A starting character specifically designed for this module is included in the zip file, and you must use this character when playing The Lord Of Blight.
Tricks & Traps
Non-existent
Roleplay
Heavy
Hack & Slash
Light
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Your character starts as neutral, but how he develops depends on your actions.
Description
It all began on a stormy summer's night. Orc raiders sweeping down from the badlands attacked human settlements along the length of the frontier. Dozens of farms and villages were gutted that night, hundreds of people lost to the orcish hordes. But amongst the ruins there were a few survivors. Including you...
Wounded during the raids and left for dead by the orcs, you awaken to find yourself afflicted by amnesia, your life before that fateful night a blank. Who are you? What were you doing at the farm? And what lies behind the devastating orc raids?
To install this module, unpack the zip file into your NWN folder, making sure to enable 'use folder names' (or the equivalent option). You should end up with the module and readme in your modules folder, a small hak in your hak folder, and a character sheet in your localvault folder. You MUST use this character when you play the module.
For more instructions and playing tips, read the readme file.
What did you do, create a special roll generator for combat? Over 100 swings on the rats, and NOT ONE rolled over 5?
Posted by Mirgalen at 2010-02-10 03:08:35 Voted 8.00 on 02/10/10
Outstanding!
I tend to agree with the reviewer except for "Action Quality" as the score should reflect what the author intended to do (e.g. H&S: Low).
The module is pretty short and you must play the provided character. Other than that this vintage module is a real jewel and it provides a template/standard for module making. It's a pity that a lot of module makers have been using John's cutscene system only but not some excellent design ideas found in this campaign.
Posted by Copperhawk at 2009-08-26 09:14:27 Voted 7.50 on 08/26/09
The atmosphere is good but the game is really small....
Now proceed to Chapter 2.
Posted by LeslieMS at 2009-02-22 14:18:44 Voted 10.00 on 02/22/09
Loved it! _________________________ Stupidity kills people.
Nothing Good comes from ignorance.
Knowledge is power that is useless with out the wisdom to use it properly.
Be Well and Be Safe,
Leslie
Posted by datom at 2007-07-21 15:03:17 Voted 8.50 on 07/21/07
New to NWN, and first module I played after the turgid OC - mightily impressed. Taut, well-structured ... my two complaints is that Staunton feels like a big city, but there isn't actually that much to do. Also...
SPOILERS!
and that as always the neutral option gets no XP - for example, I'm not interested in doing the criminal subquest, but neither do I want to betray the criminals to the guard. Yet there's an incentive to do both of those (XP) while there's none to keep it to yourself! In a series where doing nothing does have consequences (see part III!), it would be nice to see that apply in early quests!
Posted by taejin at 2007-01-26 05:26:00 Voted 9.50 on 01/26/07
Short little mod, fun...had me wondering at the end who my character was after the cereemony incident.
Posted by Neothanos at 2007-01-20 16:37:24 Voted 7.00 on 01/20/07
Played the whole series. Theres a lot of potential everywhere but it falls short of it. Underdevelopted in plot. Odd story turns. To me the story is everything.
Posted by skyeport at 2006-07-19 14:54:55 Voted 8.75 on 07/19/06
I enjoyed this module--I loved the story, and especially thought the dialogue was well written and realistic, you could have actual conversations with other characters in the game. It was short and I feel like I missed something, so perhaps I should play it again. Liked the second chapter the best out of all three.
Posted by Rabies_Victim ( 24.5.xxx.xxx ) at 2005-07-12 15:42:39
I really enjoyed this module and just wanted to let you know. Some of the other criticism posted here isn't wrong, but taken as a style of gameplay, isn't necessarily a drawback: yes, it was short, yes, it was combat light, but I did enjoy the roleplaying opportunities, the competently written dialogue and the dialogue system, which gave the impression that my character was actually having a real conversation instead of spitting out one or two word responses to someone else's monologue. A couple minor quibbles: I liked all the options for distracting the guards, but at first I tried telling them about a murder and got frozen just like someone else reported. The next time I got to that point I started a fire and that worked out just fine.
As also pointed out, amnesia and defeated a prophesized dark lord also isn't terribly original, but I felt it was handled well and entertainingly. All around, I really enjoyed the module.
Posted by Gestalt ( 212.250.xxx.xxx ) at 2005-06-27 09:40:09
Setting up the dialogue that way allowed me to give the PC longer lines with more character than would have been possible otherwise, and gave me twice as many lines to attach scripts to, letting me make the conversations richer and less prone to repeating.
Posted by frankie at 2005-06-06 08:20:09 Voted 9.00 on 06/06/05
D'oh! Stupid back button re-sent the form.
One other comment: there are so many ethical decisions in chapter 1. They really ought to have alignment changes built-in. Ending the mod at 50/50 neutral seems inappropriate.
Posted by frankie at 2005-06-06 08:18:14 Voted 9.00 on 06/06/05
Decent story, but what really sold me on this mod was the fact that there is NO TREASURE IN BARRELS. Thank you so much, Gestalt.
BTW, one small spelling error. Someone says "peity" instead of "piety". I forget who.
Last, why did you make the conversations twice as long as they need to be? You have all these [choice 1] [choice 2] [choice 3] parts, then the actual spoken words are in the next dialog section. Why did you intentionally add a middleman like that, rather than just displaying the actual conversation options?
Posted by frankie at 2005-06-06 08:16:39 Voted 9.00 on 06/06/05
Decent story, but what really sold me on this mod was the fact that there is NO TREASURE IN BARRELS. Thank you so much, Gestalt.
