You should use the character 'Unknown' which was exported when you finished Chapter One. If you haven't already played Chapter One, please do so! Chapter Two won't make much sense otherwise, and you'll ruin the ending of Chapter One for yourself...
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Light
Classes
Your character started Chapter One as a Ranger, but you can multi-class.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
03
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Your character started Chapter One as neutral, but how he develops depends on your actions.
Description
It all began on a stormy summer's night. Left for dead by orc raiders amongst the ruins of a farm, you awoke to find yourself afflicted by amnesia, your life before that fateful night a blank.
Now you must travel north to the frontier, searching for the guard patrol that rescued you. Finding them is easier said than done though - orcs aren't the only threat in the borderlands, and not everything is as it seems...
To install the module, unzip it into your NWN folder with 'use folder names' or the equivalent option enabled. You should end up with the module and readme file in your modules folder and the module's hak pack in the hak directory.
Why? I find the long, drawn-out attempts at panning around scenes just too frustrating. Scenes that that should only take a few seconds of reading text are just wasting my time instead, getting me out of the role as I tap my fingers waiting for the game to give me back control. Once or twice, no problem, esp when it advances the plot. It's a useful device. But it's been done far too much, as if someone found a new toy and wants to play with it.
Oh, and there's a bug that if you've dropped off the Cleric before you negotiate a peace, the (again) long involved cutscene where you steal the camera is broken, because the cleric isn't there to deliver her lines.
Won't be rating it, since I won't be finishing it due to sheer frustration. I want to play a game, not watch the game being played.
Posted by Mirgalen at 2010-02-10 03:16:05 Voted 9.00 on 02/10/10
A Masterpiece!
I tend to agree with the reviewer except for "Action Quality" as the score should reflect what the author intended to do (e.g. H&S: Low).
In this chapter the visuals are greatly improved making the atmosphere more vivid.
Posted by Copperhawk at 2009-08-29 20:02:21 Voted 8.00 on 08/29/09
Atmosphere is great. But the game is really short.
Posted by LeslieMS at 2009-02-22 14:20:23 Voted 10.00 on 02/22/09
Absolutely great _________________________ Stupidity kills people.
Nothing Good comes from ignorance.
Knowledge is power that is useless with out the wisdom to use it properly.
Be Well and Be Safe,
Leslie
Posted by datom at 2007-07-21 15:06:23 Voted 8.75 on 07/21/07
Probably the best of the three - in many ways, frankly superb. Using the OC as a base 5, I think 8-9 is fair for such an intriguing module. One issue was only that the most interesting bits didn't really enhance the meta-narrative, so to speak...
Posted by taejin at 2007-01-26 05:24:42 Voted 9.00 on 01/26/07
Love the extra quests in-town and how could double-cross the bandits. Still too few to keep from being too linear. Never gave way to enter the trap-door.
Posted by skyeport at 2006-07-19 14:50:31 Voted 9.00 on 07/19/06
best out of the three lord of blight modules. I liked that there were many choices to make, and probably should play again
Posted by Blade24 at 2005-07-12 10:28:06 Voted 10.00 on 07/12/05
I love how it seems that whatever you do REALLY affects the outcome of the game. Simply superb:)
Posted by frankie at 2005-06-09 07:49:12 Voted 9.00 on 06/09/05
Pretty good, but could have more depth. And that darn trap door should be hidden like the clues, so that we don't reload multiple times in vain attempts to find a key for it.
Posted by Steve_Savicki at 2005-02-15 09:44:25 Voted 10.00 on 02/15/05
My favorite of the trio! A bunch of mini quests determine the outcome of what happens next depending if you take the good or evil path. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Brandiles at 2005-01-13 10:50:55 Voted 9.50 on 01/13/05
Lord of Blight 2 is one of the best short mods I�ve played. My biggest complaint about the first LoB was that there didn�t seem like there was all that much to do and really was no where to go. Sure, you could explore the town, and there were a few fetch-type quests that you could do, and there were terrific cutscenes, but beyond that it was pretty bland until the end of that module. LoB2, on the other hand, is intense from start to finish.
The story of LoB1 ended with a huge cliffhanger. You had lost your memory in an orc raid, and the only people that thought they could help you were killed in a very strange and horrible accident. Now you�re on the road to try to find your home, and hopefully recover some memories in the process. You are accompanied by the lone remaining healer, Sara, from the temple. Finding your way to the fort on the edge of the frontier was no easy task, however. Ultimately, you�ll get yourself involved in a several side quests before you finally find the patrol who rescued you, and who can lead you to your homeland.
The best part is that you have a lot of choices available to you, and your choices do seem to affect gamplay. My general playstyle is that of a chaotic good or neutral good individual, but if you want to be more devious, you certainly have opportunities to do so. When I finish this series, I may end up going back and playing through it again as a chaotic neutral type, just to see what other options there are. For example, I found a trapdoor that I was never able to access. I have a feeling it was associated with quests of a more devious nature, and it would be fun to try it out. There are also some really well done moral dilemmas that will make it difficult to decide what the �right� course of action would be. My favorite involves a conflict that is strikingly similar to the Israeli-Palestinian conflict of real life.
