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NWN MODULES

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Title  The Nature Of A Man
Author  Beerfish
Submitted / Updated  04-19-2004 / 07-20-2005
Category  Roleplay
Expansions  HOTU-1.62
Gameplay Length  5 - 10
Language  English
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Light
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  18
Content Rating  Teen
Alignments  For good characters
Description
The Nature Of A Man is the second module in a two part series. The first being 'In The Footsteps Of Dante' which took you through areas of a Dante like hell and combined the theme of Dantes hell with a followup story to the great Planescape Torment computer game. It is not essential that you have played the first in the series but it is recommended. The Nature Of A Man is for characters of levels 18 and up of good alignment. (Neutral or evil characters can play the module but there are no particularly evil paths through the game to follow.) The module itself is rather linear and story based although there are opportunities for combat in various areas. There are four potential henchman to choose from. (You may only choose one and there are reasons for this.)

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-07-28GeckoFood6.89Visually breathtaking, great ambient music and slick special effectsA few minor bugs, module is very linear

Interviews

SubmittedTitleAuthor
2005-06-30Hall of Fame Interview with Beerfish (Nature of a Man)Maximus

Files

NameTypeSizeDownloads
TheNatureOfAMan3.zipTheNatureOfAMan3.zip
Submitted: 04-19-2004 / Last Updated: 04-25-2004
zip83.1Mb17463
--
SCORE OUT OF 10
9.39
80 votes
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Comments (30):

1 2 3

Posted by grovil1 at on10/21/06
Very nice mod ! I liked it as I liked part1. Oh ! And the use of one of my favorite Star Trek episodes was a good surprise. Thank you Beerfish for this tribute to Planescape Torment. I've just found one bug : SPOILER I don't get at the end the answer to the question : what can change the nature of a man ? Ok just kidding :) 42 ? hmm no, that won't fit.

Posted by Steve_Savicki at 10:44:33    Voted10.00
So is this going to be updated to fix the Balor change? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Beerfish at 2006-06-1609:25:15    
Answered your request via the email you sent me Ryujin.

Posted by Ryuujin at 2006-06-1403:06:37    
I played this through and I liked it a lot, even if the ending is rather lose-lose for a very good aligned character =p Anyway, you don't get many extra planar modules (Along with ITFoD), and I don't think it'd take a great deal of tweaking to get it to work with multiple players. I'd really like to take my party through this, so I'm wondering if you'd mind me editting some of the scripts to account for multiple players, and if you wanted a copy after?

Posted by monkplayer at on05/11/06
Negatives:maze puzzle tiresome-did nothing to enhance story; needed to import uber character to defeat Praxis-my lesser pc was killed by death spells even though wearing a belt of guiding light Positives: no tech glitches, fascinating story

Posted by Steve_Savicki at 02:21:08    Voted10.00
Beerfish, the console command didn't do anything. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Litepulsar at on04/24/06
I really loved playing this mod, there were a few spelling errors, but that didn't detract from the playing experience at all, and thought the storyline was wonderful. One gripe... that horrid maze! Fun, but also rather frustrating and annoying, I was cursing you then :p

Posted by Beerfish at 2006-04-1919:10:34    
I finally figured out what was going wrong with the Balor change and with community help have scripts that will solve the problem. I'll run through both modules in the not too distant future and fix that problem. In the mean time to get your chracter back to normal do the following: In the script editor create the following script and name it backtonormal. Save the module you create it in and start up the module. Then us the dm console command dm_runscript backtonormal and it should change you back to your normal appearance. Then save your character. (I am assuming you know how to access the dm console, if not let me know.) void main() { object oPC = GetFirstPC(); SetCreatureAppearanceType(oPC, GetRacialType(oPC)); }

Posted by Steve_Savicki at 04:17:54    Voted10.00
Well, now I need a scripting line to change my character back because even when saved, she's still a balor in a new module. And you gotta fix the skeletons as well. You destroy them, you're stuck there for life. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Beerfish at 2006-04-1620:58:58    
I'll have to look into it again, the henchman inventory stuff gave me problems from day one. I'll try and fix those 1st two things. The books are not a problem, there is no rational reason to attack them or destroy them. When I look at those other problems perhaps I'll make the books plot but there comes a time in these adventures that if you do the wrong thing form no good reason you should have to pay the price. (See most of Gary Gygax's modules.)

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