You should use the character 'Unknown' which was exported when you finished Chapter Two. If you haven't already played the first two Chapters, please do so!
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Medium
Classes
Your character started Chapter One as a Ranger, but you can multi-class.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
07
Max # Players
01
Min # Players
01
Min Character Level
03
Content Rating
Teen
Alignments
Your character started Chapter One as neutral, but how he develops depends on your actions.
Description
It all began on a stormy summer's night. Left for dead by orc raiders amongst the ruins of a farm, you awoke to find yourself afflicted by amnesia, your life before that fateful night a blank.
Now you have travelled beyond the frontier to a land of orcs, goblins and dwarves. You are far from the Empire which was your home, but its destiny lies in your hands...
To install the module, unzip it into your NWN folder with 'use folder names' or the equivalent option enabled. The module and readme file will be placed in your modules folder and a small hak pack in the hak folder. You also need to download the main Chapter Three hak - see the link below - and put that in your hak folder too.
IMPORTANT NOTE - Chapter Three uses some resources from the Chapter Two hak pack, so make sure you still have that installed!
Enjoying so far the role-play, the moral dilemmas and choices, and the minimal hack'n'slash, a nice change of pace from most modules so far. Sadly, I feel very much stuck
Spoilers
==============
I talked to the dwarven king and decided to help him kill the beetles queen, also told him about the rebels..but I can't find any entrance to the beetles' hive, nor can I leave the city through one of the two doors. I even used dm_jumptopoint to see if I'm supposed to get through the locked door to the northwestern part of the city..nope, nothing even clickable there. And when I get back to the king I get no conversation options. What am I supposed to do exactly to fulfill my part of the deal and get the shield?
Posted by Copperhawk at 2009-08-30 06:58:07 Voted 8.00 on 08/30/09
It's an ok game which I experienced both fun & frustration. The fun part is the author tries to implement multiple options for the player to deal with a situation. The frustration part is those fun parts were not implemented very well. There are many parts in the game the enemies just keep coming which like a tap was opened and water kept coming through. So in the end the frustration created led me choose the "convenient" options, which is not really what I intend to roleplay to, as what the author intended the players to do. The henchman is not easy to keep alive too. At the end I'll have to let her die and my player just run and run to avoid those tap water like enemies. The ending is uninspiring. After all this game is enjoyable if you choose the most "convenient" options and avoid those frustration offered by the seeming viable solutions.
Posted by LeslieMS at 2009-02-22 14:25:41 Voted 10.00 on 02/22/09
This series was so much fun! I really enjoyed it. There were plenty of choices, and more than enough to do.
I would have enjoyed a more streamlined dialogue (seems that there was always an extra step...) but it wasn't detrimental to the game.
I would also be very interested in say... an epilogue?
Chance to find out who I really was, make amends for whatever wrongs I did, or didn't know I did. A chance to put the artifacts safely away... and maybe even romance the second Female NPC and see what happened to the sisters... Maybe find another adventure to get wrapped up in... but in the meantime, my imagination shall suffice =)
Still if you were to add to the story, or bridge into a new one, I would definately play it =) _________________________ Stupidity kills people.
Nothing Good comes from ignorance.
Knowledge is power that is useless with out the wisdom to use it properly.
Be Well and Be Safe,
Leslie
Posted by datom at 2007-07-21 15:10:19 Voted 8.75 on 07/21/07
I'm amazed only 55 have voted for this. An excellent series, and only my aversion to giving modules 9 or over (especially for the first fan mod I played - new to NWN) stops this.
SPOILER
I didn't find this module particularly easy on the grey matter - I ended up making a lot of choices with bad results (Raven/ Dwarf+Orc related!) - but it tells something about how involved I got with the series that I seriously regretted my own mistakes at the end! Only complaints: the module could do without a critter hunt, and the end confrontation didn't feel momentous, although the last cut scene was superb.
Posted by Mirgalen at 2007-06-13 17:16:30 Voted 8.50 on 02/10/10
I was expecting more from the conclusion, perhaps a lot more. The visuals are nicely done, the story/world very unique (with an interesting perspective on right/wrong and good/evil) still in the third part even more than in the two others I felt a bit like a rat stuck in "The Matrix".
Posted by taejin at 2007-01-26 05:20:18 Voted 9.00 on 01/26/07
Love how the shield protected those behind you, but there was no way to control the dwarves and had to keep chasing them if wanted survivors. Nice way tied into prior module, but it would have better if there were development on his amnesia - was he orc spy or empire spy or what? Was there no way to save the nurse?
Posted by skyeport at 2006-07-19 14:52:25 Voted 7.50 on 07/19/06
Preferred the first two chapters to this one, I found myself just wanting it to be over.
Posted by Murgen at 2005-09-22 18:12:34 Voted 8.50 on 09/22/05
Posted my comments in the comments section.
Posted by Murgen at 2005-09-22 13:58:46 Voted 8.50 on 09/22/05
Finished the series. I liked the first two chapters best because most of the combat was optional and the multiple paths to complete most quests was much appreciated. I was disappointed by the ending in chapter 3, as I wanted to know what happened to my character and the major NPCs after the end.