BTW, one small spelling error. Someone says "peity" instead of "piety". I forget who.
Last, why did you make the conversations twice as long as they need to be? You have all these [choice 1] [choice 2] [choice 3] parts, then the actual spoken words are in the next dialog section. Why did you intentionally add a middleman like that, rather than just displaying the actual conversation options?
Posted by frankie at 2005-06-06 08:08:36 Voted 9.00 on 06/06/05
Very short, but a good beginning to a story that looks promising.
Yes, if you're looking for challenging combat this isn't really the module series for you. :) Like it says in the module's readme file, the focus is firmly on role-playing, character development, story telling and freedom of choice rather than combat.
Posted by jerryku at 2005-04-13 12:17:00 Voted 6.50 on 04/13/05
I voted 6.5 (still above average). I thought these modules were technically excellent, but gameplay wise, were too simple and unchallenging. I like challenging combat but in these mods, I just ran around clicking on threats and drinking the occasional potion the entire time. Still, a good tech demo of Gestalt's cool camera system, especially the horror style camera. I wish all modules would use that sometimes.
Posted by jerryku at 2005-04-13 12:13:04 Voted 6.50 on 04/13/05
Posted by Steve_Savicki at 2005-02-15 09:43:53 Voted 10.00 on 02/15/05
Excellent, even if exterminating rats was the only hostile conflict in the game. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Shadowhand (GM) ( ..xxx.xxx ) at 2005-01-25 12:39:00
I've just played through all three of these mods and I've a mixture of praise and criticism.
Firstly, they were put together very well and despite being short, I got the feeling that a lot of work had gone into the scripting, making the game flow smoothly, and the alternate courses one could follow was also a good addition.
The amount of custom gear was nice; it's always good to see originality in such finer details, and the cutscenes were just about the right length.
All three mods were very well produced, in my opinion.
However, I thought that the story could have been better:
There was a definite lack of originality in the plot - starting out with memory loss, going on a quest to retrieve ancient artefacts, battling to defeat an evil lord who threatened the empire... all too straightforward. Could have done with one or two twists to liven things up a bit.
There were too few NPCs for my liking and the cities were under-populated, meaning there were fewer side-quests and the game was too linear.
There was never any clarity over the background of the main character, nor was there any real depth to his interactions with either of his companions, making the story quite empty. It seemed that by the third chapter, any depth to the story had been forgotten in favour of just getting it finished.
The dialogue was very limited by the end, while the quality of the writing could have been better in places.
And finally, the ending was a disappointment, particularly given that the last battle was so terribly straightforward (and so much for needing the magic sword to kill the Lord of Blight - I finished him off with a regular arrow shot from a regular bow).
My apologies if this comes off harsh; the first two in the series were still enjoyable to play, only whatever promise these held unfortunately fell away in the third.
Posted by Shadowhand (GM) ( ..xxx.xxx ) at 2005-01-25 12:36:00
I've just played through all three of these mods and I've a mixture of praise and criticism.
Firstly, they were put together very well and despite being short, I got the feeling that a lot of work had gone into the scripting, making the game flow smoothly, and the alternate courses one could follow was also a good addition.
The amount of custom gear was nice; it's always good to see originality in such finer details, and the cutscenes were just about the right length.
All three mods were very well produced, in my opinion.
However, I thought that the story could have been better:
There was a definite lack of originality in the plot - starting out with memory loss, going on a quest to retrieve ancient artefacts, battling to defeat an evil lord who threatened the empire... all too straightforward. Could have done with one or two twists to liven things up a bit.
There were too few NPCs for my liking and the cities were under-populated, meaning there were fewer side-quests and the game was too linear.
There was never any clarity over the background of the main character, nor was there any real depth to his interactions with either of his companions, making the story quite empty. It seemed that by the third chapter, any depth to the story had been forgotten in favour of just getting it finished.
The dialogue was very limited by the end, while the quality of the writing could have been better in places.
And finally, the ending was a disappointment, particularly given that the last battle was so terribly straightforward (and so much for needing the magic sword to kill the Lord of Blight - I finished him off with a regular arrow shot from a regular bow).
My apologies if this comes off harsh, the mod was still enjoyable to play. The first chapter held much promise but unfortunately things fell away after that.
I'll take a look at it in the New Year, but the last time I checked it was working fine with SoU and HotU. Did you add the CEP to the module's hak pack list in the toolset? I've never tested it with that, and it's possible there will be conflicts between the hak packs (particularly with the later modules in the series), so I wouldn't recommend using it!
Posted by Conan O'Brien ( 67.70.xxx.xxx ) at 2004-12-06 18:30:00
Hope you can help. im running NWN1.64 + SoU + HoU + CEP 1.5. When i start your mod the cut scenes are choppy as is the gameplay. Any idea what is going on?
Posted by Steph09 at 2004-11-24 06:03:07 Voted 9.75 on 11/24/04
Posted by Grovil_1 ( 81.50.xxx.xxx ) at 2004-11-06 21:32:00
Just amazing ! Very good use of amnesia and really polished quests and dialogs.
Thank you.
Posted by tolun at 2004-10-20 14:01:05 Voted 9.50 on 10/20/04
Wonderful story-driven module. A rare gem.
Posted by Black_Diamond at 2004-09-27 03:54:11 Voted 8.75 on 09/27/04
Great story, somewhat lacking in action and a bit short.
Posted by DrGwydion at 2004-09-07 22:07:40 Voted 9.50 on 09/07/04
Posted by Snowdon at 2004-09-01 09:15:23 Voted 8.50 on 09/01/04