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NWN MODULES

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Title  Infernal Crown III
Author  bob
Submitted / Updated  10-15-2003 / 08-29-2004
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Forgotten Realms
Gameplay Length  8-16
Number Players  Designed for single-player use.
Language  English
Level Range  Characters starting at level 7 should reach level 11 by the end of the mod.
Races  Story works best with human, half-elf or half-orc. Dwarf, elf, gnome, or halfling not recommended.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  Single-classed wizards/sorcs and rogues may have a tough time. Blackguards highly recommended!
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  11
Max # Players  01
Min # Players  01
Min Character Level  07
Content Rating  Mature
Alignments  LE or NE recommended/required.
Description
This mod is part three of 'The Infernal Crown,' a four-module campaign set in the Forgotten Realms. It is intended for single-player use with first level characters. You begin the campaign as a member of a secret society of vigilantes, whose motto is 'evil unto evil' (think Dirty Harry or the Punisher), so your character should be evil or neutral in alignment (lawful evil is ideal). Humans, Half-Elves, and Half-Orcs are ideal choices for character races. Dwarves, elves, halflings, and gnomes are not recommended. Single-class wizards, sorcerors, and rogues may have a tough time with the module, but henchmen are available to help you. No Hak-Paks are required. The Shadows of Undrentide and Hordes of the Underdark expansion pack are both required to play this campaign (older SOU-only versions are available on my website).

Files

NameTypeSizeDownloads
InfernalCrownIIIHOU.zipInfernalCrownIIIHOU.zip
Submitted: 10-15-2003 / Last Updated: 08-29-2004
zip3.9Mb10250
--
bob31InfernalCrownIIIHOU.zipbob31InfernalCrownIIIHOU.zip
Submitted: 10-15-2003 / Last Updated: 05-31-2004
zip4Mb9779
--
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Comments (30):

1 2 3

Posted by Captain_Wow at 2007-03-0919:54:42    
I have been enjoying this series of modules a lot but I have (like some others) ran into a bit of a snag. Spoilers, perhaps? I have explored the Catacombs and retrieved the three sections to the skeleton key. I could not retrieve the invisible key around the statue's neck but I think that is not important. I am at the Skull door but when I click on the keyhole, nothing happens. I have tried examining it, and using it, I have tried to combine the pieces and any other, foolish idea that came to mind and still the door will not budge. Some of these comments say the door is bugged. I certainly hope not. Some players have obviously gotten through the door so it must work. What am I missing? Thanks in advance.

Posted by ggw at on02/28/07
Couldn't finish due to skull door bug.

Posted by Steve_Savicki at on04/02/12
Why is the content rating mature? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Susan at 2006-11-0515:03:34    
HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!! Like everyonme else I'm stuck in the catacombs, I have all 3 parts of the skeleton key, and I know that the keyhole is in the skeleton in the door frame. I can't however use the key. I click the skeleton and nothing happens, do I have to find a way to put the key back together or something? I've tried reloading a couple of times but nothing works. Someone PLEASE help me

Posted by kimmie467g at 2006-11-0406:39:37    
> What console command would I use to get past this stupid door? The game's been sitting inactive for weeks and I'd kind of like to finish. Thanks, Shawn dm_runscript open_skulldoor

Posted by acamantor at on10/23/06
Good continuation for the plot.

Posted by Calumus at on09/04/06
What console command would I use to get past this stupid door? The game's been sitting inactive for weeks and I'd kind of like to finish. Thanks, Shawn

Posted by hddcrashed at on10/05/06
Seriously consider adding some sort of haste item. All the areas in this module are huge and running through the forest and the city is a pain. Same problem with the skeleton key as many others are having. I've got the 3 pieces for the key, but clicking on the skeleton does absolutely nothing. Being forced to use the console to finish a module is very disappointing.

Posted by sdiver2 at 2006-10-0322:15:22    
I have all three pieces to the key in the tomb. I press on the skeleton my char walks up to it and nothing happens. Am I missing something? Can you tell me what to do? Thanks.

Posted by Calumus at on09/04/06
Alright, I see that a couple of other people have had the same problem I have, they however seem to have fixed it themselves and didn't post what they did. I'm stuck in the catacombs, I have all 3 parts of the skeleton key, and I know that the keyhole is in the skeleton in the door frame. I can't however use the key. I click the skeleton and nothing happens, do I have to find a way to put the bloody key back together or something? I've tried reloading a couple of times but nothing works. Someone please help me, its hard to find a decent Blackguard Mod and I was enjoying this one up to this point. Thanks, Shawn

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