But overall this was good, and the fun factor was high. The cutscenes were well done.
My rating: 8.5
Posted by frankie at 2005-06-09 08:36:07 Voted 8.00 on 06/09/05
I was disappointed with the ending. For starters, it stops far too abruptly after dealing with Karesh. I wanted to return to the empire for closure, and/or restore the memory loss.
More importantly, conversations with the brotherhood implied that their could be a "third path", like the peaceful option in chapter 2 with Rushden vs Goblins. Is there a way to convince Karesh to end the war? Stay in the mountains, or even revive his human faith? Sadly, no.
The interesting shades of gray vanish. Which side gets vengeance, which side gets sorrow? It's a shame.
Posted by frankie at 2005-06-09 08:03:57 Voted 8.00 on 06/09/05
disappointingly shallow endings, compared to the interesting choices in earlier parts.
Trying to play a mod but need gestaltcavessou.hak. By all accounts it's not available on vault. Please help me find it so I can download.
Thank you
Posted by Anonymous ( 217.66.xxx.xxx ) at 2005-05-15 02:37:33
This scenario looks well done, with lots of details. I haven't finished it, but I got frustrated with the stubborn dwarves (to free Jane): I did all they wanted (kill the orcs, free the hostage and the rebels), but they still don't want to stop attacking the gobs or negociate with them. I would like to have that as an option, as an alternative to asking for a reward. I guess I'll have to kill them to end this quest, but it doesn't really make sense from a role-play point of view, after I helped them with everything else.
Posted by bega at 2005-03-25 11:09:15 Voted 9.75 on 03/25/05
Perfect!
Posted by bega at 2005-03-25 11:07:00 Voted 9.75 on 03/25/05
I was in the temple for the first time, he wanted me to get off. So, I tried to bash the door. Today, I restarted and played it, everything was OK.
Actually, I really like your modules. Are you making new ones? Please make them a bit longer, 'cos they're really good.
The priest will only open the door for you if you've been sent to see him by the gaoler. Did you get that far? Or were you trying to speak to him when you were first released from the prison after the opening cutscenes?
Sorry about the bashing bug - it sounds like the cutscene at the door isn't clearing the Hero's actions properly, so he ends up stuck in combat. :(
Posted by bega at 2005-03-23 11:09:00 Voted 9.75 on 03/25/05
Hello,
I played the first and second chapters and dl.ed the third last night. I just came up to a bug, or it is just my stupidity :)
The rest can be spoiler...
In the city Gaol, I went inside the temple, and there is this head priest in the room with a locked door. He is answering you behind the door, it is not opening (it is made to be locked I guess)... I tried to bash the door, when my conversation with the priest has ended and the movie sceen came up, the camera adjusted to top view, and I could do nothing, my character kept on hitting the door and could do no damage of course.
It was a good lesson to learn not to try to bash locked items in this module :)
Posted by bega at 2005-03-23 11:09:00 Voted 9.75 on 03/25/05
Hello,
I played the first and second chapters and dl.ed the third last night. I just came up to a bug, or it is just my stupidity :)
The rest can be spoiler...
In the city Gaol, I went inside the temple, and there is this head priest in the room with a locked door. He is answering you behind the door, it is not opening (it is made to be locked I guess)... I tried to bash the door, when my conversation with the priest has ended and the movie sceen came up, the camera adjusted to top view, and I could do nothing, my character kept on hitting the door and could do no damage of course.
It was a good lesson to learn not to try to bash locked items in this module :)
Hm, it sounds like something's gone really haywire there.
*** SPOILERS ***
The scene of you dead on the floor should end with you being sent back to the gaol cell. I'm not sure why that wouldn't be working, unless your copy of the module was corrupted.
Have you been back to the gaol to talk to the gaoler yet? After that you should either be sent back to your cell and have a quest to try to escape, or be sent to speak to the priest in the temple (which also generates a journal entry).
If that doesn't work, I'd suggest starting the module again and see if it works then. Maybe something broke in one of the early scripts the first time you played through it.
Posted by Carsten ( 80.145.xxx.xxx ) at 2005-02-15 14:12:00
After enjoying your cutscene scripts, I finally got around to playing these modules. However, I am utterly stuck in the orc town.
The only quest I got is "The Searchers" which obviously needs me to leave town. None of the NPCs is telling me anything new, so I got frustrated and decided to bash in the High Priests door with my fists. A cut scene started, and from an earlier attempt I know the priest will start a covo with me. However, my character is busy fighting the door and thus I am stuck - the only way to end this is to close the game. A similar thing happens when I attack anyone - my character is killed and a cut scene starts, viewing him dead on the floor. That sceene never ends. I assume it's got something to do with my installation as this is a pretty crucial function, but I haven't found a way out of that dilemma yet. Besides, attacking random NPCs is not quite IC for how I figure my character - maybe I simply missed the alternative ways out though.
