-28 21:31:00
The server is called GvE and is listed under Action.
Gestalt, you may remember me as Mikuru back when you first created the mod. We used to play all the time. I love this module, and wish I had to time to add more to it. Anyhow, in the meantime, I restructuring my gaming collective, and if I can, I will allocate resources (read: builders) to maintain a permanent server for GvE.
Please, keep up the good work, and update your website. ^_^
maiki
Posted by Dopp ( ..xxx.xxx ) at 2004-07-28 19:31:00
What the name of that server Maiki? There's another fellow running Good vs Evil but it is an older version. Without auto-defend the module is a lot harder to play.
Posted by maiki ( 169.233.xxx.xxx ) at 2004-07-27 17:41:00
68.7.156.51:5121
That is a more or less 24/7 server. It may go down every so often, but it will be back up soon afterwards. Updates to ip address will be posted in the EGBT forums.