This module is the epitome of the benefits of creating a nice, short module. The story is focused and interesting, even though it doesn�t really advance until the very end. Most NPC�s are nicely fleshed out. The author chose to use screen captures of the NPC�s 3D models as their portraits, and I really liked the effect. Often the portraits used in other mods have little to do with the ingame appearance of the characters. I found this decision to be a nice change of pace. Dialog is very well written, and the author uses Witches� Wake-style dialog options (e.g. [ask who he is] or [believe him]) much more effectively than in the previous module. Area design is focused, creative, and makes good use of space � nothing feels cramped, but everything is close enough that you never have to spend any real amount of time backtracking. And *everything* is very well polished. The scripting is very thorough. This is most notably seen in the cutscenes, but you�d be hard pressed to find a bug in this module. It�s just very smooth and an absolute pleasure to play. And while I don�t want to give anything away, the end sequence is just awesome.
Combat is fairly minimal. In fact, as far as I can remember, I only fought one creature for most of the mod. I didn�t miss it though. I was accomplishing things, saving lives, etc, the whole time. This makes your henchperson more of a companion than a fighting lackey, and she does chime in from time to time in your conversations.
I have only two minor suggestions for improvement. First, the second to last cutscene while we were talking towards the camp was very jerky as the camera couldn�t seem to decide where to locate itself. Second, if I opt to wait until morning before knocking on the mayor�s door, it would be nice to just advance time to 8am. Even getting a room in the inn didn�t elapse enough time to enter during business hours, so I had to do a quick jaunt to the forest and back.
This module was a lot of fun. The story is getting very deep, and there are lots of interesting side quests to keep me interested. Best of all, it�s very possible to play the whole thing in one sitting � it took me about 2.5 hours over two sittings. That�s a very satisfying way to spend your time! Looking forward to the finale. -B
Posted by Steph09 at 2004-11-24 06:03:50 Voted 9.75 on 11/24/04
Posted by erthule at 2004-11-02 01:38:48 Voted 9.50 on 11/02/04
Posted by tolun at 2004-10-20 14:04:35 Voted 9.50 on 10/20/04
Posted by Black_Diamond at 2004-09-27 03:56:21 Voted 9.00 on 09/27/04
Excellent
Posted by DrGwydion at 2004-09-07 22:08:22 Voted 9.50 on 09/07/04
Posted by Snowdon at 2004-09-01 09:15:43 Voted 8.50 on 09/01/04
Posted by Mij at 2004-08-28 18:47:41 Voted 9.00 on 08/28/04
Posted by Anonymous ( 64.12.xxx.xxx ) at 2004-08-23 20:36:00
yeah, this looks nice and all, but the one thing I like about NWN's player mods is that they are normally smmall and easy to download, (Like the first one of this series). I could get three other mods in the time for this one. I'm going to download it anyway, BTW.
Posted by Prompt_Critical at 2004-08-13 12:55:42 Voted 10.00 on 08/13/04
best roleplaying game I have played yet.. cudos
Posted by Jess_ at 2004-08-13 06:26:58 Voted 9.75 on 08/13/04
GREAT !! At least as good as first part...
Technically perfect !!! :D
Posted by Jess_ at 2004-08-13 06:26:00 Voted 9.75 on 08/13/04
Played the second part with as much pleasure as the first :) And give "9,75" too.
The scripts work perfectly, no problem with the clues and all the cut-scenes.
Just not enough alignment shifts to my taste but it's not so important.
I saw a little problem with Sara : she refuses a sling while she is able to use it. And you give her the Feat for Martial Weapons. And she misses one (for being human ;) ).
The end is cruel :x but magnificiently done.
I find that the kills give too many XP (specially in the end... no spoilers). The quests give enough XP, I am 5th Ranger there.
I will soon play the third part :) Congratulations...
If you're at the right tree (it's the big one south of the ruins, just next to the road, with a mushroom hanging off it) a quick cutscene should trigger when you get close enough to it, showing you walking up to the mushroom and reaching under it to find the next clue. If that doesn't trigger for some reason, let me know and I'll take a look at it to make sure it hasn't broken...
Posted by papaj ( 67.101.xxx.xxx ) at 2004-08-12 23:40:00
not sure if I am an idiot or this is a bug but...
spoiler...
on the treasure hunt, I have found the 2nd clue, which seems to direct me to the area around the big tree, but nothing I click around there has any effect, and I can't figure out wheterh I am missing something or whether the tree/ruin/fountain/mushroom was supposed to do something it isn't doing.
Otherwise, I am enjoying the heck out of this series and looking forward to the next part.
Posted by Zoloz at 2004-07-20 13:22:59 Voted 9.25 on 07/20/04
Nice.
Posted by Ultramundane at 2004-07-10 23:00:06 Voted 10.00 on 07/10/04
Posted by robert_t_walker at 2004-07-06 15:37:02 Voted 9.00 on 07/06/04
Posted by kharsis at 2004-06-26 19:21:11 Voted 3.00 on 06/26/04
Posted by c00lm at 2004-05-08 23:35:56 Voted 10.00 on 05/08/04
Posted by lebowski at 2004-04-16 15:03:00 Voted 10.00
My god, I didn't remember that this chapter was so wonderful. I did recall that it was very original with many paths and tough choices, but what stroke me just a few days ago is that the areas are very beautiful, absolutely in pair with the best visual of the most recent mods like Withering in Darkness, SK series or Terror and the Fury. And that was made so much time ago!
The other incredible thing is how much clever scripting there is inside here and how very few mods implemented it. Lord of Blight should be played and studied by every modder to learn how many things could be done.
And of course the cutscenes are wonderful, maybe a little overused, but still wonderful.
And all this praise without even start to talk about how great was the story-telling. This mod is in the hall of fame, and still it's quite under-rated. _________________________ The hottest new modules you can't miss - player suggested
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