Posted by Steve_Savicki at 2005-02-15 09:44:54 Voted 10.00 on 02/15/05
The orc adventure begins here and what a travel it is.
It's too bad you don't see the sisters reunite, but you can't witness everything.
Again, a great series all the way through. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks for all the comments! I'm glad you enjoyed the series.
Posted by Brandiles at 2005-01-17 11:15:56 Voted 9.25 on 01/17/05
The conclusion of the LoB series continues with all the strengths of the previous series. Having been captured by orcs, you awaken in a cell with a ranger who apparently knew you from before your accident. She proposes a plan of action � the two of you must escape from your captors and find a legendary shield, and then bring it back to the temple to stop the Lord of Blight from returning.
Your course of action from that point on is completely up to you. That�s what I found to be so amazing about this module. Sure, you can be the �do-gooder,� who refuses to believe the orcs are �ramen� (to borrow from the Ender�s Game series) and goes on the quest to save the Empire. You can also give up all allegiance to the empire and support the one �true� god, seeking out the shield for Karesh. Or, you can pretend to support the orcs, and then turn on them in the end. You can also turn on the empire at the end. I tried to play a more neutral good type who understands that each race is justified in its course of action, but wants to prevent bloodshed and thus tries to stop Karesh.
The dizzying range of options in how you play this module are very impressive. There are only a few mods that come close to this one in terms of choices � black ring pox, stormy night, narcopolis, and bone kenning come to mind. But I think this module takes the cake in this regard. Your decisions not only affect what you do and how you do it, but they also affect how other groups respond to your decisions. Furthermore, death also acts as a plot changer, sending the story along a different path. And since at least some of the decisions you make can be made at the end of the mod, it�s very easy to go back and see the consequences of some different choices.
Combat is more prevalent in this mod than any other in the series. You have the option to do a lot of death and destruction. You can kill hordes of orcs, dwarves, and goblins if you wish. Or you can choose to let them be. My character experienced three major combat events in this series. I don�t want to spoil them, but my favorite by far included me leading a small squad of fighters against a nicely scripted army of monsters. Still, combat is at best described as medium in intensity at best. A lot of it is again optional, and it�s all very appropriate to the story.
There are apparently two henchmen in this module, though I only encountered one � Raven, a lv 4 wizard who accompanies you along the way. She is fairly well written, and has good insight about the world around you and the quests. She also does interject from time to time into conversations, which is something that I always welcome. Still, I didn�t feel as tight a bond with her as I felt for Sara in the LoB2. I�m not sure what the difference was � probably that she was all business, whereas Sara was always in it as a friend (or at least as a doctor supervising a patient). She doesn�t contribute a tremendous amount to the gameplay, although she does provide some buffing spells at opportune times. Since combat isn�t that important, her relatively weak contributions in that regard didn�t seem that important. The one thing I was frustrated about was that she, as a wizard, positions herself right next to the final boss, and thus promptly gets herself killed with attacks of opportunity.
As has been the case in the rest of the series, nice touches and polish abound. The dialog continues to be very well written. The cutscenes are magnificent, and have only recently been equaled by those in After the End: The Penumbra � not bad for something released more than a year prior. I didn�t encounter any bugs, and everything feels very professional. The area design remains exceptional, with good use of terrain, gates, and turns to make smaller areas feel large and impressive. There�s a feeling of depth involved in the worship of Karesh that is very nice to see � Orcs here are not just thug-like humanoids, they have a real, civilized culture.
Unlike LoB2, however, I did like there was some room for improvement in the storyline this time around. The earlier mods had the benefit of just having to hint at vast and terrible secrets to make the atmosphere deep. This time around, the author had to answer all those assorted questions, which means you don�t have the advantage of mystery any more to shape your mood. Nevertheless, I had a few suggestions (spoilers below, skip to next paragraph if you want to avoid them!):
* If you opt not to side with either the orcs or the dwarves, and then come back after their battle, it would be nice to be able to talk with the goblins and get them to still release their hostage. While that hostage�s friends would be gone, he could still return to his original home in the mountains.
* It seemed very odd to waltz right into the temple at the end without seeing a single orc or badlander. There was never an explanation for this. Were they all hiding? Why were there no guards? I would have preferred to sneak into the village via some back door rather than just walk through the whole bloody city.
* I didn�t really have any complaints about the final battle (I sided with the empire) � I actually had to take some potions to beat Karesh (barkskin made the biggest difference). But I really would have liked to see a more meaningful final cutscene. For example, after theaving Barak, it would have been nice to meet with the captain of the guard from LoB2, be thanked for your efforts, and maybe also get some information about your identity as he promised to do. I never learned my character�s actual name, and that, if nothing else, seems like it should have happened.
These ultimately are not major points, however. LoB3 was a very fun end to this series. I really enjoyed playing it, and would enjoy playing another module from this author should he opt to make one!
-B
Posted by Steph09 at 2004-11-24 06:01:55 Voted 10.00 on 11/24/04